Page 21 of 120 FirstFirst ...
11
19
20
21
22
23
31
71
... LastLast
  1. #401
    Quote Originally Posted by Saeran View Post
    My point is that is don't like others telling me that i should 'go play another game'.
    Well just as I still perceive those I have three jobs while getting three masters and have five wives/husbands/children/cats as hilarious at best. People in here act like there is nothing to do when you can only login once a week for an hour anyways.
    Quote Originally Posted by CandyCotton Marshmallows View Post
    You try to down play the actual time commitment. it is not 6-9 hours a week to raid; it is more like 16 hours for the example you presented; and it takes up 4 full days of someone's play time.
    What ? I know enough people who raid twice a week for 6 hours. I would have accepted saying that it will end up being 8 hours maybe but 16 ?
    Last edited by cFortyfive; 2013-11-02 at 04:04 PM.

  2. #402
    High Overlord Lunzium's Avatar
    Join Date
    Mar 2012
    Location
    CPH - Denmark
    Posts
    194
    Quote Originally Posted by UnifiedDivide View Post
    The replies to threads like this always have me in stitches. I swear, it's like raiding is the only kind of content people can even dream of these days.

    I don't understand what is so hard to understand about the fact that quite a lot of people don't even WANT to raid. Yet they are told they must put a few hours a week aside so that they can do it rather than somehow being a "whiny QQ entitled casual".

    What casuals need, is more forms of meaningful progression at endgame. Blizzard shoving everyone into raiding is pointless. Not every one is meant to be a raider and not everyone even wants to be a raider. Hence the reason you still don't have 100% of the player base as raiders, in even LFR formats.

    Seriously, stop thinking everyone should raid, Blizzard! Give us some new progression! Hell, give me back some long dungeons like UBRS!

    Also, no. It's not casual players that are the "cancer" of WoW. It's bad fucking players. Learn the god damn difference.
    If people don't want to either Raid or PvP, maybe they shouldn't play an MMO which focuses on these two aspects? There is a general concept in this game and if you, or others, don't like that then dont play? Just because you bought the game doesn't mean it should be changed just because you dont like it.

  3. #403
    Jesus if this game gets more casual its gonna loose what little it has left.

    5man heroic difficulty upgraded would be great though. Like tbc or early cata.

  4. #404
    Because casuals are the people who are too crap to raid at a decent level, no necessarily the ones who don't have the time.
    Quote Originally Posted by topcatti View Post
    Why cant casuals raid normal, or even heroic? Really tell me. Play the game for 3 hours, 2 or 3 times a week? jesus

  5. #405
    Quote Originally Posted by Johnkie View Post
    Jesus if this game gets more casual its gonna loose what little it has left.

    5man heroic difficulty upgraded would be great though. Like tbc or early cata.
    Then all the "casuals" will complain about how hard it is and how blizzard needs to nerf it.

    People gonna complain no matter what.

  6. #406
    Quote Originally Posted by Saeran View Post
    The issue is that people's lives have changed since they started playing WoW.
    If you agree that your life has changed than you must accept that the world just isnt spinning around you. You cant change the world because you made changes in your life

  7. #407
    Why do people who obviously wants to play a single player game insist on playing mmo T.T please does anyone know?

  8. #408
    We're on 10/14 and raid 7 hours a week. I'm not saying "thats great progress" but its not hard to find 7 hours in a week even with children and a job and a wife and other dependants.

    Its called time management. If you don't have 7 hours to yourself each week, thats fine; but its not the games fault either.
    While Diogenes was relaxing in the sunlight in the morning, Alexander, thrilled to meet the famous philosopher, asked if there was any favour he might do for him. Diogenes replied, "Yes, stand out of my sunlight". Alexander then declared, "If I were not Alexander, then I should wish to be Diogenes", to which Diogenes replied, "If I were not Diogenes, I should also wish to be Diogenes."

