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  1. #201
    Quote Originally Posted by det View Post
    Well then..like..play another game?

    It is not like WoW is an endagered species that everybody loves, like the Panda and goes out of their way to protect it. It you find the game so horrible..play sth else. There certainly must be some MMO out there who presses all your buttons.
    But he once was willing to pay them around 15 dollars a month to play their game so now they owe him a great game that he will enjoy more and more until the day he dies.
    Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"
    Quote Originally Posted by fengosa View Post
    Stereotypes: it's easier than thinking.
    Good is the enemy of great.

  2. #202
    Quote Originally Posted by newlineGet View Post
    It's not grind. Manageable chunks. And I can avoid most of your steps regarding gear via LFR -> normals.
    And you have to grind LFR unless you just get unbelievable lucky on drops. Your argument still stands flawed. You don't even have to run LFR, you can grind VP and JP if you wanted and go directly to flex or something.

    There's plenty of grinding still here in the game, you're just looking for small pieces to bitch and complain about.
    Last edited by Orcindauh; 2013-11-04 at 02:45 PM.

  3. #203
    Field Marshal Heffladin's Avatar
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    Quote Originally Posted by Shawati View Post
    I don't know, I think the game feels a lot better than it did during both WotLK and Cataclysm. The game is still too quick and dirty, but it feels a lot less... Confused? Like the devs actually has a plan and general idea of what they want to do, rather than the little bit of everything mess we had in the past two expansions.

    We still have a long way to go to reclaim the glory of old, but I'd say that MoP is a solid step in the right direction. I feel positive about blizzcon, and excited that Rob Pardo is back.
    I guess you're right, but I mean, that was one of the things that had me excited. I think it being predictable is just plainly boring. I love surprises. Usually games tend to get more boring when they get more safe about how to do stuff.
    Why are you reading this?

  4. #204
    The Insane det's Avatar
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    Quote Originally Posted by Shadee View Post
    I agree with OP on everything. The game just gets worse and worse the more blizz caters to casuals.
    You still could have had your shot at
    -World First heroic kills
    -at least realm first kills
    -special titles that are rewarded for realms fastest CM clears

    The game caters to everyone. I think that is your problem, you want a game that 8 million play only tailored to your whim.
    Originally Posted by Blizzard Entertainment
    ... there are lots of different types of players, with different amounts of time to play, and different tastes for the content and difficulty and time commitment they want to give to any of those pieces of content. The person that plays for an hour or so a few times a week is playing the same game as the person that plays five hours every night.....
    http://us.battle.net/wow/en/forum/to...261?page=8#154

  5. #205
    Quote Originally Posted by Kornstyle View Post
    In terms of Subscriber's Population, yes. In terms of content gameplay e.t.c., No.
    one is fact and the other is opinion. imho it´s still the best mmo out there by far

  6. #206
    The Insane det's Avatar
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    Quote Originally Posted by Sinndor View Post
    If Blizzard woul never introducted LFR nobady would ever compplain and WoW could have still 10m players.
    ICC with a 30% buff and ppl in 25 man gear WAS the equivalent of LFR and subs were highest then. But in WotLk ppl were too busy bitching about LFD and how that ruined the game.

    But, hey..since you apparently have a crystal ball there - use it and predict the next x-pac.
    Originally Posted by Blizzard Entertainment
    ... there are lots of different types of players, with different amounts of time to play, and different tastes for the content and difficulty and time commitment they want to give to any of those pieces of content. The person that plays for an hour or so a few times a week is playing the same game as the person that plays five hours every night.....
    http://us.battle.net/wow/en/forum/to...261?page=8#154

  7. #207
    Completely agree with you.

  8. #208
    Quote Originally Posted by melodramocracy View Post
    If you make a thread saying that the game is awful because casuals aren't getting enough attention, you get heads nodding in agreement, and well something needs to be done before more folks leave, Blizz.
    Problem is, casuals aren't getting enough attention.

