Hey all,
I've updated my oUF layout and found here on the forums zorkers post about the holy grail
So I tried to build it into my layout.
And that's the point. I think that I have all essential parts to do it. But I don't know how to write the function to calculate the offset.
Code:
-- create health func
local function CreateHealth(self)
self.Health = CreateFrame("StatusBar", nil, self)
self.Health:SetFrameStrata("LOW")
self.Health:SetFrameLevel(3)
self.Health:SetPoint("TOPLEFT")
self.Health:SetPoint("BOTTOMRIGHT")
self.Health:SetStatusBarTexture(HealthBar_Inverted)
self.Health:SetBackdrop(blackbackground)
self.Health:SetReverseFill(true)
self.Health.frequentUpdates = FreqUpdate
self.Health.Smooth = true
local scrollFrame = CreateFrame("ScrollFrame", nil, self.Health)
scrollFrame:SetSize(self.Health:GetSize())
scrollFrame:SetPoint("TOP")
local scrollChild = CreateFrame("Frame")
scrollChild:SetSize(self.Health:GetSize())
scrollFrame:SetScrollChild(scrollChild)
--local calculateOffsetFromPercent = function(self.Health,value)
-- if not value or value and value < 0 then value = 0 end
-- if value > 100 then value = 100 end
-- return self.Health-value*self.Health/100
--end
--local offset = calculateOffsetFromPercent(self.Health, value)
-- scrollFrame:SetPoint(scrollFrame:GetPoint(),-offset,0)
-- scrollFrame:SetHorizontalScroll(-offset)
local MyModel = CreateFrame("PlayerModel", nil, scrollChild)
MyModel:SetSize(self.Health:GetSize())
MyModel:SetPoint("TOP")
MyModel:ClearFog()
MyModel:ClearModel()
MyModel:SetDisplayInfo(17055)
MyModel:SetPortraitZoom(0)
MyModel:SetCamDistanceScale(1)
MyModel:SetPosition(0,0,0)
MyModel:SetRotation(-0.4)
CreateBorder(self)
end
hope someone can help me here.
and maybe in an easy way so that i can understand it too