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  1. #221
    Anytime you get too many dots specs have problems with most modern raid mechanics. IE if you have 5x dots and no SB:SS you are talking a minimum of 5x gcd's to get them all up to even start doing your damage. In the proverbial vacuum of balance the more dots you have the less each one does when you are balanced. Those mechanics really take a hard hit when you need to target swap, burst something, etc which is a reality of modern raiding. Remember h.spine?

    I don't mind passives where a nuke procs a dot (firemage nukes, HoG, etc) but that is a different thing all together. In that way I wouldn't mind losing corruption for demo and extending shadowflame about 6 seconds. That would reward people who were good with their HoG stacking/weaving and corruption just doesn't feel like it has a place anymore. Plus anytime a spell is shared between specs it can be a balance issue. Corruption does so little in terms of damage now its basically just a DF source. (about 12-15% per sims and only about 3% damage done) I'd rather reward good play on HoG and let aff have its classic dots. Demo to me is fun for its pets, form(s), and balance of how to generate AND spend DF. Corruption really doesn't figure into that besides being a vestige/DF engine.

  2. #222
    Quote Originally Posted by Werst View Post
    Anytime you get too many dots specs have problems with most modern raid mechanics. IE if you have 5x dots and no SB:SS you are talking a minimum of 5x gcd's to get them all up to even start doing your damage. In the proverbial vacuum of balance the more dots you have the less each one does when you are balanced. Those mechanics really take a hard hit when you need to target swap, burst something, etc which is a reality of modern raiding. Remember h.spine?
    Hrm ... maybe something where applying the dots has a high chance to proc a free nuke ? Or maybe just Agony since you have incentive to not let it fall off in order to game for the free nuke. And I guess for Afflic it'd have to be something like "your next Haunt is free" rather than proccing Nightfall since if they removed SS you probably wouldn't Haunt until after all your dots are up. I dunno, something.

  3. #223
    High Overlord kardacz's Avatar
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    Quote Originally Posted by Werst View Post
    Anytime you get too many dots specs have problems with most modern raid mechanics. IE if you have 5x dots and no SB:SS you are talking a minimum of 5x gcd's to get them all up to even start doing your damage.
    But that's the whole point of being a dot spec in the first place and that's how it worked throughout three expansions.
    What is wrong with a situation where a spec is worse for a certain fight? Afflicton was always known for lower damage on a single target fight, but it excelled on multi target encounters.

    Target switching was a problem when you had to cast Haunt and two Shadow Bolts to stack Shadow Embrace. That's gone since MoP so why exactly do we need an ability that let's you put all of your dots on four different targets by pressing a single button four times? When the only thing (snapshotting) making a class difficult and seperating good players from bad ones is a mechanic that wasn't intended to be there in there on such a scale in the first place, that's just terrible desing. How can anyone get behind that?

    They gave us Soul Swap as an ability to swap dots to another target on a cooldown and it served it's purpose well all through Cataclysm.
    I guess being a warlock that actually enjoys casting several dots on different targets makes me a minority. No wonder I wasn't enjoying this expansion and was actually happy that other specs were better for last tiers.

    Blizzard started listening to people complaining on the forums and basically homogenized everything taking away any kind of uniqueness each class had. This whole mentality that each class and spec needs to be balanced and perfectly viable for each fight is just retarded.

  4. #224
    Being viable for every fight is less of a problem as a pure so long as one of my specs is viable for every fight. If they want to have very different specs with different niches that's fine and fights where 1 or 2 of my specs are simply atrocious at that's fine. However, getting to fights like Heroic Spine where you are benched simply for the color of your class is just BS and makes a game not fun as not a single spec was decent for that fight. We don't have to top the meters every fight but asking to have at least 1 spec that is competitive for a roster spot for every fight is not too much to ask imo - I also do not think asking pures to learn all 3 dps specs assuming they want to do competitive dps in every fight is not too much to ask as well. However, for hybrid classes with only 1 dps spec I think it is much more important to make sure they are viable for every fight.

  5. #225
    I'm not 100% clear how the gear thing will work where it changes per spec but I highly doubt it will impact pures (where it clearly makes sense for hybrids). That said I'm fine with different specs having different strengths...as a pure though one of them should be good on every encounter. By good I mean competitive with the best other classes have to offer. I don't mind respec'ing for a progression fight though regemming gets expensive....reforging isn't so bad.

