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  1. #361
    Quote Originally Posted by Allarius View Post
    There was nothing stopping you from...
    See that's the problem, right there.
    Sure theres nothing stopping people from doing this or that.
    But most players want to maximize rewards for time played.
    Ergo, don't talk to anyone, just click your menu and head to LFR.

    Now the question is, are you going to fault the player? Or are you going to fault the designers for not encouraging social interaction/exploration/meaningful content in a game where the entire theme is that you are playing with millions of others around the world?

  2. #362
    Oh, questing is too smooth? Too polished? Too flowing?

    "Not knowing where to start x questchain, better interrupt the game to search on Wowhead. Oh here it is, but I don't have the prerequisite. Need to look for that. Now I have 75/80 qusts completed but missing five, better run/search Wowhead endlessly to find those last scattered random quests"

    Yeah, that is SO hardcore dude. Really using my braincells there.

    1. Flow>running around looking for random scattered auests that have nothig to do with eachother

    2. Questing is supposed to be an immersive, enjoyable experience, not "hard". Do PVP or Raiding for that.

    /bow

  3. #363
    Quote Originally Posted by Sastank View Post
    I love when casuals say this game is "easy"
    Sorry, where are you in terms of Heroic progression and racing for world firsts?
    Oh nowhere.
    People who claim it's easy take months to get anywhere in progress and stick with LFR/Now flex.
    Of course it's "easy" that's what those are there for. For casuals.
    This game is easy. The existence of a sliver of challenging content doesn't make the game hard. Super Mario Brothers is not a hard game because sub 5 minute speed runs exist.

    You can take a lowest, common denominator approach to this game, be as slack as possible in terms of a minimum of attention span, and still at least experience all the content there is, with possibly the exception of brawlers guild and proving grounds. If that doesn't define the overall scope of this game, I'm not sure what does.

    - - - Updated - - -

    Quote Originally Posted by jabulaniman View Post
    Oh, questing is too smooth? Too polished? Too flowing?

    "Not knowing where to start x questchain, better interrupt the game to search on Wowhead. Oh here it is, but I don't have the prerequisite. Need to look for that. Now I have 75/80 qusts completed but missing five, better run/search Wowhead endlessly to find those last scattered random quests"

    Yeah, that is SO hardcore dude. Really using my braincells there.

    1. Flow>running around looking for random scattered auests that have nothig to do with eachother

    2. Questing is supposed to be an immersive, enjoyable experience, not "hard". Do PVP or Raiding for that.

    /bow
    Implying that questing in this game was ever hard. Or vague.

    Well, everything is giant neon flashing "KILL THESE! YES THESE RIGHT HERE, SEE YOUR MAP" signs. How's that immersion and enjoyment working out for you?
    "Look around you. We're all liars here, and every one of us is better than you" - PB

  4. #364
    Quote Originally Posted by Strangewayes View Post
    See that's the problem, right there.
    Sure theres nothing stopping people from doing this or that.
    But most players want to maximize rewards for time played.
    Ergo, don't talk to anyone, just click your menu and head to LFR.

    Now the question is, are you going to fault the player? Or are you going to fault the designers for not encouraging social interaction/exploration/meaningful content in a game where the entire theme is that you are playing with millions of others around the world?

    How can you fault the designers if people refuse to socialize? You can't force them. They encourage social interaction quite a bit, but there's only so much they can do. If you don't want to socialize there is no system they could put in place where you would decided to socialize for the sake of being able to do it. They'd most often just find something else to do. I don't raid LFR and I speak with the people I raid with on a daily basis most of the time.

    This is solely on us as players and how we treat each other. You want a better multiplayer experience? Start playing with likeminded people. Blizzard's obsession with allowing every kind of player to succeed is part of the problem.

  5. #365
    Blah blah blah, wow sucks, vanilla was better, woe is me, I'm hardcore, all casuals ruined my game, thanks blizz.


    Nothing to see here, another thread of the same crap.

