Couldn't agree with the op anymore. The real reason the game loses so many subs is because when the old loyal players quit there are no new loyal customers joining. Hitting 90 in a month and immediately full clearing the current raid in LFR doesn't create a loyal player, it creates another lost sub because the player has nothing else to do inside the game.
Many people grew tired of playing mmorpgs and that's why they think it's a bad game, but these are the same people who get easily bored of SWTOR, RIFT, GW2, etc etc etc as well, so it's not a specific game but rather the genre they're not interested in anymore.
I personally think wow is better now then it was in Vanilla as far as content goes, but the nostalgic feel of a new game, which many people still want, is gone.
Anything is boring if you do it 16 hours a day for 10 years, reduce your game time and you'll quickly realize that you add a lot more years to the game.
Stop playing if you don't like it, I don't play SWTOR because I really hated the fact that either did you fight a massive dude with loads of health or 3 smaller once, no choice, and you're forced to have a companion. I don't go on SWTOR forums and tell them I don't like the game.
And i'm going out on a limb saying that the reasons why WoW is declining (In terms of subs) is :
For multiple and complex reasons that canno't be explained in less than 100 pages of in-depht analysis of the market at each step of the game, the economics, the full disclosure of the ressources that Blizzard have at its disposal, a very high amount of analytical research and a very aggressive feedback enquiry amongst players that don't express their feeling about the game (80 to 95% of players).
This thread delivers.
'Round these parts, if you make a thread saying that the game is awful because it's not challenging enough, you get a flurry of responses telling you to quit if you don't like it.
If you make a thread saying that the game is awful because casuals aren't getting enough attention, you get heads nodding in agreement, and well something needs to be done before more folks leave, Blizz.
Benevolence is a luxury for the strong - Wrathion
Plox. I got your plox right fucking here. - Animalhouse
I still prefer seeing Thrall rather than blood in my urine, that doesnt make him a good character. - Verdugo
I just wonder: If people are unhappy with any other game, is it as hard to let go? Do they come to forums and whine endlessly how the game didn't deliver? Or do they act like we all have acted before the Internet? Find a new game.
I still like to point out how every other game around WoW, even and especially games that SHOULD have trashed WoW because they have an even bigger franchise behind them, failed (Looking at LotRo and SW here). Or..let me rephrase it: Peeked and crashed in a fraction, then (possibly) recovered with a new approach.
Especially SW could have done it all oh so much better, they had 6 years of WoW forum hate to look at and learn
Seems it is not that easy to make the perfect game.
So again...if the game does not change to meet your needs, maybe it is another game one needs.
Originally Posted by Blizzard Entertainment
No my friend. WoW is not the problem.
A smoker enjoys the first 1 or 2 years tenfold compared to the following to come. If that person becomes a chain smoker, he or she may or may not complain about the quality of cigarettes going bad over the years and/or that its all a stupid habit as it starts taking its toll, but the guaranteed result is that if the smoking is that which leads them to their death bed, they _will_ admit that it was just a stupid habit.
"The game in it's current state doesn't have me coming back for more than a couple of months maximum"
Does this mean you have already quit? If so I call your bluff.
You are the problem.
My advice? Stop WoW for 6 months, get your life in order, then come back with fresh lungs (fresh mind) and enjoy this magical game.
I honestly never had the feeling what my purpose in Classic was. Nothing in the story for me led up to MC and pointed at it as "the next thing to do". I honestly felt that MC / Onyxia / BWL were very disjointed. I dinged 60 in EPL and Burning Steppes with MC was the furthest off my mind. I wasn't (as a MMO newbie) even aware the is such a thing as "raids" and the attunment to MC totally eluded me.
TBC and expecially WotLK did that better (though both had some final tacked on raid). I would say WotLK was the x-pac that totally build up to a satisfying end in ICC. Then again...Illidan and especially Arthas were already favorite chsr. Even I who has never played warcraft knew the awesome WC3 cinematics.
