Originally Posted by
Aerofluff
Instanced PvP isn't the issue. Especially with WoD coming, where everyone will be getting the same baseline gear in Arenas with Trial of the Gladiator, so that'll be more of a player skill than gear thing... as it should be. BG's are nice and all, but a great many people enjoy world PvP, it shouldn't be ignored.
One of the devs mentioned that the trinket set bonus, while it looks small, actually gives 30% effective health. So let's look at the baseline 72% Resilience...
(Rough estimates, I'm not perfectly number-crunching, but it's all fairly accurate):
72% Resilience means if I do 100,000 damage, I actually only do 27,000 damage.
If someone has 400,000 health, I must do "100,000" damage to them about 16 times...
If someone has 800,000 health, I must do "100,000" damage to them about 32 times.
Approximately, the 400k person has "1.6 Million" effective health.
Approximately, the 800k person has "3.2 Million" effective health.
So when you consider that high-end PvE gear is giving them insane amounts of Stamina (as evinced by the health pools you regularly see), and they're still getting the 72% Resilience bonus, they're coming out on top.
The only thing left to consider then is PvP Power:
Let's say a guy with 41% PvP Power does a 100k hit... That would register for 141k, but it's still subject to 72% Resil, so it actually hits for about ~38k.
So with all that Power, to kill a PvPer who has 450k HP, you'd have to hit them with that "100k + Power" attack about 12 times.
To kill somebody with 800k HP who still benefits from full 72% resil, that would take ~21 of those hits.
Keeping in mind that PvE gear still offers oodles of other stats in ridiculous quantities (just like the healthpools), so his "100k non-PvP Power" hits will probably still be bigger. (Like Danur mentioned, the PvE-geared Hunter with ~12k more Agility, for example.)
That boils down to, the PvE geared player has to hit the PvPer about half as many times to make a kill, as you do them. And I haven't even touched on how PvE gear also gains more Armor, which will affect melee damage. My own PvE set (which isn't like spectacular Heroic gear by any means, a serious raider would have more) has over 4k more Armor than my Grievous gear, which is... almost around 3% physical damage reduction.
So unless Blizzard makes a change to this somehow, expect nothing but PvE-geared people actually PvPing in the world.