  9. #409
    High Overlord Lunzium's Avatar
    Join Date
    Mar 2012
    Location
    CPH - Denmark
    Posts
    194
    Quote Originally Posted by Saeran View Post
    I think you miss my point here. I have no issue with not getting the latest progression. I can't put the time in because of having a young family. Even with the amount of limited time I still have managed to get the best equipped hunter in my guild. The point that annoys me is people stating that I should just stop playing the game that I have invested so much time into, that I love to play still after all this time, just because I can't play the hours that someone who has no real-life commitments that prevents me from playing the game how i would LIKE to be able to play if it was possible. But it is not. The asinine comment that someone made about my 'time-management' obviously doesn't live the same life as others. Try 'time-management' when you have young children. It really is not that possible.

    People who complain about 'casuals' need to also remember that a huge subscription base in WoW is formed by these type of players nowadays. Take these away by telling them they should 'go play another game' would influence the income and hence the future of WoW.

    I don't give a shit about not always seeing the latest content, but please don't tell me what game I want to play.
    Ofc you should keep playing if you still enjoy the game, i think the point of those comments was that if you (or others, im speaking generally here) don't have time to see endgame content then it's not the games fault. It's not fair that people complain about the endgame content if they dont want/can put in the time it requires.
    If engame isn't a concern for you then no-one's having a go at you. It's the pricks that have this enormous sense of entitlement just because they bought the game.

  10. #410
    Quote Originally Posted by Horizon View Post
    Why do people who obviously wants to play a single player game insist on playing mmo T.T please does anyone know?
    Because you can't beat a singleplayer game afk. Badumts. No seriously I don't get it either. Seems optimal for everyone who is really that time constraint and still wants to play an engaging game while disliking social interaction.
    Last edited by cFortyfive; 2013-11-02 at 04:16 PM.

  11. #411
    Quote Originally Posted by CandyCotton Marshmallows View Post
    There are several reasons.

    First, let's establish that casual does not equate to 'bad', but a different intensity on how you approach gaming in general.

    Now, let us remember this isn't sold and marketed as a raiding only game.

    Some casuals do raid normal and/or heroic. Some don't care to do so. Some can't commit to a strict raiding schedule. You'll find there are nearly as many reasons as there are people.

    Let us also establish that raiding normal and/or heroic is more than a few hours commitment (on a tight schedule) a few times a week. If you are to raid in that environment, you are also expected to commit much more of your time in the preparation. So, let us say you have the 3 hours 3x a week schedule. Well, you need to be logged in 30+ minutes before a raid, and possibly have the run go 30+ minutes after. Now, for most people, on those 3 nights; they are going to spend all their free time just being on time and possibly staying late for the raid. 4 hours is a large commitment (think about work, showers, life's necessities, etc.) of that day's free time. Now, if they have any other time during the week to schedule in playing; they must now work on earning gold ... for repairs, for flasks, for gems, for enchants, for pots; or work on the equivalent professions. Either way, it will most likely take up that entire day's time commitment to be prepared for raiding.

    So now, you have a person who wants to play 'casually' (non-intense commitment) dedicated 4 full days of the play time schedule outside work and responsibilities, to commit to work and responsibilities in game. They may not have an extra 3 days a week to play the game. So their whole play time is raid and raid prep.

    I know that is a somewhat strong example; but it is not out of the realm of possibility, nor do I think that stretches too much away from what one should expect.

    Think of casual as someone who wants to be able to jump in and play the game how they want, when they want. That is not unreasonable; especially in a sub based game. That also doesn't mean they should get everything handed to them; but it means they need a portion of the game designed for that type of engagement. We have systems designed for people who have extremely dedicated takes and commitments; there needs to be something to fill in for what is most likely the majority of the players (just compare total numbers in wowprogress vs sub numbers from quarterly reports and it will tell you how few are in the dedicated raider camp).

    You try to down play the actual time commitment. it is not 6-9 hours a week to raid; it is more like 16 hours for the example you presented; and it takes up 4 full days of someone's play time.

    You also ignore the fact that some people can only play an hour or two at a time, and may be able to play every day though. They still love the game. They are still adding to the profit margin of the company so they can continue to invest in it. Instead of being adversarial, you could be empathic and try to come up with solutions to the greater problem.

