I agree that those changes would make the game better, but improving the game won't cause an increase in subs at this point.
I agree that those changes would make the game better, but improving the game won't cause an increase in subs at this point.
Making raid content economically viable to develop by increasing the audience who can make use of it, however, is.
MoP raiding has been some of the best ever and the blame an be laid squarely with LFR which made it worthwhile for Blizzard to put resources into its development.
EJL
Solution: Split challenge modes into 2 parts
First part is a timed run with transmog as a reward (current system)
Second part is exactly the same difficulty but the reward is a large amount of jp and vp, a small chance at a mount, and requires a premade (perhaps some dungeon boss achievements?)
Leave heroics as the same faceroll, mind numbing mess that they are now for people who want to que up.
So they should just separate it into three modes.
Heroic should be heroic, like a heroic raid is heroic. Not timed challenge mode stuff. Something where you have to use CC and communicate, take your time, etc.
Regular should be like heroic is now. And then there should be a pre end level mode of the dungeon that is even easier for people still leveling and gearing.
You run the pre level cap ones and when you ding to max it automatically switches to normal mode, and if you choose to you can queue for heroic but you will have to be prepared for the difficulty, people leaving group, not communicating, etc. The difference is Cataclysm you couldn't choose. This way it's entirely up to the player.
I feel sorry for the insurance company you are CEO of.
Game is getting old? How about no.
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Popolur feature =/= good feature. LFR and LFD is popular becous of majority of game are lazy casuals. If you would remove this features they would not left. They would have to just stop being lazy and put some effort. Ye they would cry all day long but thats it nothing els would happen. Nobady need LFR/LF in TBC or WOTLK and nboady needs it now.
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Oh really?
TBC raid content last long for you whole expansion = people subed much longer
MOP raid content last 1 o 2 weeks befor you clear it in LFR = people cancel their subscriptions after 1 month
Removing this features and bring back MMO would increase player base and you can argue as you want. But this is fact so deal with it. Casualism is reaosn why this game do not grow anymore. And saying that wow is old is stupid esxcuse for dropig player base. There is plenty of game out there what are much older with much bigger player base.
Last edited by mmoca9a2d58f1f; 2013-11-08 at 04:06 AM.
I have been a LOYAL customer for 9 years. Constant Sub, NEVER Unsubbed.
I can Guarantee you I would leave the game and never come back if they made those changes.
@Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.
Did people seriously quit over transmog?
Makes me wonder what the fuck an "insurance CEO" is doing on an MMO forum. Or what insurance has to do with sub numbers....
Most current players are lazy ass casuals. They would all quit.
The game would go down to 1M subs.
Then I would join ^^
And it would be 1,000,001 subs.
Not gonna happen. Next expak will be faceroll as well.
Popular means good in a game that survives on numbers. And the fact that they were not around in TBC/Vanilla/WOTLK meant only that lesser people would experience the endgame and the story of WoW. Nothing more. What it meant to some douchebag hardcore-wannabe raider who enjoyed stroaking his e-peen in populated areas cause he was running around with raid gear, is a different story.
LFR (not LFD) allows players to experience the endgame without the same degree of.... devotion to raiding but with lesser rewards than the ones who choose to devote themselves to being "professional" endgamers. I think that's fair considering the alternative.
And frankly who would Blizz listen to? Many outraged casuals who are complaining about the removal of LFR or a bunch of douchebag hardcore wannabes who are complaining that their gear does not impress the plebes as it used to...?
Get over yourself.
Even hardcore raiders like transmog. At least do the trolling proper like.
Content lasted the way it did in TBC because it was difficult.
Content lasted the way it did in Vanilla because it required you to farm ludicrous amounts of gear to get past a single gimmick. Every fight in vanilla that lasted longer than a week was either:
A.) A gimmick that required tons of resists or completely unresistable taunts.
B.) Bugged and literally unkillable.
So when you say "like TBC and Vanilla", you actually mean one or the other, because they didn't last long for similar reasons.
Second, bad news, but WOW will never get to 15 million at this stage. That alone is laughable. 18 million, though? You're honestly clueless and just throwing out random numbers to make your point sound valid.