Healer/Damage Dealer of SuNHighmaul: Normal 6/7, Heroic 1/7
A new beacon will replace the oldest, it's that simple?
I think it is awesome.
From Holy pov they're all really bad talents, thank god neither will make it to live.
It may not be the best option, but I don't raid 'Mythic or Heroic'.
Dual-Beacon is one of the things I have wanted for a long time
If only they will give me triple-spec, otherwise I am going prot/ret.
Blizzard logic : "we don't want seal twisting"
Adds in seal twisting talent <_<
Blizzard logic : "talents should be fun if passive"
+10% block and old ret aura (or shield spike) <_<
The talents all look useful enough, from a Ret's perspective at least, but Seal of Faith and Divine Conviction both seem like mundane abilities that would just be baked into the class.
FIRE SKY BAR CHUCKLE SKY BUNNY BAR SKY CHARMER SKY DIAMOND DOLL SKY SKY SKY SKY SKY SKY SKY SKY SKY SKY SKY
A 30% of max life hot just for casting judgement? Holy bloody hell
Quick math: at 1mil health it's 15k hps at no haste. Doesn't look all that shabby to me
Last edited by arel00; 2013-11-09 at 02:08 AM.
Originally Posted by Qieth
Arel00, you might want to do the math for that Seal of Faith with Word of Glory :P
That seems awesome too.
But 10% block-chance is also sexy.
Dat 1/2 of second wind except it's our final talent <_< (granted it works from 0 100, not 0 to 35)
I enjoy having passive talents. We don't need more CDs for sure. Just from a quick glance I think my favorite is that Final Verdict. I wonder if the animation would be the same or different.
Underwhelming talents for holy paladins. Is blizzcon already started? or this is some kind of joke? or we are going to have more information tomorrow/today about class change? If they keep holy paladin as they are today i will just reroll another class.
I like the talents, although I can certainly see some issues. I guess I'll post all my thoughts.
Double Beacon could be a pain if we can't choose which one gets switched, as Voidspark said. If we do get to choose though, this certainly opens up some interesting options. Even if we don't, this still gives us some new choices on how to heal.
Seal of Faith: The damage boost is nice and would allow for a better hybrid healing style. Since they're getting rid of hit and expertise I can see us being reliable in melee too. Seal twisting might rear its head though since the 10% spell haste from Insight might be difficult to pass up.
Saved by the Light: Typical "ohshit" button I guess. It'll be useful, especially if there's a fight where people get taken down low one at a time so we can Beacon them.
Empowered Seals: That's some nice seal effects, but it'll just encourage seal twisting. Swap to Righteousness and judge to increase attack speed, then swap to Insight to get the heal and attack faster to boot! Unless the effect only works while using that seal, in which case it's nice versatility if we find switching seals is worth it.
Seal of Faith: Using this with WoG or EF could be quite powerful if we don't care so much about own DPS. As with holy though, seal twisting might become a pain.
Holy Shield: Boring for a level 100 talent, but might change gearing a bit since Mastery can turn into DPS.
Empowered Seals: Same stuff as Prot. If the aim is to maximize damage then swapping between Righteousness and Truth could end up doing the most DPS if they don't do the numbers right. If the buff is only up while using the right seal then things would be different.
Seal of Faith: Might tie into a hybrid healer role along with the Battle Healer glyph (if it's still in place), but it feels weird for Ret. Unless people are more accepting of hybrids, this talent won't get picked at all by Ret.
Final Verdict: I suspect we'll end up mathing out this versus the Seal of Truth option for Empowered Seals and see which one comes out ahead. This could end up being better or worse based on the T75 talent chosen. Woohoo, more combinations to test in SimC! [/sarcasm]
I was kinda hoping to be able to use Judgment on an ally to heal them.