Hello fellow Warcrafters (we really need a name for ourselves as a community, like "Browncoats" is for Firefly),
I'm going to tell you all why I'm tremendously excited with this new expansion. I'm doing this partly because I'm overwhelmed with joy at its news, and I do so unashamedly because I haven't been excited about this game since I stopped playing it full-time in 2010. I'm also sharing my thoughts because as a community we have become so used to the disappointment that, while not absolute, has plagued our community progressively for some time now, and I feel it's more prudent than ever to share the things we look forward to or are happy about. For me, no news is as worthy of that optimism as Warlords of Draenor. The following are the reasons, which I strongly feel many of you will share, for my excitement about the new expansion.
1. Lore: For some time now, players have had complaints concerning the expansions' lore, complaints both thoughtful and thoughtless. For example, many felt that Deathwing wasn't a compelling villain, or that Mists of Pandaria's artistic direction wasn't consistent with traditional Warcraft art. This expansion maintains such a fidelity to the original Warcraft atmosphere; the whole continent and storyline is something I can imagine having happened during the RTS games. While I have felt this way about all of the expansions with the exception of Mists of Pandaria, Warlords of Draenor stands out because with TBC and Wrath we knew they were coming, we knew we would have expansions that dealt with Illidan and Arthas, while WoD is largely unpredicted. And as for Cataclysm, I didn't feel too threatened by Deathwing. He just showed up out of nowhere and never built much of a storyline even though he made frequent appearances to even the average player. With WoD, for the first time we're facing a collective as a final boss. This is so interesting to me because it divides the battlefield and allows for a good diversity of interconnected and complex narratives. Brilliant!
New features: I had stopped playing WoW seriously for a while, coming back to it for an odd month here and there, but I felt that it was dead. I had been looking at games like Wildstar, but they just didn't have the expansive and magical lore that WoW came with, nor the narrative mileage, nor the legacy, nothing. Now, with them adding dynamic optional events, player garrisons and revamping the models to look so much better, all of the things I found noteworthy in Wildstar will be featured on WoW. While they may not be done the same way, this still means that our old game has indeed learned new tricks.
Art Design: Is it just me or are those new zones just fascinating artistically? Out of all the expansions, I felt The Burning Crusade was the most magical and diverse, followed distantly by Cataclysm. Now we get the same template of that world but with newer (rather, older) zones that maintain that same level of surreal environmental art. The zones are just as diverse and lend to the diversity of the orc clans and the Draenei. I feel like leveling and just traveling around this expansion will be as enchanting as it was to fly around Outland.
And that's all I have to say for now. Some of you may disagree with me, and that's fine, but if you agree I urge you to voice your opinion! Though much of the game has changed for older players like myself, one thing that changed that has always been in our hands is the community, in-game and out. And I feel that if we can replicate the enthusiasm for WoW that we had when TBC launched or when Wrath launched, we can bring the game back to life with a budding social and communal atmosphere. The realm merger is going to help this become a reality, if only we make it a point to make friends, conquer this new expansion, which I honestly feel is the worthiest of returning to since Wrath, and enjoy ourselves as we once did in a realm where our imaginations prospered. Here's to a good upcoming age for WoW.