So to clarify: You only log on to run LFR, see new content, log off and cancel sub until more new content. NOW you want them to make all the higher end gear that's tougher to get, available in said LFR-type content.... so you can be catered to on that front.
So, where in this business model does this help retain you as a subscriber? Then you'd just log on, run LFR, get even better gear, log off and cancel sub until next batch of better gear. Which is what you're doing anyways.
I don't really understand, it seems like you're troll trolling to troll the troll trollers.
I think the OP is right, but I think the way to do that is not raiding. It's 5 mans. Heavily story driven 5 man instances that give out LFR level loot, FLEX level on Heroic, that have voice acting, great characters, and are built to be fun.
A casual player base is better served with story content then an easier raid.
You, you'll regret what you have done this day, I will make you regret ever being born, you're going to wish you never left your mother's womb, where it was warm and safe and wet, I am going to show you pain you never knew existed, you're going to see a whole new spectrum of pain, like a Rainbow!
https://www.youtube.com/watch?featur...&v=ep65rr-9qjQ Full Pilot Episode! Best thing to come out of Adult Swim!
I would like to see a simple change to LFR.
25 people is just a mess. Reduce it to 15 people, require only one tank, and 3 healers.
And have the boss health be around the flex 10 man level.
These LFR runs take way to long. Everyone doing such low DPS. (And a gear level increase won't fix it, it is skill level issues)
It should flow much more like a hard heroic dungeon.
Not some cluster f*** with a bunch of people afking.
A LFR wing clear should not take longer than a normal 10 clear(of the same bosses) on farm status.
>SIX A-BONG SIX A-BONG OLLY JOLLY IT'S SIX-A-BONG
I've no idea what the masses enjoy about WoW, I'm not them. I imagine it varies massively between each player. But, at it's peak of what, 12million subs? How many of them were raiding? 10%? 5%? less? I honestly can't remember, I vaguely remember GC saying it was miniscule (like, 2% enter SWP when it was current or something like that). Either way, if 98% of the games subscribers aren't taking part in a particular activity a game has to offer, it's safe to say that is not what makes people want to play that game.
'I pay $15/month to play this game because of this particular feature I don't take part in' - said no one ever.
This idea that WoW is 'Raiding' and nothing else is absolute rubbish. Raiding is the WoW Dev teams pet. They love it, they don't want to see it go. Now everyone and their mothers is funnelled into it as it's the only progression orientated content available and, like I said early, has resulted in the predicament we have now. A big cesspool of nasty players bitching at each other all the time. New players are scared away, old players are bored.
Has anyone stopped to think that when they post about how easy earlier raids were and the reason is because x number of guilds completed it is not because it was easier but because the average player was given more time to complete? That and the above average players were selling carries and or helping out friends with lesser playing skills.
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I would annoy you in a five man. But that is more a product of being able to solo it. When it is fresh and there is an excuse for people taking their time because not taking their time would lead to more wasted time due to wipes I assure you I am more reasonable. Mind you, I am not a dick to people in a five man, I just pretty much ignore them at this point and this is a defense mechanism to keep me from telling them what I really think some times.