The main problems with PvP right now is all the instant CC, or perhaps it's the lack of ways out of CC. I mean, if you had 2 PvP trinkets instead of 1 to break CC, maybe it wouldn't be so bad. But anyway, I digress. The point is that the things that are broken with PvP right now can't be fixed by one person. It'll require both the PvP and PvE designers to work together, because you need to remove CC from PvP but ensure that in PvE the CC isn't needed.
But honestly, this whole expansion has been pretty good from a PvP perspective.
How long was mana drain possible? How long were dks op in arena? How long did it take them to nerf pve rogues? How long did it take elemental and enhancement shamans to become viable? How long did it take to nerf the unkillable feral druids? I know the pvp history, and it is pretty much the same, one class is a bit stronger than the rest, or better at certain things. This has not changed in wow, and will never change. This is what you will get from an imperfect balance, people would not want a true balance anyways.
The thing that has changed is we now have someone that is just dedicated to pvp, like pve is(albeit not as much). With that we can ask him certain things, and he can answer. We can bring our concerns to him. How is this worst than what we had?
Though I would like to apologize, this is very much offtopic.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
I really wish they'd just fire Jeremy already.
"I don't honestly understand what everyone is talking about with there being less abilities in the game. There are less abilities than before yes"
Now compare that with mop. S12 all kinds of broken things, s13 nerfed some broken things and buffed up the new op classes 5.2 rogues, 5.3 ele, enh, ret, healing priests, 5.4 warriors and mages buffed up to be overpowered. And for some reason hunters stayed op from 5.0-5.3 lol.
Now if you can't tell the difference in those 2 are or what I'm talking about I don't think we have anything more to say to one another.
“It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so fucking what.”
I don't follow pvp at all... but I do know that the lead PvP designer can do NOTHING about class balance. Classes are balanced primarily in PvE and secondarily in PvP. If they could somehow separate PvP and PvE we would no longer have this issue. The PvP guys could focus on their class balance and the PvE guys could do theirs.
Gonna laugh my ass off when it's skirmishes being reintroduced into the game.
Something nobody wanted removed in the first place, but the devs claimed "wargames were more popular with players" and "skirmishes weren't used much."
Two boldfaced lies.
Since their little wargame bullshit failed, they'll bring back the feature players actually enjoyed and package it up as something "new".
Also hilarious he called us "fans". No, we're not your fucking fans. You're not a rock band or movie star. You make video games. We're paying customers who want a good gaming experience for our dollar.
Last edited by Coldhearth; 2013-11-03 at 10:36 AM.
I really want to know what "viable" when people use it in this thread.
Viable for random battlegrounds?
Or for a gladiator push that doesn't involve foul or dirty play?