Just throwing this in there.
What's up with the uber-big damage numbers in WoW these days?
I mean, my Obliterate crits for like 300.000 damage, I hardly have time to read the whole number in the time it shows.
Not even starting about the healthpools of the players and especially bosses!
With the upcoming expansion the level cap will probably be increased to 95 or even 100.
I can only imagine the numbers going up to 800.000 damage to maybe over a million! Thats 1.000.000!
While I can somehow imagine it being satisfying, I would love to see the 'vanilla-numbers' back! 2.500 crits!
When the tanks had 10k hp, and it was much!
I'm not sure this would even be technically achievable with the current state of the game, all npcs/creatures/players and spells/items would have to get their damage and HP lowered by a percentage, and possibly other stats would have to be altered as well.
But it would sure be cool in my opinion!
With every new expansion the healthpools and damages increase by that much, the numbers are just insane. And it gets worse every expansion.
Just my 2 cents
I would love to hear what you guys think!