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The quests are the same, story lines are following the same rules and so is pretty much everything else - if you want to use MoP as a scapegoat, rather blame the players for being TOO hasty when progressing through the levels. If you want more storyline, do what you did in vanilla - read each quest and follow each questline attentively and you'll realize just how much attention to detail has ACTUALLY been put in.
LFR is perfectly fine in its entirety. Players who aren't "skilled" enough or don't have the time or patience to do normal or heroic raiding are given the opportunity to go through an ENTIRE raid (cinematics, quests and loot included) without having to put in as much effort as the other options. I can't see what Blizzard could possibly do more to keep you happy? You have easier raids, more quests, a bigger storyline, more PvP, more scenarios, more classes, more spells with the added benefit of ALL the aforementioned being INSANELY user friendly and easy to use.
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If you go back to my other replies, I spelled out exactly what I've asked for which is more 5 man Heroics and some Valour gear somewhere either at LFR or Flex level, or maybe somewhere in between.
I'd also ask for Heroic 5 mans for pre-made groups in the same model of Heroic Scenarios that offer improved loot somewhere maybe 6 levels below LFR.
Utter bullshit. Stop making assumptions about other people. I have not once nagged or begged for easier or accessible content. In fact I've stated the exact opposite, I was perfectly happy in vanilla because it had enough depth to fill my casual play hours with 5 man content. The fact that some other people were doing raids was never a problem for me. Now they're going to remove 5 mans completely, and since WotLK they've been boring 20 minute zergs to fit the LFD model. The depth of 5-man content was lost from WoW, because Blizzard decided it's cheaper to just push casuals into the raid instances so they don't have to build as much content (yet continue to charge the same monthly fee for less content)."Casuals" EXACTLY such as yourself are the ones who nagged and begged and threw all your toys outside the cot to make things "easier" and more "accessible" and now that they've done so, you want it back the way it was?
The rate of progress is governed entirely by Blizzard's game design. The whole problem is that everything is now geared to push people into the current patch's raid as fast as possible, and then through that raid before the next patch. There's no depth anymore, the game is not designed in a way where a casual could have an enjoyable experience spending most of their play time below the level cap like I did in vanilla.if you want to use MoP as a scapegoat, rather blame the players for being TOO hasty when progressing through the levels.
For you. For me personally it's one of the reasons why I would not even consider getting back into the game right now. Not as a casual and not as a raider.LFR is perfectly fine in its entirety.
Last edited by LeperHerring; 2013-11-07 at 09:58 AM.
And yeah, what's wrong with multiple means of reaching a certain average item level, if that level is capped below Normal raid difficulty? It's a decent incentive toward character power progression through varied means. They said they want players to see more than just a small focused part of the content, and yet the SoO raiding model is very much forcing that due to the lack of up-to-date alternatives.
Do you see what an impossible task Blizzard has trying to keep everyone happy?
P.S. I quote everyone's post I reply to, just to make it easier for the reader to identify who I'm replying towards.
What is clear though is that 5mans got the short end of the stick this expansion. We could certainly do with more 5man dungeons for sure. I think they have said or alluded to the idea of bringing in a lot more 5man dungeon content.
I suggest you take a peek at http://investor.activision.com, there you can see exactly how much they spend on development and how much money they make.Yes, they have quite a large amount of subscribers but people don't fully realize JUST how expensive it is to create new DLC's/expansions/addons etc.
Secondly, the Burdens that offer 535s would take considerably longer, and aren't doing anything to address the lack of dungeon content. For that, I suppose Valor still counts from the same tired old Heroics that I've been doing for nearly 2 years, but again, they're 2 years old. Even the more recent scenarios are outdated by this point.
You're stuck in the mindset that 'gearing up' content is just that, not that that gearing up content has been for nearly 10 years the endgame content for a significant proportion of the playerbase - not the raiding that you consider as the only valid content.