    My point re the "I love lots of dots" is that it ultimately makes the spec harder to use. Devs just aren't going to let a spec be more powerful single target simply because you press more buttons than the next guy. So you are adding complexity for the sake of it and if you look at cata numbers people went away from warlocks like never before. Nowdays if you want a challenge - play demo! Its argueably a higher skillcap than anything short of pet twisting days and certainly higher cap than aff/dest. I mean if Kris Z. thinks aff snapshotting is too high a cap I wonder how he feels about demo?! Thing is demo can have that high a cap due to multiple options for both building and spending DF. I think its a good example of how you can have a very challenging spec without crutching on snapshotting. (yes you stil snapshot doom but its not the end all like it was with UVLS its just damage now)

    I've got most every other class...none of them feel like my lock. The secondary resource system ensures that unique feel remains....closest might be a DK in that you manage runes, runic power, and a pet (if unholy) though since its melee v ranged it feels different. That said I'd compare unholy more to demo and frost to destro. Frost has less buttons but matters more when you press them while unholy is more planning ahead and using your CD's for big time pressure. Shadowpriest would be next closest as they have orbs, channeled filler, and dots but that is only similar to one spec of ours.

    I know lots of people love snapshotting...though I dare say most gained this love only when it took the spec from midpack to amazing, but how do you propose to balance affliction if snapshotting stays? The delta between doing the basic and snapshotting with meta/racials/15K + 30K int trinket procs then SS'ing all around is easily doubling the damage. If you are a dev trying to tune aff's numbers where do you aim? You make snapshotting mandatory to keep up with the 1112 crowd? That kills aff pvp and anyone who doesn't run mod or isn't an experienced player. You balance around the lower/basic end? That makes the spec seriously OP in the hands of a pro. I know people like being OP but in the long run it will not be allowed to last and blizz tends to fubar other things in their nerfbat "bull in a china shop" rampage.

  6. #226
    Quote Originally Posted by Hatelocker View Post
    Being viable for every fight is less of a problem as a pure so long as one of my specs is viable for every fight. If they want to have very different specs with different niches that's fine and fights where 1 or 2 of my specs are simply atrocious at that's fine. However, getting to fights like Heroic Spine where you are benched simply for the color of your class is just BS and makes a game not fun as not a single spec was decent for that fight. We don't have to top the meters every fight but asking to have at least 1 spec that is competitive for a roster spot for every fight is not too much to ask imo - I also do not think asking pures to learn all 3 dps specs assuming they want to do competitive dps in every fight is not too much to ask as well. However, for hybrid classes with only 1 dps spec I think it is much more important to make sure they are viable for every fight.
    They want you to be an Affliction/Destruction/Demonolgy Warlock, not just a Warlock. It's okay for a spec to be less good at something, but less okay for it to be so terrible that you need to respec. A lot of the changes of late, especially for the talent trees themselves were to emphasise that.

  7. #227
    Quote Originally Posted by Jessicka View Post
    They want you to be an Affliction/Destruction/Demonolgy Warlock, not just a Warlock.
    Sometimes. Conceptually, Blizzard doesn't really like the idea that you're just a Warlock and that specs are just tools for the player (as opposed to being core to the identity). Balance-wise obviously it's difficult. The other issue is that hybrids (looking at Cata Shadow), as they don't have the luxury of swapping specs, become good at everything because the alternative is that they really will get sat. So instead of having a hybrid tax, it becomes a pure tax, where if the encounter caters to multiple niches a pure spec will suffer on some and the hybrid will be able to do them all.
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  8. #228
    Quote Originally Posted by Rustjive View Post
    Sometimes. Conceptually, Blizzard doesn't really like the idea that you're just a Warlock and that specs are just tools for the player (as opposed to being core to the identity). Balance-wise obviously it's difficult. The other issue is that hybrids (looking at Cata Shadow), as they don't have the luxury of swapping specs, become good at everything because the alternative is that they really will get sat. So instead of having a hybrid tax, it becomes a pure tax, where if the encounter caters to multiple niches a pure spec will suffer on some and the hybrid will be able to do them all.
    I think that was more a thing in 10H, getting benched. 25s it rarely happens so logically there'd be little reason to in 20M. With the Flex model there's just no reason at all.

  9. #229
    Quote Originally Posted by Jessicka View Post
    I think that was more a thing in 10H, getting benched. 25s it rarely happens so logically there'd be little reason to in 20M. With the Flex model there's just no reason at all.
    Well, there's also a lot of, um, confusion with the differences in meaning between the words viable and optimal. The former is thrown out there when the latter is what's meant.