    Using their own system, based off of other games experiments of dynamic content; they could create something that could have more of a pick up and leave feeling that some require without pissing on the established paradigm.

    In another thread, I mentioned a way to do this in WoW. Say they decide they want to rebuild SMC and fix Exo. They set up dynamic events including gathering turn ins from cloth to herbs to leather, kill/collects, and then you also get invasions, escorts, supporting offensive strikes, etc that happen as world/zone events. Have people out in the world, working together. The reward system would be a combination of pets, mounts, vanity, and 'world' pve gear with set bonuses that would be specifically helpful to world pve (mount speed bonuses, run speed bonuses, cd resets, etc) that would not be active in instanced content (dungeons, raids, arenas, bgs). You could set the ilvl around lfr/flex for the easily gathered items, then make some stuff much harder to get both time and difficulty wise fit in the normal to somewhere under heroic raid ilvl. Put this behind intense group activities with tough mobs or an occasional zone boss that can be failed that either doesn't always spawn, or you have to complete a large set of objectives that makes it possible to not always finish unless people organize (and would have to scale to people actively partaking in the zone events).


    That is just an example of something that could be geared towards a casual player that cannot commit 16 hours a week to be a halfway decent raider, or that cannot commit 3-4 hours in one sitting (for health/personal/family reasons). It doesn't negate raiding or pvp progression, it is separate and just a little under equal to let the raiders keep their egos. It allows player to actively participate in a coming in game change, a way to implement world changes while still involving that change in content. It will give the world a more alive feeling, because things will not be stagnant for 7 years; this would provide the opportunity to put resources across the world in a metered fashion.

    This is similar to how Rift approaches rifts, but better. It is like FATEs in FFXIV, but better. I didn't participate/wasn't playing for barrens/timeless isle; but from what I read, it didn't have any longevity; part of this design would be intended longevity ... ie: an set of world events could last about a patch or a raid tier. To gain the best rewards, the cost vs acquisition of the currency would take about 3/4 the time of the intended length of the content. This would allow for some catch up, and for some to feel accomplished by getting done and having a small 'break' before the next implementation.


    Why can't we have both serious raiding and less committed forms of content that offer some form of progression as well? Why not design a game that has various systems that end up making most people happy and have something to do? Why does everything have to be either/or and exclusive? Why can't gamers support each other? Why not be nice to each other? I don't mean coddle the ones who can't be arsed to put in any effort in LFR (which some threads in the past showed it was not casuals, but lazy raiders who felt 'too good' to bother but went in anyway). I wish there was a way to punish leechers and not run into useless fucks as much as the next person; but being generally dismissive and not understanding the bigger picture or even attempting to see things outside one's narrow view helps nothing. Need real suggestions, not some trite bullshit
    Even though its a reletively good idea, it won't work for the simple fact is they won't be getting the latest and coolest gear for no effort, thus threads like these pop up.

  12. #412
    Quote Originally Posted by Navitus View Post
    The sense of entitlement in this thread is disgusting. Why do you even play an MMO?
    The overwhelming majority of MMO players don't engage in scheduled raiding and they never have. Your unemployed poopsock 5% of the population does not define the genre. Sorry.

  13. #413
    People enjoy easy casual things for a little while.. only to leave later and possibly never return.
    BC was so great due to options and difficulty. Somewhat less with Wrath which both had high sub numbers. The more casual a game gets; the less overall committed players there are.
    It's like playing god mode in a game, fun at first but gets really boring to nearly everyone. So they either find another game that doesn't have that or disable god mode and play a harder difficulty. /shrug.
    Obelodalix
    "There will be a mount reward for killing Deathwing."
    http://t2.gstatic.com/images?q=tbn:A...c3VvPCVHwc_kWA

  14. #414
    Very mch agreed! It seems totally true.

  15. #415
    Quote Originally Posted by Anarchor View Post
    I feel like Captain Obvious when making this thread, but the game right now? It's shit. Not just normal shit, but pure shite.