  6. #366
    I seriously don't get what people are complaining about. Yes, LFR is crap, but its NOT the only content out there, there is TONS of stuff to do - Real raiding, Proving Grounds, Timeless Isle (which is quite a decent way to get rid of dailies), Brawler's Guild, Pet Battles, running old instances for transmog, Flex, and for the the casuals there's always dungeons and scenerios. Yes, there is room for improvment, Timeless Isle could be better, more involving, and more story driven, Proving Grounds should have been more balanced and fine tuned and less RNG based, but at what point did the game offer so many things to do?

    If you're bored by Every single feature WoW offers, then obviously this isn't the game for you anymore, and nothing Blizzard do will please you.

  7. #367
    Quote Originally Posted by Maulis425 View Post
    Blah blah blah, wow sucks, vanilla was better, woe is me, I'm hardcore, all casuals ruined my game, thanks blizz.


    Nothing to see here, another thread of the same crap.
    If you took atleast 30 seconds to skim through the post, you'd notice how the word casual and hardcore wasn't even in my post.
    I guess you could CTRL + F, if you don't have time to skim it.

  8. #368
    Quote Originally Posted by Blachshma View Post
    I seriously don't get what people are complaining about. Yes, LFR is crap, but its NOT the only content out there, there is TONS of stuff to do - Real raiding, Proving Grounds, Timeless Isle (which is quite a decent way to get rid of dailies), Brawler's Guild, Pet Battles, running old instances for transmog, Flex, and for the the casuals there's always dungeons and scenerios. Yes, there is room for improvment, Timeless Isle could be better, more involving, and more story driven, Proving Grounds should have been more balanced and fine tuned and less RNG based, but at what point did the game offer so many things to do?

    If you're bored by Every single feature WoW offers, then obviously this isn't the game for you anymore, and nothing Blizzard do will please you.
    It's not that there's no content, it's that there's no relevant content. Having been playing this game for 7 years, I can safely say that I have no desire in pet battles. I'm playing this game to play wow, not pokemon; so pet battles are artificially inflated "content" if you could even call it as such.

    Running old raids so I can change how I look is not content either. I will agree with Brawler's Guild/Proving grounds are nice though. The only issue is the former suffers from queue times and the latter really isn't that engaging. With that being said, it's still not content. Adding proving grounds is much like skirmishes for arena. It's cool tool to use, but it's not providing something you can't do else where(and actually get something useful for your time).

    There really isn't that much content, which is depressing. We're at the point now as we were at the end of cata. I've been gearing alts, because there's nothing left on my other chars when I'm not raiding.

  9. #369
    Playing through the same content on higher difficulty levels is never as fun as the first time experience.

    Most people's first experience through the content is this interactive Youtube video know as LFR. They do that and feel like they've "beaten" the raid, much like someone who plays a video game on the lowest difficulty setting does.

  10. #370
    Quote Originally Posted by Allarius View Post
    How can you fault the designers if people refuse to socialize? You can't force them. They encourage social interaction quite a bit.
    How do they encourage socialization?
    I see only 4 things that encourage socialization in WoW.

    1. Normal/Heroic Raids. But with the advent of LFR, why do that when you can get near enough gear with the same look without having to socialize?
    2. Rated Battlegrounds. Same deal as LFR, Random BG's mean you never have to do the content by talking to people.
    3. Challenge Mode - 5mans that require socialization, too bad its only optional content.
    4. Guild Perks. If you want Guild perks, you have to join a guild. But plenty of guilds out there exist only to provide players with perks and funnel money to the GM, no socializing required.

    So where are all these encouraged socializations you are talking about?

  11. #371
    eventually all expansions reach this point.

    my issue with mop is that I am losing will to play it before I even login. at least before you get to that point after an hour or so, but now its just meh.

  12. #372
    In this topic, OP's post specifically: "I don't like the way certain aspects of the game come across so Blizzard should tailor the game specifically to my interests so that it can be good again."

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