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  1. #21
    Epic! Lei Shi's Avatar
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    Quote Originally Posted by FozeEU View Post
    Everyone keeps referring to this item squish and I have NO idea what the hell it is...
    It is the process of simplifying numbers to make them comprehensible for the unskilled common peasant folk.

  2. #22
    Quote Originally Posted by DetectiveJohnKimble View Post
    It won't affect your gameplay whatsoever.
    That's the part I hate about them spending a bunch of development time on.


    Quote Originally Posted by Lei Shi View Post
    It is the process of simplifying numbers to make them comprehensible for the unskilled common peasant folk.
    I imagine those folks have one hell of a time buying hard drives these days.

  3. #23
    Pandaren Monk 1ns's Avatar
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    Its a giant step backwards, decreasing all stats, like lvls and dmg etc. Its very reactionary and thus stupid and will most likely end up with ppl feeling that their characters are weaker than before instead of stronger and thus its killing the fun.
    There is no such thing as "ability bloat" just l2fp.

  4. #24
    Quote Originally Posted by tusker View Post
    Actually in my opinion it is sort of the *most* elegant way of dealing with something they are forced to deal with... you know, considering it won't affect gameplay at all.
    Its not about the gameplay, but as many stated already, the feeling of prgression.

    10 levels higher to hit, for example, 30 times lower?
    I personally don't like.

  5. #25
    Pandaren Monk 1ns's Avatar
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    Quote Originally Posted by Lei Shi View Post
    It is the process of simplifying numbers to make them comprehensible for the unskilled common peasant folk.
    This. Well said, almost quotation material.

    edit: updated sig :P
    Last edited by 1ns; 2013-11-09 at 01:21 AM.
    There is no such thing as "ability bloat" just l2fp.

  6. #26
    I am Murloc! Fenixdown's Avatar
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    Quote Originally Posted by Lei Shi View Post
    It is the process of simplifying numbers to make them comprehensible for the unskilled common peasant folk.
    Yeah...that's exactly what it isn't. Maybe read Blizzard's explanation instead of making stuff up next time!

    Oh, wait. Silly me. That would MAKE SENSE.

  7. #27
    Quote Originally Posted by Lei Shi View Post
    It is the process of simplifying numbers to make them comprehensible for the unskilled common peasant folk.
    No, it's just the process of reducing them. They don't get any easier, only smaller.
    Quote Originally Posted by Zoneseek View Post
    That's the part I hate about them spending a bunch of development time on.
    Well, if it helps, it would have effected your gameplay if they didn't do it. Negatively effected it.

  8. #28
    Brewmaster Travio's Avatar
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    Quote Originally Posted by NSrm View Post
    Its a giant step backwards, decreasing all stats, like lvls and dmg etc. Its very reactionary and thus stupid and will most likely end up with ppl feeling that their characters are weaker than before instead of stronger and thus its killing the fun.
    Very reactionary? Ra-Den breaking the system and having to have bosses heal multiple times to prolong the boss fight say it needed to happen at some point until they can get the time to recode the systems correctly.
    Looking for Raid: you will never find a more wretched hive of scum and villainy. Come - we must be cautious.

  9. #29
    Stood in the Fire Colmadero's Avatar
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    The death of seeming progression. Simple.
    Quote Originally Posted by themightysven View Post
    don't forget he who Sargeras fears: Milhouse Manastorm. (Stonecore was merely a setback)
    My armory

  10. #30
    "if it takes you 10 seconds to kill a gulp frog in 5.4 it will still take you 10 seconds in 5.9"

  11. #31
    Quote Originally Posted by Colmadero View Post
    The death of seeming progression. Simple.
    I'm sure you don't even know what you said, let alone what you meant. Its surprising that with how much information, and how many locations you can find it at, people like you are still too small minded to grasp it. Real life's gotta be tough for you, huh pal?

  12. #32
    Sigh. They are squishing all stats for technical reasons. The amount of numbers and calculations would 'break' the engine at some point. That's the primary reason for doing it. Making damage numbers within the realm of reason, is the secondary reason. Blizzard also said they'll probably squish stats again un future expansions.

    Also, the squish will have no effect on our ability to solo content. Don't worry

    Join FDWH Gold Challenge Mode on OpenRaid and get your awesome transmogrification set. These events are for everyone, ranging from hardcore veterans to skilled casual players. No experience is required, only knowledge of tactics. Make sure to put MMO-Champion in your note!

  13. #33
    Immortal Destil's Avatar
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    It's basically a clean up of stats in game. Right now we're doing absurd numbers that I think are actually breaking the game (might be wrong on this) and if it continues it won't be good for the game.

    All it's doing is making us, as others have said, hit for around 2k instead of 200k. We're going to be doing damage comparable to what we did in Wrath.

    This won't impact soloing in the slightest; all it's doing is making all the numbers in the game done by all sources much smaller.

  14. #34
    Quote Originally Posted by vandam View Post
    You will be squished harder then the old bosses.

    For example you 30x , the old bosses between 10x and 20x .

    This is a squish . The solution where you are squished with the same amount like the bosses is called MEGADAMAGE. ( removing zeroes).

    But is not Megadamage, is squish . So without further buffs will be harder to solo.

    Thant mean NERF.

    they actually said that it´s an option to revert the squish in old instances. All they´d have to do is deactivate the formular that calcuates the squish.
    but whatever, WoD will bring another big jump in itemlevels, even if its from ~30k hp at lvl 90 to 60k hp at lvl100, so if anything is changing, its actually getting easier, like every new expac.
    Last edited by Valyna; 2013-12-10 at 10:26 AM.

  15. #35
    Immortal Destil's Avatar
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    Is it still misunderstood that the only thing changing is the numbers themselves whilst the rest of the game stays the same?

    How is that hard for people to comprehend...

  16. #36
    Blademaster
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    Item squish is pretty much how the people here explained it as well as pretty much the best thing to happen to WoW after Transmogrification.

  17. #37
    Quote Originally Posted by eomes View Post
    Item squish is pretty much how the people here explained it as well as pretty much the best thing to happen to WoW after Transmogrification.
    Ignore the fact that there are many conflicting explanations in this thread, and that half (or more) of those are flat out wrong.
    "It is a demonstration of incomprehensible hubris to quote one's self, especially in one's own forum signature."
    ¬PetersenIII

  18. #38
    Herald of the Titans Haidaes's Avatar
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    Quote Originally Posted by Destil View Post
    Is it still misunderstood that the only thing changing is the numbers themselves whilst the rest of the game stays the same?

    How is that hard for people to comprehend...
    Because you are wrong and it isn't a pure number based solution they will have to apply. They will need another solution on top of changing the stat numbers to keep the superiority of max level characters over outdated content in place. Reading some of the posts here makes me question the school systems in the entire western world, if some of you guys were tasked with implementing a solution to this problem we'd be doing m/u/n-Dmg.. with integers.

  19. #39
    Quote Originally Posted by Darsithis View Post
    They've made it clear that the squish will not prevent you from solo'ing.
    They've made many things clear and ended up not being true. The best strategy with Blizzard is to wait and see what gets released, you simply cannot trust anything they say.

  20. #40
    Elemental Lord Nindoriel's Avatar
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    For soloing content, they could just give you a buff when you're 90 and you enter a low level raid alone. Or scale the mobs down 20 levels.

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