    It's also the case that very few guilds do content so undergeared as to require 1 spec of warlock over another, at least in this expansion that is mostly true. "Benchings" in my experience are usually due to a combination of factors: player skill, guild culture (does guild expect everyone to respec, even if that's less "fun" for the individual?), total group comp, and raid leader/GM misunderstandings about what the experiences of world first guilds imply for them. All of this is often rolled up into the WoW-forum rant "I was benched because I play spec X". It's (almost) never that simple.

    Note I said almost, no need to point out the (very few e.g. spine) obvious exceptions.

  10. #230
    Quote Originally Posted by Werst View Post
    I know lots of people love snapshotting...though I dare say most gained this love only when it took the spec from midpack to amazing, but how do you propose to balance affliction if snapshotting stays? The delta between doing the basic and snapshotting with meta/racials/15K + 30K int trinket procs then SS'ing all around is easily doubling the damage. If you are a dev trying to tune aff's numbers where do you aim? You make snapshotting mandatory to keep up with the 1112 crowd? That kills aff pvp and anyone who doesn't run mod or isn't an experienced player. You balance around the lower/basic end? That makes the spec seriously OP in the hands of a pro. I know people like being OP but in the long run it will not be allowed to last and blizz tends to fubar other things in their nerfbat "bull in a china shop" rampage.
    Good post. I think this quoted part is what Blizzard has come up against and has decided to take on and bring better balance to. They had to.

    I think most of us understand this, I think the main contention is the worry of what Blizzard will do after they remove snapshotting. Will they overhaul Affliction and make it play in a different style? Will they keep it mostly the same and simply redistribute damage to force a certain way of playing (i.e. more dependent on Haunt to boost damage for instance). Will they change anything about SB:SS? Will they push us further in certain niches with our specs, and if so, what will happen to our weak points in certain specs?

    Something else, though relevant: I think the debate about what Affliction was, and what Affliction currently is and how they compare and which one was "better" doesn't really matter. It's fun to discuss, but this thread should probably be more about what Affliction WILL BE. There's plenty to be said to look back and point to the past, but it needs to be with an eye on the future and it needs to be about progressions, and not simply a return to exactly how things were in the past without seeing the downsides of those past situations and more importantly the changes in raiding and playing WoW in general.

    MMO-C is one of the better places to look for Warlock discussion and to see and hear what the community thinks. It is pretty much our duty as a community to try and help Blizzard shape the future of our specs, not just Affliction. Threads like this are perfect opportunities to make our voice heard and discuss what can reasonably be done to make needed changes (or to help make needed changes tolerable or even a benefit). Most of all we need to keep in mind the things Blizzard (and Xelnath last Beta) have told us are important. We need to come up with more then just feelings and anecdotal evidence. We need to discuss things while coming up with as much facts and comparisons as we can make, and provide logs if we can. That's the way we will in the end get the best possible Warlock specs to play that we can. Simply throwing a tantrum and saying we want to keep snapshotting or we want you to give/return X mechanic isn't going to do it.
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  11. #231
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    DoT snapshotting removal in Affliction's current state would mean the death of it as an interesting spec.
    Affdots, contrary to popular belief, doesn't play the class for you, you still have to make intelligent calls about what to do, but how you do it distinguishes the 'pros' from the 'good', and managing DoT strength is the only real interesting part of the spec.

    Although the removal of DoT snapshotting means you only need to keep your DoTs up, and hit mg, no management/thought whatsoever.
    No DoT management in a DoT spec?
    Might as well smack my head on the keyboard all fight and drool on malefic grasp.

    However, if Affli isn't going to stay the same next xpac I assume it won't be that big of a deal, I trust the devs won't be that retarded to not compensate the spec for it's loss in gameplay, and would hope that they add something else.

    Demo is kind of in a similar boat, Doom snapshotting is pretty damn important and certainly not to be overlooked.
    Destro suffers as well, hasted/strong immolates on AoE can be a significant portion of damage and ember generation.

    Expecting partial rework of Affliction, as long as they don't turn it into a 2h Frost DK braindead spec it'll be fine.
    Demo would need compensation, perhaps not turning off snapshotting for Doom would work, otherwise it's a really uninteresting mechanic.

