From going through a lot of these posts.. I don't understand why "casual-friendly" people want their character to feel progressed when they can't/don't want to raid. Unless they can give an example of what they want to see besides "I just want something exciting" isn't really going to help your cause. Is it to shave seconds off killing mobs while questing/farming/solo-ing old content?
Note: playing devil's advocate here. I understand it's an RPG and character progression is a driving point. But my point stands.
A) Random groups of people can't manage to work together without a flame war (Which is why LFR is so mind numbingly easy and yet people still choose to tunnel, ignore mechanics, and start flame wars and vote kick)
B) If it takes more than a 6 minute faceroll people will complain it's too hard (See early Crapaclysm heroics)
MoP crapped on 5 mans because once people got the gear level they stopped doing them so the devs found it to be a waste of resources and put in scenarios and heroics scenarios instead because they were fast and offered up some form of rewards not to mention challenge mode dungeons........yeah guess who well those are going.
In short, blame the players not Blizzard, Blizzard just does what people want which I find to be STUPID because 3/4 of the time the players just bitch for the sake of bitching and don't even know wtf they want.
No child these days ever gets to hear those all-important, character building words: "You lost, Bobby! You lost, you're a loser, Bobby!" They miss out on that. You know what they tell a kid who lost these days? "You were the last winner." A lot of these kids never get to hear the truth about themselves until they're in their twenties. When their boss calls them in and says "Bobby, clean the shit out of your desk and get the fuck out of here, you're a loser."
They asked for dungeons not to be as hard. They did not ask them to stop being content that was produced, to have them award far less than they did before, and to be subjected to casual unfriendly LFR.
We have faced trials and danger, threats to our world and our way of life. And yet, we persevere. We are the Horde. We will not let anything break our spirits!"
The sort of casual-oriented gameplay we have in WoW today simply doesn't work with the time-investment tenets of the classic MMORPGs that made the genre attractive to begin with. This genre needs a brand new model if it is going to follow the casual trend in gaming and keep its attractive tenets.
Im just curious as to what people want? "we want change but we have no idea what kind." 5 mans and scenarios can only get you so far before you need to invent more time to get the better rewards. there are world bosses that give good stuff but ultimately this is a raiding game and if you want some char progression gonna have to put your toe into a raid of some sort. :\
LFR (I agree it is pure shit), Flex, Normal, Heroic.
Scenarios, HC scenarios.
The Legendary Quest chain.
World Bosses. Sha/Galleon/Nalak/Oondasta/Celestials/Ordos.
PvP. Timeless Isle PvP.
Of all of the above, the only thing that is not casual friendly is Heroic SoO. But many High Population servers, you can even pug HC SoO to a large extent.
I remember a previous post from you, which as asking the removal of Flex/Normal/Heroic and reduce everything to LFR.
Essentially you just really hate people who play more/better then you.
LFR is for casuals along with normal. I was a 3-4 days a week in Wrath
The gearing concept has always been one of "do hard stuff for better rewards," but it seems like the cry has been "I need better rewards so I can actually do the hard stuff." This is the reason why good casuals are tied with the bad players which, for me personally I know, isn't always the case.