No child these days ever gets to hear those all-important, character building words: "You lost, Bobby! You lost, you're a loser, Bobby!" They miss out on that. You know what they tell a kid who lost these days? "You were the last winner." A lot of these kids never get to hear the truth about themselves until they're in their twenties. When their boss calls them in and says "Bobby, clean the shit out of your desk and get the fuck out of here, you're a loser."
This isn't about fairness its about what You and I choose to do on our spare time.
Last edited by Horizon; 2013-11-07 at 10:05 PM.
- - - Updated - - -
Go play Angry Birds if you want a "much more casual exciting endgame". Stop trying to ruin my MMO.
So now that you guys are done yelling at the one guy, what'd you think of the 'legendary' difficulty heroic idea? No one even said anything about it... I feel like with that idea they could get rid of LFR (the number of threads complaining how bad it is by casuals is getting exceedingly high lately) if they do this. I think it's a good idea and based on the way it got ignored, you guys probably do too.
Casuals would demand the book be written in "simple English" and have no more than 100 pages. So everyone can achieve and experience the content. Perhaps they would want summary of previous books in the series, so they can catch up easily. It is convenience after all. If everyone pays the same $15, why cater to hardcore bookworms? Then casuals would also hate the elitist bookworms who boast of having read the book and call them names on forums.
This thread is the exact same as when it comes to people and the economy - Every person has some sort of solution they see as an obvious fix for it, yet have absolutely NO clue how the economy actually works. Blizzard is doing an extremely good job, if you are indifferent about it - No one can stop you from leaving, which you should.
Maybe you should request some ideas instead of just complaining? ...maybe?
As a raider, and person who enjoys playing alts (not necessarily raiding on his alts) I can see where people come from when they want more casual friendly end-game stuff.
I consider the Timeless Isle and Flex a great step in the right direction for casual players. It offers pretty generous Ilvl for just a little bit of farming, and fully upgraded you can jump right into Flex/Normal SoO. My only complaint is that it gets a little bit boring, but the best part is that it's not gated and you can do it at your own pace.
Before the Timeless Isle and Flex I hardly played any of my alts at all, I really hated what they decided to do at the launch of MoP. I could grind reps by doing endless dailies on my shaman to get some 489's from rep, or run LFR. I used to go weeks without getting something from LFR, and dealing with the subpar playing and wipes really just made me hate playing my alts for a long time. I can imagine if I didn't have time to properly raid I would've quit the game too, and been super annoyed.
I imagine that the Timeless Isle model and Flex should be pretty satisfying to casuals though, and if they're not... I wonder what people actually want when they say a more casual friendly end game? The main focus of this game is PvE, and to a lesser extent PvP. It's really hard to get away from that. In what other what can you even feel a sense of progression other than your characters power increasing? I'm genuinely interesting in the ideas some people could have for casual friendly endgame that doesn't involve raiding/pvping.
As a general rule of thumb though, for me, when my alts are fun to play... I consider the game casual friendly.
at this point saying casual and endgame just makes me smile isnt that what achivements and pet battles is for