  12. #232
    The whole MoP rework did pretty horrible things to Warlocks as a whole in general for a temporary boost in players and they now got the aftermath of that. DoT Snapshotting was never a fun mechanic. True, rewarding, but not fun. Also it required addons written by the community to be even viable. Have any of the people liking it even tried it without something like AffDots? It's horribad :P

    Cata had a pretty good Soul Shard System in place that I miss.. Wrath had a somewhat interesting pet system. Both were removed in favor of another rework, instead of trying to fix the problems the class had (PvP survivability for example got fixed - and then they made us hard-cast again in an expansion entirely based on CCs) they just got rid of it all. Over and over. It's how Blizzard thinks they can fix stuff. After WoD, expect another entire overhaul.

    Affliction
    Affliction right now has most of it's depth derived from Snapshotting. Otherwise the Spec really comes down to "DoT is up and press drain until you drain the other drain." And that's what is left with the rework right now if they remove Snapshotting. Hell Shadowpriests do more than Affliction does right now - and they used to be what Affli is right now.
    Their best bet here is probably to take a basic skill from RIFT that consumes DoTs for a short burst and rework that entirely into a core mechanic. Affliction should probably juggle a lot more with curses, consuming them for temporary effects based on the DoTs active on the target (so you don't just smack all DoTs on it, instead you combine DoTs to get new ones for a short time with different effects). Soul Shards were a good overall mechanic, but until they realize that again, we'll have to wait a expansion, so it'd probably be best if you could Soul Burn these effects to some degree for now - until Shards are back for all Warlocks and Soul Burn becomes a general mechanic to use for everyone again. DoT-Juggle-Consumption would also make PvP quite cool. You combine them for each class differently while still cleaving. Loads of depth to be found in such a mechanic. Also away with the Drain and back with a new kind of Shadowbolt that works with that mechanic. Malefic Bolt. There we go.

    Demonology
    Honestly it's kinda funny how Demo is basically what Warlocks used to be all about - except we got Stance Dance from Tank Warriors along the way somehow and lost Soul Shards for Demonic Fury. Currently of all the Specs, Demo feels the most refined, it just needs a few adjustments in places. Less depending on a random crit chance proc for example. This is probably the one Spec where the new Ressources worked the best thus far. Switching between Meta and Caster Form works well and is fun. However it'd be really nice if the Felguard wasn't your go-to Pet. Instead more Imps. Cause we all love Imps. I don't think there's much to change here, really. The only thing I'd really want to have is the Demon Hunting Glyph to work. And I bet I am not alone in this. Making a 4th Spec would also be quite alright. But like others who like this Glyph I do not want to miss out on my current pass-time, which is queueing with a Tank that has DPS Gearand then Warlock Tank EVERYTHING I CAN while they DPS.

    Demo PvP might actually be the shizz next Expansion with how Chaotic Ressources looks right now. Chaos Damage probably will stay and while you lose the 30% Damage, you gain massive defensive bonuses and mobility. Most likely the go-to spec. It already performs quite well in PvP now.

    Destruction
    Oh god where to even start here. I mean if I wanted to play a god damn Arcane Mage, I'd play ... well, an Arcane Mage. Destro feels like the fiery brother of Wrath Arcane. The entire spec is basically consisting of pressing the same button over and over until either: Immolate nearly drops off or Conflag gets ready or you get to enough Embers to actually cast Chaos Bolts. And that's the entire PvE Experience. No Depth. No Brains. It's an abomination for someone who loved Destruction for years. Not to mention the Damage is quite back-loaded entirely into Chaos Bolt right now and if you got no embers, well, good luck with that Blood Lust 1s after the pull. Sure, Wrath & Cata Destro was mega-clunky, but at least you felt you did a bit more with it than what it does right now.

    Not to mention Embers were a giant step backwards for Destro after Cata's Soul Burn. PvP has never been more awful to play than this expansion. We went from the quick, slick Glasscannon that could toss out a lot of spells quickly and then finish it with SB:SS into Shadowburn that we had in Wrath and Cata over to this slow, sluggish Tank that by now hits like a wet noddle, has no relevant instant casts and has to pick a 90 Talent that is basically a glorified Glyph/Baseline movement skill others had for years or got recently (Scorch, Lightning Bolt anyone?) - while the old KJC was kinda OP because the game doesn't balance around it (read: everyone who didn't have it cried until it was removed) it was still the only thing making Destro somewhat bearable in Pandaria.

    Right now for WoD Destro probably needs the most reworks for PvP. Most of the PvE is actually okay, tough it really would not hurt to stop making the rotation so simpel I could train my cat to do it. Working a lot more with Embers as a mechanic would help for one. Maybe some kind of Ember-related DoT. In PvP we need far more Instant options, Chaos Bolt needs to stop hitting for nothing with that kind of cast time and cost (compare it with Pyros which are instant and don't cost you are precious ressource and usually hit much harder). In general it'd have been good if Embers were used like Soul Shards used to for Cata. Doubt it's gonna go into that direction though.

