Warrior - Glyph of the Prepared: As long as you don't wield a shield, a random shield from your bags will be shown sheathed on your back.
Warrior - Glyph of the Prepared: As long as you don't wield a shield, a random shield from your bags will be shown sheathed on your back.
Hunter:
- Glyph of Parrying: While under Deterrence, you wield a random melee weapon from your main bag. If the weapon is one-handed, you dual-wield it. (Kinda like a homage to when Hunters could use melee weapons. Since we can't attack while under Deterrence, it would be cool to pretend we are parrying attacks with our awesome melee skills.)
- Glyph of the Pack Master: You gain the Call Pack spell. Call Pack summons all your pets to follow you for 20 seconds. Can only be used outside of combat, pets disappear if you enter combat. 1-minute cooldown. (Out of Combat Stampede, because it's very cool to have all your pets following you. You can make this effect in the game by stampeding a critter, but wastes a combat ability with a long cooldown).
Paladin:
- Glyph of Deadly Verdict: Your Templar's Verdict assume the appearance of blades cutting the target (reverts to Cataclysm version).
- Glyph of Guardian: Your Guardian of Ancient Kings appears as a gostly golden version of yourself.
- Glyph of Redemption: When you cast Redemption to resurrect an Ally, a Guardian of Ancient Kings will briefly appear floating over the ally's corpse just as the cast finishes. (Homage to Paladin's Resurrection ability from Warcraft 3)
Priest:
- Glyph of Fiery Chakra: (Holy only) When you are in a Chakra state, you are cloaked by flames of the appropriate color (Red/Gold/Silver) instead of the usual aura at your feet (uses the Fiery Aura of Cataclysm's intermediate state of Chakra, but colored according to the Chakra evoked).
- Glyph of Argent Faith: Your Holy spells glow silvery instead of golden.
- Glyph of Holy Manifestation: Your Psychic Demon, Shadow Fiend and Mindbender assume holier appearances (respectively, a smaller transparent version of either a Spirit Healer, a Guardian of Ancient Kings and a golden wraith).
- Glyph of Angelic Ascension: Your Spirit of Redemption form is changed into a silvery, floating, winged version of you. (uses your own model, but silvery, transparent, floating as if under a Levitate spell, with small wings like Glyph of Angels and surrounded by a fiery aura like Power Infusion talent).
Warlock:
- Glyph of Unholy Cold: Your fire spells become frost spells (uses frost particles, causes frost damage, no other changes on how they work).
- Glyph of Hidden Arts: All your summoned demons become invisible 5 seconds after exiting combat and remain so while you are out of combat.
- Glyph of Necromancy: You summon undead monsters instead of demons; Your Enslave Demon spell becomes Enslave Undead; Your demon form becomes a wraith.
Adding to my warrior glyph:
(Warrior - Glyph of the Prepared: As long as you don't wield a shield, a random shield from your bags will be shown sheathed on your back.)
Hunter - Glyph of the Ranger: Your pet is invisible as long as it doesn't catch threat. Does not work while flagged for pvp.
Paladin - Glyph of Wings: You have permanent wings of light on your back.
Monk - Glyph of alternative styles: While in Stance of the Ox or Stance of the serpent, your fighting style still matches your Stance of the Tiger.
Death Knight - Glyph of the Necromancer: You no longer have glowing eyes. You have a pale face with dark markings instead.
Like this: http://www.wowhead.com/npc=16317#screenshots:id=29692
Warrior - Glyph of the Commander - Battle Shout and Commanding Shout now cause you and all affected allies to perform the /roar emote.
Warrior - Glyph of Impact - Whenever your Charge ability successfully stuns the target, they are now also knocked down for the duration.
Rogue - Glyph of the Escapist - Activating your Stealth ability now causes a minor cosmetic smoke bomb explosion at your location.
Rogue - Glyph of Ichor - Your poisons now appear as a persistant ooze of murky black fluid on your weapons. This glyph disables a weapon's other visual effects.
Hunter - Glyph of the Acrobat - Disengage now causes you to perform a twisting backwards somesault.