Cata to was again a disjointed experience..which it shouldn't have been.
I really liked how MoP unfolded however, especially if you played through all zones and all scenarios. The Klaxxi twist on hitting exhalted was so awesome and now they are the second to last boss in SoO.
But you can do nothing about the fat that apparently the story that some love is "lazy" to others. If MoP feels like a "lazy" x-pac to you, I really have no idea what would please you.
Originally Posted by Blizzard Entertainment
...the best and most successful MMO there is!
Did I win?
I agree with you partly on the progression part, but that really only goes for alts. My main is having a blast with raiding in pandaria.
The thing i mostly agree on though is the lack of challenging hc's. I really liked what they did in wrath and cata with the newer hc's to get some catchup gear and lore with per patch.
I think the game is better than ever. You're not expected to play for six hours per day to keep up anymore. You can just run a couple of dungeons and spend two or three nights raiding, without feeling like you're missing out on half the content because you didn't spend 18 hours grinding that reputation for that enchant.
Also, in case you've forgotten it, vanilla was a buggy unbalanced mess. No point in bringing more than one of some classes to raids, some specs and races were ludicrously overpowered in PvP, and most specs utterly useless in the endgame, but that's fine because you're stuck looting and can't do anything anyway. Oh, and you can't get to the raid instance anyway because the flightpath doesn't launch and you get a super fast ground mount that you can't dismount from instead, until you touch something and the game crashes. At least that saves you the trouble of spending fifteen minutes flying from Undercity to Badlands, unable go AFK as you had to click again for each stretch since the flight masters weren't connected yet.
Last edited by Alltat; 2013-11-04 at 01:48 PM.
Diplomacy is just war by other means.
Cancelled my wow account a few weeks ago. After 8 years. Enough is enough. OP has excellent points.
I agree with OP on everything. The game just gets worse and worse the more blizz caters to casuals.
The game can't provide new experiences for the long-term playerbase without hurting everyone else.
The game format is as it needs to be, whether people like it or not.
It was new back in vanilla, it was exciting when there wasn't a lot of the same.
Now there is a lot more of the same, a fundamental problem with how the raid content is implemented and cannot be avoided.
The end-game experience has to be based at entry level on the new players, those reaching that and the level cap for the first time.
Therefore for you it will be boring, more of the same.
If someone doesn't like that, they should go play another game which will eventually reach the same state, and then move on again.
You can't make it new and exciting without supporting only a small portion of the playerbase.
The heroic raiding is still there, and still being cleared by a small portion of the "hardcore" audience.
The game is providing plenty of content still for you, but you choose to be upset that there is content for someone who is not you.
Get over it.
Last edited by ComputerNerd; 2013-11-04 at 01:55 PM.
Last edited by -Kasumi; 2013-11-04 at 01:55 PM.
Well, I would have agreed with you OP on 100% 5-6 years ago. Now though, I don't. Why? The game you describe is very good, it has a sense of discovery, strong community, strong content and strong progression path. The drawback is that you HAVE to log in everyday for hours to do your stuff, to be current and successful. Actually I love those games as they really deliver that sense of personal achievement, but I don't have time for a game like that anymore. If WoW was such a game atm, I would not play it and I would have been fine with it, but Blizzard ultimately found out that if they lessen the need for the player to log in everyday for hours, they would eventually gain a lot more subscribers, even if those new subs are not as loyal and continuous as the hardcores.
So, having said that I think WoW in its current state is a very, very good and addicting game still, you have hardcore content, but we also have a lot of content for casual players. There is a clear transition between becoming hardcore and becoming casual as well, while in TBC for example you couldn't just decide you'll be hardcore, you had to had done a LOT of content to even stand a chance to become one and if you were a casual the only content you had were dungeons and pvp, which was not very nice.
So I'm absolutely honest - WoW is a better game now overall.