    Chaotic Ressources could be good, if we had more ways to burn Embers for damage/instants. It'd make Destro actually quite interesting to play, with decisions between using the more 'traditional' MoP style and new Ember-focused style. Kinda like Mist- and Fistweavers.

    Pets
    Pets right now are as they always kinda have been. VW for PvE Tanking. Imp for fights where you need some dispells. Fel Hunter for PvE Damage right now, but generally as the Anti-Caster-Pet in PvP. Succubus as the PvP defensive option vs Rogues. Felguard for Demo as the go-to-everything-pet.

    I doubt they will make each pet work for each spec, they all kinda fill a role.

    It'd be nice to see a return of Felhunter as the Affli pet, preferably working around the DoT mechanics I suggested above. Imp back for Destro to fulfill the old role of buff-bot and support-debuffer on the boss.

    Gotta wait and see if the Doomguard and Infernal permanently are gonna be any good.

  13. #233
    Quote Originally Posted by Nagassh View Post
    Rubbish.

    Dot snapshotting only becomes a problem when stat scaling and trinkets get dialed up to insane values, the item squish helps a lot, as would blizzard not being complete retards and adding a 100% crit for 4 seconds trinket.
    ^ This is the real issue. Stuipd trinkets that should have never gone live went live, and now they want to break something that's really not broken.
    Post-5.0 warlocks were actually really nice, warlocks felt like an entirely separate caster rather than reskined mages with perma pets. Demo, personally, felt like the best redone out of all of them, before 5.4 demo really felt like a master of demons, thanks to all of the imps running around. Destruction was also amazing, the amount of fire, and plainly put, destruction, that you could reap made going back and running lower level content super enjoyable. The aff changes did kinda put me off to the spec though. I had loved aff since vanilla, it was actually the spec that brought me to the class the most, after the old infernal and doomguard summoning mechanics (and the mischief that could be brought with those two spells). I think the biggest offenders towards that though was that when it came to aoe at any point in a fight, aff aoe was just stupid tedious and not that enjoyable. Single target was still ok, but I sorta miss the TBC days when SoC was super amazing.
    What are you willing to sacrifice?

  14. #234
    If they take away snap shotting for locks they must take it away completely because feral is completely broken because of snap shotting

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  15. #235
    The system on live favors dots. The new system would hurt dots. The math would be as follows:

    Suppose a dot has 100 damage/global and has a 10 sec. duration.
    You have a proc that gives you 50% more damage and has a 5 sec. duration.

    Current system:
    You cast your dot. The dot is buffed for it's full duration. Your damage/global is 150 damage/global. If you recast your dot, you get 75 damage for the first global and you get 150 damage for the second global, giving an average of 112.5 damage/global. If you have pandemic, the second cast gives full duration, so the average remains 150 damage/global. This circumstance represents the absolute upper limit that pandemic can give.

    New system:
    You cast your dot. The dot is buffed for 5 sec. of its duration. Your damage/global is 125 damage/global. Clipping dots can only make this number go down. Pandemic makes it easy to keep 100% uptime on all dots without clipping, but it also gives some discretion about when you cast your dots.

    Direct damage:
    You have a spell that does 100 damage/global. As long as you cast the spell during the buff, you get 150 damage/global.

    The reason this becomes a problem is that dots typically have a much higher damage per execute time than direct damage abilities. It makes for a wide separation between good warlocks and bad warlocks. Under the current system, the optimal way to play is to make sure you roll powerful dots, so you watch your buffs and try and recast dots when they are strong. With no dot snapshot, you would focus on using pandemic to recast dots when you have no procs and then use the procs to cast direct damage abilities. I don't claim to stand on either side of the argument, but I wanted to make the differences clear.

    I still am curious how they can implement the system without snapshots without causing major lag problems. I worry about a situation where the dots will only tick for increased amounts on your current target and not all targets which are carrying your dots. The overhead of checking on the warlock's buffs every time a dot ticks could become technically problematic. I hope that there will be a lot of transparency on this topic.

  16. #236
    The problem is that they think snapshotting requires a really high skill cap which is not true at all and therefore we're pretty much guaranteed to have a boring and "dumbed down" spec after these changes.