    LFR? There's no fun in LFR. You run through it once to see the content... and next week you cancel your subscription again until the next raidpatch. In fact I didn't even bother doing LFR either for the last patch, since I already know it's just going to be a huge timedrain of mashing my DPS buttons on an easy boss that takes too long to drop dead.

    Timeless Isle, Proving Grounds, Brawler's Guild? Irrelevant content. I might be a casual, but that doesn't mean that I want to do challenging content that doesn't reward anything. I still like to feel my character growing stronger and earning rewards for the challenges that are offered to me.

    If Blizzard doesn't manage to add an endgame to the next expansion which offers the same excitement and rewards as normal or heroic raiding, but for casual players, who just want to play when they feel like it, then this will be the expansion that will cause the entire ship to sink.
    you are exactly whats wrong with wow at the moment. fucking casuals that feel they must be entitled to ALL the content for whatever fucking reason. if you idiot casuals had same rewards as hardcore raiders, there would be no point in hardcore raiding. the whole point of hardcore raiding is to be BETTER than other people.

    WOW was best during BC. when only hardcores saw content. if you were bad you wudnt see shit. they shud bring back that system but idiot retards like you would cry too hard

    Infracted.
    Last edited by Zaelsino; 2013-11-02 at 04:22 PM.

  16. #416
    Brewmaster Bassch's Avatar
    Join Date
    Oct 2009
    Location
    Cork, Ireland
    Posts
    1,305
    What about the hardcore players then? Cater to casual players, hardcore players lose out. Cater to the hardcore players, casual players lose out.

    There's a reason Flexi raiding was added into the game. Find a group of people, and do it. Blizzard can't add in a new difficulty each patch or two because people complain that they have no time to do normal/heroic, but only do LFR "once to see the content", but then never touch Flexi.

  17. #417
    Quote Originally Posted by Bassch View Post
    What about the hardcore players then? Cater to casual players, hardcore players lose out.
    Who cares? They can run the hardcores off and no one will even notice. The subscription blip can be passed off as a rounding error. Hardcores aren't even relevant anymore.

  18. #418
    Herald of the Titans Draknalor186's Avatar
    Join Date
    Nov 2010
    Location
    Sweden
    Posts
    2,503
    end game content that rewards gear where you dont have to depend on other people to get your reward.. because LFR and PuGs are brutal.. since in my experiance.. Pugs just fall appart before they even start..

  19. #419
    I don't think I understand...

    WoW has always been a game that focuses on either Raiding or Arena as endgame... If you don't like any of these, why are you playing WoW?
    It's like complaining about minecraft not being an fps. You know it's not an fps, so go play a different game that IS an fps.

    It seems to me it just boils down to the fact WoW isn't your type of game. If you don't like raiding or PvP, then WoW isn't and has never been your type of game.
    In fact, WoW is the most casual friendly it's ever been.
    This whole thread just makes no sense at all to me.

  20. #420
    Mechagnome Saeran's Avatar
    Join Date
    Feb 2012
    Location
    Lancashire, Uk
    Posts
    691
    Quote Originally Posted by Lunzium View Post
    Ofc you should keep playing if you still enjoy the game, i think the point of those comments was that if you (or others, im speaking generally here) don't have time to see endgame content then it's not the games fault. It's not fair that people complain about the endgame content if they dont want/can put in the time it requires.
    If engame isn't a concern for you then no-one's having a go at you. It's the pricks that have this enormous sense of entitlement just because they bought the game.
    Thanks for your comments. I have zero sense of entitlement. Time invested in a game should ALWAYS be rewarded. But attacks on people's time management when they don't know the person at all are not acceptable.

    Quote Originally Posted by vvilly View Post
    Because casuals are the people who are too crap to raid at a decent level, no necessarily the ones who don't have the time.
    Pfft, being 'casual' does not equate to crap. Some of the best old-school raiders in the game are now classed as 'casual'.
    Last edited by Saeran; 2013-11-02 at 04:19 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •