Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"
Is there a chance closing this thread? I would like to see the heads of idiots explode here. The whole discussion is based on an asshole who can not raid. Why dont you Idiots raid Siege of Orgrimmar?
There is zero chance that the game will change in your favor. Iam sorry.
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I agree mostly with the OP. And to the people that say 'if you don't like it, why don't you play another game?' , I can say, there are a number of good reasons why WoW's been losing subs over the last couple of years. I see those kind of remarks quite a lot, similar one is 'How does it affect you when someone else stops playing?'. If enough people stop playing, it does affect me.
The opening post contains some of those reasons I think the sub numbers are down.
Blizzard has said that the game starts at level cap and that levelling shouldn't be hard. Should it be mind-numbingly easy then?
Last edited by Raysz; 2013-11-04 at 04:33 PM.
Not reading through 11 pages of arguments and counter arguments but i'd say (and i'm convinced that i am correct) that it's because you're nearly 10 years older and mentally and socially you're not in the same place you where all that time ago.
I know i'm not. I have 2 kids and am 31 in a few days. I still get my kicks playing a month at a time and I can't praise the LFR feature enough for allowing me to still raid when it suits me and in small chunks and not have a group of other people depend on me to log at a certain time.
Yeah my gear isn't amazing but an adult mind would accept that the game will likely grow and the gear I currently wear will be replaced by questing greens before long.
Lets be honest, WoW in its current state is...
Amazing, awesome, are those the words you are looking for?
1. If the thread is beating a dead horse, maybe you shouldn't start it or post this in an already existing thread.pretty horrible. Now I know that I'm just beating a dead horse here, and that this has been discussed a million of times, but what the hell, seems to be the go to topic nowadays, so I guess I'll drop my views on the problem and possible fixes to them.
2. "Possible fixes"? Don't fix it if it isn't broken.
Group quests were also known as "invite your high level friend and get free awesome gear", good thing they got rid of that.Difficulty.
Can I ask you what spec you were playing if you didn't have life-tap on your bars?
Because my heirloom-geared Demonology alt goes out of mana quickly while leveling.
All I see is one big rant about linearity and the removal of group-quests. What does that have to do with difficulty?
And do you call it difficult because you have to find a class trainer because your abilities are 10 levels behind the zone you are running?
If you really want to get into that "Classic feeling", you could just ask a random thug to break your mouse-arm. That's the same 'Classic feeling'.
"Nowadays, you can realistically, after you hit max level just go to the AH, buy a couple of pieces to raise your iLvl , go do LFR and you're set. Damn."
Really? Are you serious on that?
Your view is really tainted, so don't complain when people call you nostalgic.Progression.
Do you want to know my TBC path? Ding 70 > few heroics > Karazhan > Black Temple > Top DPS > SWP.
"You doing LFR means, that you already fought the bosses, saw their mechanics, dialogues, lore in the LFR."
Simple solution: DO NOT DO LFR!
Why are people so blind to that simple solution to ALL of your problems? It's no freaking rocket science!
You don't hit yourself on the head and then complain that the hammer hurts, this is exactly the same!
The biggest Problem in this thread is: The OP trys to make his statement believable. And people actually believe in this bullshit.
Many of the hardcore raiders today who have been raiding since the start disagree and still find it enjoyable.Funnily enough I am aware of that. And I tried it. And it doesn't work and it's not enjoyable.
Link me the armory of the toon you cleared every heroic raid from wrath- cata while they were current. Because I'm just going to take a wild guess and say you've only cleared LFR and based your opinion off of that.I cleared almost all heroics from WotLK to Cata when I was playing.
You're bitching just to complain. You say "this game has no more progression raiding" <--- yeah okay, someone obviously has never cleared a heroic raid while it was current.Complaining just to complain? Why would I do that? I'm not playing the game, I'm just explaining why I (along with most of my friends) left the game.
Vashj? Best fight in TBC? Not even close lol. If they wanted to experience those fights, they would do so. You're just looking for ways to force players to do what you want them to do. The fights were old content, doing old content while it is old will never be as rewarding and satisfying as doing them when it was current.They made the progression linear. Removing them removed that linearity, meaning that you no longer had to clear end bosses. The immediate effect was that most guilds that hadn't killed Vashj and Kael by that point just skipped them entirely, and missed out on the two best fights in TBC.
As expected, the Blizz-can-do-no-wrong fanboys are in full force here.
the reason for wow's downfall from previous expansions before cata is the fact that wow is gettingm ore console gamers on it and if they ccant 1 shot something or do something they bitch on the forums and ask blizz to fix it i mean look at how many times LFR bosses have been nerfed and LFR isnt even hard
While you and your friends are off playing candycrush me and my friends are having a good time and very glad that the BC days are over.
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They need to stop such huge raids, better split up those number of bosss in different raids, not wings and much less linear!
I'm playing since Classic, and yes I also admired Ulduar, but come on Throne hat 13 non-linear bosses on heroic and after that we get another non-linear 14 boss-raid. WTF???
The only way to choose boss order in this gigantic raid is: Siegecrafter or Spoils. That's so lame. Every week the same "shit" in the same order.
Ulduar just did it damn right! Blizzard said they'll make another like Ulduar and then they released Throne. Good joke blizzard...
Ulduar had a great environment, good fights, hardmodes, it had optional bosses and a questline/hardmode-only boss.
Even the teleporter system felt more logic, because you at least had to choose where to get teleported. T
he new teleport system in ToT and now SoO just does not contribute to a good atmosphere imo... But that's not as important as the other things.
Throne heroic: 13 bosses, 100% non-linear
Siege of Orgrimmar heroic: 14 bosses, 90% non-linear
The raids as a whole were not bad, I'm not saying that. But I don't understand why two big raids are released with almost no way to choose boss order.
As someone said, 1 raid with 4 difficulties is just lame after a while.
The first three raids were cool. Small, different themes and with delayed releases, yet ilvls not too far away from each other.
They were non-linear too, yes. But at least you could choose which raid to enter!
Vale of Eternal Sorrow could've been an extra raid, with the bosses slighty more tuned on Normal, especially the Sha of Pride. He's just too damn weak on Normal. Heck, I would've been happy if it's Terrace 2.0 (4 bosses, and they're easier than the other content - at least on Normal :P).
After that, the real Siege of Orgrimmar raid could have started. But with more non-linear bosses like Siegecrafter or Spoils.. Galakras or Juggernaut first? Why not?
I'm just a huge fan of alternation. I hate doing the same order over and over again. Especially within those huge raids.
We are as God intended. Fallible, yet capable of great things.
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As for the balance. I never stated that vanilla was in any way perfectly balanced. The game still isin't. Doesn't mean that made the game worse back then.
2. Searching for people wasn't necessarily a horrible thing. Tedious for some, but it provided you with those extra minutes of something to do other than quest.
And todays dungeons with BoA or without is still a joke, sorry.
3. Sure, that's fine. I can see why some people like it the way it is currently. I'm just discussing the long terms prospects of such a progression.
4. That's fine, and I completely respect that. You might still enjoy the game and it's understandable. The game is still the best MMO there and still has interesting parts.
Yes, I don't have to run LFR I can just do dungeons(see the mind numbing part). But it'll still feel incomplete, because while I'm doing these dungeons, mindlessly aoe'ing packs and killing these easy bosses, I can see other people just get free gear from timeless isle/lfr. That kills the progression aspect.
And the game grew all the way from vanilla -> TBC -> end of wrath. It's not making the game more accesible that made it grow if it was already growing in TBC and vanilla now is it.
I already addressed the LFR -> Flex - > Normal - > Heroic in the OP, and why it can be tedious.
Last edited by newlineGet; 2013-11-04 at 05:41 PM.