  17. #237
    Quote Originally Posted by Riven View Post
    DoT snapshotting removal in Affliction's current state would mean the death of it as an interesting spec.
    Affdots, contrary to popular belief, doesn't play the class for you, you still have to make intelligent calls about what to do, but how you do it distinguishes the 'pros' from the 'good', and managing DoT strength is the only real interesting part of the spec.

    Although the removal of DoT snapshotting means you only need to keep your DoTs up, and hit mg, no management/thought whatsoever.
    No DoT management in a DoT spec?
    Might as well smack my head on the keyboard all fight and drool on malefic grasp.

    However, if Affli isn't going to stay the same next xpac I assume it won't be that big of a deal, I trust the devs won't be that retarded to not compensate the spec for it's loss in gameplay, and would hope that they add something else.
    Except you won't. You'll be tunneling those timers, building a row of 10s+ on every one of them and putting Haunt up to cover that duration, and spamming MG across that. That'll be the game. Whether you become accustomed to that is obviously subjective, but right now I feel like the timers aren't really a thing, and Haunt is just an extra button to press.

    Demo is kind of in a similar boat, Doom snapshotting is pretty damn important and certainly not to be overlooked.
    Destro suffers as well, hasted/strong immolates on AoE can be a significant portion of damage and ember generation.
    It's important, but it's very very easy to manage, it doesn't add a huge amount to the gameplay since it's something that crops up 2-3 times a fight where it might be preferable to overwrite the one you have.

    Expecting partial rework of Affliction, as long as they don't turn it into a 2h Frost DK braindead spec it'll be fine.
    Demo would need compensation, perhaps not turning off snapshotting for Doom would work, otherwise it's a really uninteresting mechanic.
    Damage will be completely rebalanced for every spec around new talents, new levels, and stat squish; compensation isn't something you need to worry about.

    - - - Updated - - -

    Quote Originally Posted by kendro1200 View Post
    ^ This is the real issue. Stuipd trinkets that should have never gone live went live, and now they want to break something that's really not broken.
    Post-5.0 warlocks were actually really nice, warlocks felt like an entirely separate caster rather than reskined mages with perma pets. Demo, personally, felt like the best redone out of all of them, before 5.4 demo really felt like a master of demons, thanks to all of the imps running around. Destruction was also amazing, the amount of fire, and plainly put, destruction, that you could reap made going back and running lower level content super enjoyable. The aff changes did kinda put me off to the spec though. I had loved aff since vanilla, it was actually the spec that brought me to the class the most, after the old infernal and doomguard summoning mechanics (and the mischief that could be brought with those two spells). I think the biggest offenders towards that though was that when it came to aoe at any point in a fight, aff aoe was just stupid tedious and not that enjoyable. Single target was still ok, but I sorta miss the TBC days when SoC was super amazing.
    Seriously, again?

    No procs -> No need to snapshot.
    No procs -> Nothing to react to. Lowers the skillcap by removing the very thing you're saying adds to it.

    No snapshotting -> Improved mobility by adding more instants you're 'allowed' to cast.
    No snapshotting -> Faster reaction to procs necessary to gain the most from them, raising the skillcap.
    No snapshotting -> Reduced dependence on RNG where a lack of procs causes a massive drop in DPS.
    No snapshotting -> Allows actual mechanics of the spec to matter rather than solely watching DoT power. Being balanced around specific class mechanics rather than global quirks means good things for every aspect of the game from level 1 upward.
    Last edited by Jessicka; 2013-11-21 at 10:10 AM.

  18. #238
    Snapshooting is when you cast a DoT during a proc?

    I'd rather have DoTs recalculate each sec rather then me needing to recast just to hit a xsec proc window

  19. #239
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    Sounds like Zierhut and GC are butt hurt that Xelnath made the class fun to play after four years. Anything they can do to reduce it or make it marginal to their baby Mages again. Too damn bad that I play a Mage now. They screwed with me and every other Warlock for far too many years, and now as a result I chose the class that they can't and won't ever nerf.
    Last edited by The Penguin; 2013-11-21 at 11:29 AM.

  20. #240
    Quote Originally Posted by The Penguin View Post
    Sounds like Zierhut and GC are butt hurt that Xelnath made the class fun to play after four years. Anything they can do to reduce it or make it marginal to their baby Mages again. Too damn bad that I play a Mage now. They screwed with me and every other Warlock for far too many years, and now as a result I chose the class that they can't and won't ever nerf.
    GC is a middle aged man working for Blizzard to earn his living and his reputation. I seriously doubt be is on a childish agenda like some preteen...

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