Page 1 of 7
1
2
3
... LastLast
  1. #1
    not good with computers
    chaud's Avatar
    Join Date
    Oct 2007
    Posts
    7,180

    Blizzcon 2013 Recap

    Blizzcon 2013 Recap
    We have included a few points from each of the Warlords of Draenor panels, but there is a lot more information in each post.

    New Character Models
    • The old Dwarf male has 1,160 polygons and was mirrored on both sides. The new model is 7,821 polygons and has higher texture resolutions. The face doesn't have to be symmetrical anymore.
    • They went 956 to 5,408 polygons on the Gnomes. 130 to 196 bones. Texture resolution was 2 to 5x higher depending on the area of the body.
    • Dwarf Female, Tauren Male, and Female Troll models are all being worked on right now.
    • All of the original races, Draenei, and Blood Elves will be getting new models for Warlords.
    • Worgen and Goblin won't be getting new models right away. The team will take a look at those models after all of the other ones are done.
    • Facial hair is animated using bones.
    • Capes are now animated using bones to flow more naturally.
    • Gnome female pigtails are now animated.



    Enchanted Fey Dragon Mount
    The Enchanted Fey Dragon will be a store mount. It will be sold alone or in a combo pack with another pet for the Make-A-Wish Foundation.



    Q&A Recap
    These are some of the more important points from the Q&As today.

    Warlords Release Date
    • Another MoP patch would delay WoD, so Patch 5.5 isn't going to happen. The entire team is working on WoD right now, so any more MoP content would slow down development.
    • Q: "Typically after you announce something it is another year, but we are at Patch 5.4 now. What content do you have planned for between now and then?" A: "Any content we do now will delay the expansion by the same amount of time it took us to make that content. We are completely focused on making the next expansion and will try to deliver that as soon as we can, hopefully on a shorter cycle than players are imagining, but you never know, we will have to see."
    • Q: "Typically that would be in the Winter of next year. Does that mean it is a goal to bring it in to Summer or Spring?" A: "Well certainly the goal is before that, but we'll see, it is very hard for us to predict."

    Dungeons and Raids
    • The new Flex loot model will work similar to how Master Loot does today, but the number of drops will scale based on the number of people eligible for loot in the group. The personal loot system won't be removed, you will just have to opt in to it.
    • The number of drops will scale well with the number of players, as each additional player gives you a higher chance to get another drop, up to where it is guaranteed. This ensures that are no odd breakpoints that will restrict raid sizes.
    • Mythic raid lockout is boss based, static id, nothing is changing from the current Heroic lockout system.
    • The game has a Raid Browser that no one uses, so in WoD it will be expanded to support killing world bosses, doing achievements, finishing Shadowmourne, or any other activity. This will support cross realm groups and encourage people to do PuGs rather than completely random matchmaking.

    Quests and Leveling
    • You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.
    • There will be a legendary questline again in WoD. The questline will be a little bit more custom to your class to help with the lack of class quests. Class quests are very resource intensive, so at most we might see one or two in WoD. (Maybe Shaman)
    • Leveling in WoD will be a fun and fast paced romp through the zones. The team is backing off the idea that leveling should be a long grind.

    New Character Models
    • The team hasn't decided how new character models will be released yet. It could have all of the completed race at launch, or they could be added every patch.
    • There will be no free re-customization for characters after new character models.

    Misc
    • There aren't any plans for another WoW Annual Pass. It was a good idea at the time because getting Diablo 3 free made it a good deal, but it isn't a good for the the D3 expansion.
    • Recruit a Friend will be back next week.
    • The tertiary stats may be limited to a certain slot, like speed only on boots. It will be rare enough that by the time you can farm them progression races will be over. They shouldn't have a big impact on progression races.
    • Racial balance will be tuned again in WoD, trying to narrow the gap. Goblin and Worgen have better balanced racials than many other races right now.

    Warcraft Movie
    • Duncan Jones has played the Warcraft games, World of Warcraft, and even Lost Vikings. He originally played Ultima Online.
    • Jones liked the script, but it was very Alliance centric. He thought it would be better to make it about both sides and the original Warcraft.
    • There is concept art for Draenor, Dalaran, Ironforge, Stormwind
    • The story is Orcs vs Humans. Lothar and Durotan.
    • The style of this war movie will be similar to Gladiator, gritty.
    • The first movie has to be done right, then they can think about doing more.
    • The majority of the movie takes place in the Eastern Kingdoms.
    • The lore of this time doesn't have many female characters, but the producers are pushing for including some female characters.
    • We will see a preview sometime next year, maybe at Blizzcon.
    • The Lord of the Rings movies inspired Jones to want to do this movie. He wants to match or beat them at making an awesome movie.
    • The movie will be PG13, but the PG13 rating is shifting. You can get away with a lot more now and still be PG13.



    Level 100 Talents
    Keep in mind these talents will likely change significantly before release and are not final.

