brawls, pets, timeless isle, proving grounds, flex... what more could you really want?
Do any of the people who want casual content actually know what they want?
I'm just curious, not trying to be a troll... what would be "casual friendly" content?
Dungeons aren't a challenge, but Heroic Scenarios maybe? Challenge mode dungeons? Proving Grounds?
What non-commitment based challenging, gear-rewarding game-play would you like to see?
And there we come to the tired old excuse. Other than the TOP GUILDS going for WORLD FIRSTS what guild raids or pvps for SIX HOURS STRAIGHT. six hour raidnig died in BC so try and find a more original excuse to wanting to experience everything while putting in minimal effort possible.
The confusion caused when one's mind
overrides the body's basic
desire to choke the living shit out of
some jerk who desperately needs it
Last edited by Seefer; 2013-11-07 at 09:06 PM.
in other words the mmo hero isn't all mighty the way other rpg heroes are, they are only able to achieve awesome things in a group
Arguably what you described could be considered as the opposite of social since you get to keep your raid spot and probably get loot before others and don't have to deal with people because of your capabilities.
It's also very repulsive to read posts that say "blizzard has failed to please casuals", especially those who can't provide a single proper feature that could work long term. Do you even realize how borderline impossible it is to please a crowd of players who barely play the game, can't be arsed with mechanics and still want to be remain relatively competitive in the current tier of content?
Last edited by Strafir; 2013-11-07 at 09:43 PM.
I think with one or two new things to do at end game, Blizz could hit a sort of sweet spot, but one of the things needs to be worth doing as little or as much as the player wants.
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More/highly randomized layouts, trash groups, pool of bosses that may be different each run (kind of like Violet Hold) but also each boss has its own pool of mechanics.
So you might fight the same boss in two back to back runs of the same dungeon, but the layout/trash to get there will be different, you may get a healer/caster/melee trash pull the first time then a caster/caster/tank then next time, kind of like the awesome pulls in Magistar's Terrace. Then the boss itself might be the "fire" version the first time, with a DoT AoE and a ground target flame wall, then the second run the same boss is "ice" version with a AoE CC mechanic and a DoT that slows and only does damage if you stop moving etc.
Also, these loot runs will have scaling/progressive difficulty, so you can continually challenge yourself and your group (or do an easier-mode run in a pug etc.) kind of like Fractals in GW2.
Harder difficulty = better chance for drops, up to and including raid level, and more JP/VP drops, etc.
I'd resub for that.