    Do you think every new player would enjoy starting game and have a feeling of being brutally pushed towards raiding as if there is nothing else to the game? Everything was sacrificed for the sake of raids - leveling, dungeoning, etc. Game eroded into "half-afk your way to max level", then raiding (starting from LFR) is THE only way to move anywhere. Developers are so much focused on arcade PvE arena (aka raids, I can't even call raids as dungeons as they lack proper layout and elements of exploration, not even speaking of anything else - they are just that: glorified arenas), they pretty much destroyed anything outside it.

    People keep writing this because they want that Blizzard would finally listen to their common sense and return WoW back to "Game" status instead of "Arcade PvE Arena".
    Yes we all play the same games we've been playing for several years. We never get bored with something. We never get burnt out. I'm sure we all still play with our original <insert gaming console or old computer game> on a daily basis, because, you know, we don't get bored so therefore we must play those.
    I still regularly play Might and Magic games (RPG, not TBS ones) and some other old games. Games which aren't focused around pushing you to endgame as fast as it is possible. Game, which pushes its players towards its "endgame" at expense of everything else, can hardly be called as game.

    I honestly hope that Blizzcon will show that WoW still can get out of that hole, where it is now, probably with help of Rob Pardo. I hope they will show us all their big guns. Because otherwise people won't buy Cata #3 expansion.

  9. #209
    Great post. I fully agree with you!
    I played WoW since release and got around 1200 /played, which is pretty much (and nerdy, I know).
    Just as you have stated, I spent most of them from Vanilla until Wotlk. Even though the game became much easier with WotLK, I still had some fun.
    Cataclysm just changed the game too much. It went in a horrible direction.

    WoW is completely dumbed down. The 4 difficulty levels LFR, Normal, Flex and Heroic are just completely retarded. There should, like in classic, only be one difficulty level for raids. Questing is designed to be no fun at all since it's completely linear. Classes are no longer unique. Every class feels the same.

    Therefore, and because of many other reasons (which are obvious and have already been listed) i finally cancelled my subscription for my 3 accounts after 8 years.

    To those who say it's nostalgia... it's not. I started playing with some friends on a private classic realm (completely blizzlike / 1.12) and we enjoy the game as much as we did 8 years ago. No rosa glasses here.
    The whole game is just so much harder. If you don't travel around whole Azeroth you will simply run out of quests.
    Even though the raids are easier (due to not that much mechanics), they require MUCH MORE dedication to the game. It's like in real life. If you want something, work for it.

    Complaining about balance, difficulty etc in vanilla/tbc is plain stupid. Just see how the subscriber number went down from tbc to mop. GG blizz!


    If you want to know any information regarding the classic realm, pm me.

  10. #210
    Sorry, I don't believe in your biased "honesty". I believe in facts and figures.

    A game that has 8 million subscribers cannot "honestly" be horrible. what's "horrible" is its playerbase and fanbase.

  11. #211
    Mechagnome
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    Game is meaningless, lame and boring outside of raids (normal/heroic)

    why

    all content is mash key mash button no brain, not even rub 2 brain cells together

    in an MMOrpg

    the game is

    SOLOcraft

    scenarios
    dungeons
    quests
    transmog
    old raids
    mount farm

    LOL, dat difficulty. Its more chore to get VP than it was in BC to do heroics

  12. #212
    game that has 8 million subscribers cannot "honestly" be horrible. what's "horrible" is its playerbase and fanbase.
    http://wowsnatch.com/wp-content/plug...%2Byounkin.jpg

    Just check the link. It's more than obvious how Cata/Mop destroyed the game.

  13. #213
    Quote Originally Posted by newlineGet View Post
    I am not trying to imply that the game is for everyone, or will fit everyones needs. It just seems that people are more dissatisfied with the game than ever before, and possibly for legitamate reasons reasons at that. I'm just expressing my feelings towards the game that I love current state and how it might impact future gamers, games. I mean, the reasons behind the "unsubscribe until new patch comes out" is pretty plain obvious and so far to everyone that I've spoken has the unsubscribe or sit in stormwind/ogrimmar feeling more often than before. And no, it's not cause of burn out.

