Page 2 of 8 FirstFirst
1
2
3
4
... LastLast
  1. #21
    "Each difficulty has it's own lockout"

    OH BOY IT'S TOC ALL OVER AGAIN

  2. #22
    High Overlord TipTopPoet's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Cape Town, South Africa
    Posts
    143
    <3 the fact that we have separate lockouts per difficulty. For instance, my guild raids 3 nights a week. The first week we killed Garrosh we did it on our second night. Now we had one night where we couldn't do anything (as in start HC progression) because we already killed the bosses. I'm all for each difficulty having separate lockouts.

  3. #23
    The Insane Aquamonkey's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Universe
    Posts
    18,149
    It's confirmed! Ghostcrawler is a shitty tank, even the guy sitting next to him would rather pug a tank from matchmaking.

  4. #24
    Deleted
    Heroic is no longer Heroic, and forcing 20-player only "old Heroic" difficulty.
    Utter bullshit

  5. #25
    Annnd blizzard are going to copy that group maker website.

    Seems the dev's really want to return WoW to a game you play with your guild and friends more than with strangers.

  6. #26
    Well to be honest they probably should of thought of that before Wrath when they turned the game into World of Queuecraft.

  7. #27
    This is a reboot as big as Cataclysm.

  8. #28
    Deleted
    There will be few or no daily quests at level 100!

    I CHANGED MY MIND SUDDENLY AND WILL PLAY THIS EXPANSION !!! haha

  9. #29
    Woah flexible stats based on your spec.. so everyone rolls on cloth who can wear cloth and the stats change if you win based on spec. And if you switch spec the item changes. No more gear sets! Oh some items are still role focused like weapons.

    Where has all this come from?

  10. #30
    Hit and Expertise don't feel like a bonus, so they are now gone!
    Dodge and Parry, gone!
    Reforging, gone!
    Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.

    sad day, they are really dumbing down the game
    Be passionate about the craft, achievements, events and community.
    But do not worship the machine, pedestal nor system.
    You cannot afford to be blind, for yourself and others.

  11. #31
    Cautiously optimistic about the garrisons. I think I could enjoy the game they have in those slides.

    Unreasonably happy to say goodbye to Dodge and Parry. Goodbye my old friends you will not be misses.

  12. #32
    Quote Originally Posted by Demontjuh View Post
    Hit and Expertise don't feel like a bonus, so they are now gone!
    Dodge and Parry, gone!
    Reforging, gone!
    Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.

    sad day, they are really dumbing down the game
    Dumbing down? Or just getting rid of pointless stats?

  13. #33
    Slight bit of a shame that reforging is dropped entirely. I liked the reforging system in general, the only big (and I mean freaking huge) problem was how it interacted with hit/exp.

    Also hope they partly reverse the daily quest decision, as they got the balance right in 5.1 and were only a little heavy in 5.2, as far as numbers of 'relevant' dailies went. It really was only the plain 5.0 content (and somewhat Molten Front before it) that were too heavy on dailies.

  14. #34
    Quote Originally Posted by Tedstery View Post
    Dumbing down? Or just getting rid of pointless stats?
    dumbing down clearly.

    reforging theory crafting gone.
    mix matching hit/exp/dodge/parry gone
    more enchants but for less items with less types of stats? vanity enchants?

    more epic's going to be handed out like candy.
    Be passionate about the craft, achievements, events and community.
    But do not worship the machine, pedestal nor system.
    You cannot afford to be blind, for yourself and others.

  15. #35
    Holy shit those item changes. Lifesteal!

  16. #36
    Deleted
    Thank god they got rid of all the stats bullshit. It's terrible at the moment getting a new piece of gear then having to reforge 5 pieces just to equip it.

  17. #37
    Quote Originally Posted by Demontjuh View Post
    dumbing down clearly.

    reforging theory crafting gone.
    mix matching hit/exp/dodge/parry gone
    more enchants but for less items with less types of stats? vanity enchants?

    more epic's going to be handed out like candy.
    Yeah, adding an entirely new category of stats with their own bonuses definitely dumbs the whole thing down.

    There was no "min maxing" with hit and exp. Either you had the correct amounts, or you didn't, and that was all there was to it. Boring.

  18. #38
    Deleted
    Ooooh, the women asked the big question.

  19. #39
    Quote Originally Posted by Flimsy View Post
    Thank god they got rid of all the stats bullshit. It's terrible at the moment getting a new piece of gear then having to reforge 5 pieces just to equip it.
    Exactly. Upgrading gear is like "ugh now I have to go rejigger my whole setup so that my hit/exp isn't fucked."

  20. #40
    Quote Originally Posted by Demontjuh View Post
    dumbing down clearly.

    reforging theory crafting gone.
    mix matching hit/exp/dodge/parry gone
    more enchants but for less items with less types of stats? vanity enchants?

    more epic's going to be handed out like candy.
    Special snowflake here I see

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •