Last edited by nekobaka; 2013-11-06 at 09:13 PM.
But seriously, I still don't get the mentality that they *must* play WoW. I even pointed out there are alternative MMO's a number of pages ago. The answer was that all the other MMOs aim towards raiding as an end-game. I think that the actual answer is this:
There are people with far too much spare time, but a huge lack of commitment or desire to be communal playing WoW.
I can't explain it any other way. For some reason, they persist in playing WoW, yet want no affiliation with what are clearly major parts of its gameplay - if they weren't, this would never be a topic. Yet, instead of moving on to something else, they just keep bitching and moaning and hoping that one day they'll break the game and have it there way.
As soon as that happens, I can guarantee they'll complain about the following:
A. It doesn't feel the same any more.
B. It's too easy.
C. There's still nothing to do for their now even more specific niche.
"Of all the animals, man is the only one that is cruel. He is the only one who inflicts pain for the pleasure of doing it." - Mark Twain
The quests in WoW are some of the most interesting and varied you'll find anywhere. Fact. Beyond inventing brand new experiences *CONSTANTLY* to keep the people described busy, how is it Blizzard's fault? I thought these people didn't have enough time to invest in the game or gear up.
Care the explain what kind of train wreck of a thought process got you to think that's somehow analogous? This is completely unrelated, but my business works with systems integrators, we don't sell directly to customers. However, I have good friends at the top rated custom software development house (also one of the highest rated employers around here), and yes, they do turn away customers all the time who don't share their vision of how software should be developed. They get to pick their customers, so they pick the ones that best match the way they do things. There's nothing wrong with that, they have no obligation to serve anyone they don't want.Would your business turn down customers because they aren't using your technology they way you think it should be used?
I went out of my way to play the game in the way I enjoyed, apparently you think I have some kind of obligation to run a school inside the game. I'll do that as soon as Blizzard starts paying me my hourly rate.That's why LFR exists, and given that you've gone out of the way to avoid educating new and/or inexperienced players I don't think it's reasonable for you to blame the community's decline on optional features.
I don't deem anyone "undesirable", please point out where I said that since you use quotation marks. I just happened to want to get a certain kind of raiding experience and structured a guild based on that. I have no problem with others having content. And by the way, the kind of content I would prefer was removed from the game. As a result I don't pay Blizzard anymore.The one thing that you and I agree on is that Blizzard should create more content for those players that you deem to be "undesirable." However, you seem to be ignoring the fact that the content you prefer would suffer as a result.
If someone enjoys doing quests , then he does not need Heroic raid gear. If someone enjoys PvP , then he wont raid. If players doesnt enjoy anything, that why is he playing?
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And as you said: "And then just slap on a disclaimer that says they aren't responsible for groups collapsing. " (even thought you meant it for 5-mans I assume)