Hunter - Glyph of Searing Shot - Replaces Arcane Shot. Now uses fiery projectiles instead.
Mage - Glyph of the Wizard - Your spells are now casted via your weapons.
Mage - Glyph of Eccentricity - Grants a new ability: 'Polymorph Self'. Transforms you into a random critter.
Warlock - a glyph that makes your demons mounts.
Mage- a glyph that teleport you in a mage home, but not like dalaran.
Paladin- a glyph that make you light like the light
Monk- a glyph that teleport you in a brewfest
DK a glyph that can get a dead people for companions.
Hunter - Glyph of Spirit: Your beast is with you in spirit and attacks and follows commands as normal... but is invisible
Death Knight - Glyph of Chains: Replaces your Death Grips pink animation with dark frozen chains that spring forth from the death knight and binds the enemy (like Spawn - http://www.youtube.com/watch?v=exWD6G8QpbE )
Any caster class - Glyph of Spell Mastery: makes your weapon invisible
For hunter:
Glyph of Somersault - you perform a backflip when using Disengage
I would actually kill for some spells to go back to their original "bugged" form via minor glyphs.
Rogue for example:
Stealth - slower stealth animation as it was before the chicken dance
Poison spell effect - the old casting system for poisons, even with the current poison application speed works
Both are still in the game and attainable via client modification, but why risk ourselves when blizzard implemented minor glyphs, art wise it should not be anything to work as it is already in the game.
Death Knights:
Glyph of Plague Hounds: This will replace army of the dead and summon a horde of plague hounds instead.
Hunter:
Glyph of elemental beasts: You can now tame beasts such as Hell Hounds in firelands
Glyph of tame undead beats: You can now tame undead beasts such as Gluth, Stinky etc.
Mage:
Glyph of spell mixing: You can randomize an X amount of spells to become new spells fireball+cone of cold...nothing is to crazy =D.
New ideas (added these to my previous post too).
Rogue
Glyph of Shadow Blades: While Shadow Blades is active, you leave a trail of darkness and your eyes glow purple.
Glyph of Trap Tampering: Teaches you the spell Trap Tampering. Tamper with an enemy's trap, causing it to affect your enemies instead. (maybe this is better off as a Major Glyph?)
Glyph of Paranoia: Teaches you Paranoia. While stealthed, all enemies within 25 yards will be affected with Paranoia which will make them aware of someone or something watching them.
Glyph of Murderous Intent: When you land a killing blow on someone, your weapons will drip blood, leaving a trail behind you. Lasts 10 seconds. This effect is refreshed and becomes more evident every time you kill someone while Murderous Intent is active.
Glyph of the Shadow Assassin: Your abilities now have a more dark and shadowy look.
Hunter
Glyph of Call of the Ranger: Replaces Stampede. You summon a group of rangers of your same race and faction to fight your current target.
Mage
Glyph of Ice Blade: Your Ice Lance will now strike the target with a blade rather than a lance.
Glyph of Flame Charge: Replaces Blink. You become a living flame and charge forward.
Glyph of Rift: Whenever you Blink, you leave a a small rift behind you for a brief period of time.
Glyph of Icy Feet: Teaches you Icy Feet. While Icy Feet is active, you are able to walk across water.
Last edited by Alexand3r; 2013-11-04 at 06:10 PM.
Mage
Glyph of Snowballs: Replaces your Ice Lance with Snowballs.
Druid:
Glyph of Dinomancy: Replaces your Druid forms with dinosaur forms. For instance, your Cat would be a Raptor, your Bear would be a Direhorn and your Flight Form would be replaced with a Pterrorwing.
If this one came true, I'd actually roll a druid. For reals.
Well, considering that I imagine it as being able to be toggled on and off even while stealthed, it would be more of a thing used for the psychological effect, to scare nearby enemies after you vanish. It wouldn't make the rogue visible, it would just display a debuff on nearby enemy players. The radius can be increased, of course :P
Warrior: Glyph of the Weaponmaster (updated): Now once again works with legendary weapons...