    I get how ya feel. To be honest I am not currently playing WoW atm either. I think the reason WoW is in the state that its in is a combination of pretty much everything. For some people its to easy, for others it probably feels stale. There are so many other choices out there now that were not there so many years go. But no matter how you look at it, they are still supremely successful and still Number 1 subscription based MMO. The fact that they are doing so well with so much competition actually says a lot about the game.

  14. #214
    Quote Originally Posted by mightyshaman View Post
    To those who say it's nostalgia... it's not. I started playing with some friends on a private classic realm (completely blizzlike / 1.12) and we enjoy the game as much as we did 8 years ago. No rosa glasses here..
    Highly doubt that you could have fun doing the same content over and over for over 8 years with no change or improvement... unless you didn't start playing wow until a much later date.

    Just see how the subscriber number went down from tbc to mop. GG blizz!
    Actually it didn't start to go down until the end of wrath to Cata when they tried to make content harder. They actually got an increase in subs from BC to wrath when they started to make leveling, raiding, 5 mans etc easier.

    There should, like in classic, only be one difficulty level for raids.
    That would most likely get a major sub decrease with that idea. I enjoy my heroic content while "casuals" can enjoy their flex content. Everyone is happy.

    Cataclysm just changed the game too much. It went in a horrible direction.
    Cataclysm, as stated above, tried to make the game harder in terms of raiding and 5 man content but it misfired.

  15. #215
    Quote Originally Posted by Ferocity View Post
    I still regularly play Might and Magic games (RPG, not TBS ones) and some other old games. Games which aren't focused around pushing you to endgame as fast as it is possible. Game, which pushes its players towards its "endgame" at expense of everything else, can hardly be called as game.

    I honestly hope that Blizzcon will show that WoW still can get out of that hole, where it is now, probably with help of Rob Pardo. I hope they will show us all their big guns. Because otherwise people won't buy Cata #3 expansion.
    If you think that the game pushes people towards raiding then you are obviously clueless. The only thing that is in a hole are peoples heads.

  16. #216
    Hi Blizzard Fanboy @ Orcindauh <3

    Post constructively please.
    Last edited by Zaelsino; 2013-11-04 at 03:16 PM.

  17. #217
    Quote Originally Posted by mightyshaman View Post
    http://wowsnatch.com/wp-content/plug...%2Byounkin.jpg

    Just check the link. It's more than obvious how Cata/Mop destroyed the game.

    OR ya know an old game is showing its age =P Market Saturation+High Churn. It's what 80-90 dollars to start in MoP+subscription. Kind of steep to try something out.
    Quote Originally Posted by Elrandir View Post
    My starfall brings all the mobs to the yard.
    Laurellen - Druid Smiteyou - lol holy dps

  18. #218
    Well, I guess I can't agree. I don't think being forced to spend more time grinding crap you don't want to do in the first place is a good thing. They made leveling easier because most people don't care about it and just want to get to end game. Besides, it already takes forever as it is, difficulty aside. There's no need to make it even less appealing to have alts. As far as the progression system goes, they've made different raid difficulties to get more people to participate, and it worked. Raiders don't like to admit it, but it's never been that popular. Most people simply don't enjoy the hassles of organized raiding, and would rather queue on their own time with or without friends. If you don't want to miss the magic or whatever of doing a new raid on normal or heroic for the first time, then don't use raid finder. It's quite simple. I agree that the game could use some more small dungeons though, able to be queued for of course. And on the subject of the game slowly dying, I think it's simply age. Nothing lasts forever.
    Last edited by Itisamuh; 2013-11-04 at 03:11 PM.

  19. #219
    Quote Originally Posted by mightyshaman View Post
    Hi Blizzard Fanboy @ Orcindauh <3
    Fanboy? not even close but good way to show that you have nothing left to back up your pathetic argument.

  20. #220
    I agree
    I rather look for a group and ride To the destination than Do the dungeon it 3 times in the same time
    Less burnout

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