    Originally Posted by MMO-Champion
    Death Knight (Forums)
    • Necrotic Plague
      • Passive
      • A powerful disease that deals 100 damage per stack every 3 sec for 30 sec. Each time it deals damage, it gains 1 stack, and jumps to another nearby enemy if possible. Cannot be spread by Pestilence.
      • Replaces Blood Plague.
    • Defile
      • 1 Unholy, 30 yd range
      • Instant, 30 sec cooldown
      • Defiles the ground targeted by the Death Knight, causing 100 Shadow damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.
      • Replaces Death and Decay.
    • Breath of Sindragosa
      • 15 Runic Power, plus 15 per sec
      • Instant, 1 min cooldown
      • Continuously deals 2000 Shadowfrost damage every 1 sec to enemies in a cone in front of you. This effect lasts until canceled or Runic Power is exhausted.
    Originally Posted by MMO-Champion
    Druid (Forums)
    • Touch of Elune
      • Balance (Sunfall)
        • Passive
        • Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown.
      • Feral (Lunar Inspiration)
        • Passive
        • Moonfire is now usable while in Cat Form, generates 1 combo point, and costs 30 energy.
      • Guardian (Guardian of Elune)
        • Instant, 1.5 sec cooldown
        • Requires Bear Form
        • Instantly converts up to 60 Rage into up to 5000 absorption for 15 sec.
        • Replaces Frenzied Regeneration.
      • Restoration (Moment of Clarity)
        • Passive
        • Omen of Clarity now lasts 5 sec, instead of 1 cast.
    • Will of Malfurion
      • Balance (Zenith)
        • Channeled
        • Targets all enemies within 60 yards and accelerates the caster's Moonfire and sunfire effects, causing them to deal damage at 400% of the normal rate for 4 sec.
      • Feral (Bloody Thrash)
        • Passive
        • Thrash now also spreads Rake to other damaged enemies.
      • Guardian (Malfurion's Tenacity)
        • Passive
        • Increases your Armor by 200% of your Agility.
      • Restoration (Germination)
        • Passive
        • Genesis now also extends Rejuvenation by 1 sec after hastening it.
    • Might of Malorne
      • Balance (Equinox)
        • Passive
        • Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power.
      • Feral (Savagery)
        • Passive
        • Savage Roar is now passive.
      • Guardian (Bristling Fur)
        • Passive
        • After using Enrage, the next attack against you will deal 50% less damage.
      • Restoration (Rampant Growth)
        • Passive
        • Swiftmend now consumes Regrowth or Rejuvenation, but has no cooldown.
    Originally Posted by MMO-Champion
    Hunter (Forums)
    • Bola Shot
      • 30 Focus, 40 yd range
      • Instant
      • Fires a bola at the target, which wraps around them. After 1 sec, it explodes, dealing 3000 Fire damage to them, and an additional 2000 Fire damage to all enemies within 5 yards.
      • Replaces Arcane Shot.
    • Snipe
      • 40 yd range
      • 2.77 sec cast
      • Requires Ranged Weapon
      • Carefully line up the perfect shot, dealing 150% weapon damage. Generates 60 Focus.
      • Cannot be cast while moving.
      • Replaces Steady Shot and Cobra Shot.
      • Beast Mastery & Survival
        • Also refreshes Serpent Sting.
      • Marksmanship
        • Also triggers Steady Focus.
    • With or Without You
      • Beast Mastery (Versatility)
        • Passive
        • Increases the effect of your pet's Combat experience to 70% increased damage. Your pet now gains the following abilities, regardless of spec:
          • Rabid
          • Spiked Collar
          • Thunderstomp
          • Blood of the Rhino
          • Great Stamina
          • Bullheaded
          • Cornered
          • Boar's Speed
      • Marksmanship & Survival (Lone Wolf)
        • Passive
        • Increases all damage dealt by 30% when you don't have a pet active.
    Originally Posted by MMO-Champion
    Mage (Forums)
    • Prolonged Exposure
      • Arcane (Arcane Overpower)
        • Passive
        • Casting Arcane Missiles extends Arcane Power by 2 sec.
      • Fire (Kindling)
        • Passive
        • Your Fireball, Pyroblast, and Inferno Blast critical strikes extend Combustion by 1 sec.
      • Frost (Thermal Void)
        • Passive
        • Casting Ice Lance extends your Icy Veins by 2 sec.
    • Focusing Crystal
      • 40 yd range
      • Instant, 1 min cooldown
      • Conjures a focusing crystal at the target location, which is attackable by only the Mage. The crystal will absorb the power of all damage deal to it. After 10 sec, it will release bursts of energy, dealing damage equal to 130% of the damage it took, split between all enemies within 8 yards, over 6 sec.
    • Falling Stars
      • Arcane (Arcane Orb)
        • Instant, 15 sec cooldown
        • Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing 1000 Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage.
      • Fire (Meteor)
        • 1000 Mana, 40 yd range
        • Instant, 45 sec cooldown
        • Calls down a meteor which lands at the target location after 3 sec, dealing 10000 Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional 2000 Fire damage over 10 sec to enemies in the area.
      • Frost (Comet Storm)
        • 1000 Mana, 40 yd range
        • Instant, 30 sec cooldown
        • Calls down a series of 7 icy comets on and around the target, each of which does 2000 damage, split between all enemies within 5 yards of its impact point.
    Originally Posted by MMO-Champion
    Monk (Forums)
    • Vital Conviction
      • Brewmaster (Soul Dance)
        • Passive
        • You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage.
      • Mistweaver (Detonate Chi)
        • 1000 Mana, 100 yd range
        • Instant
        • Causes your Healing Spheres to instantly trigger, healing the nearest ally within 6 yds.
      • Windwalker (Hurricane Strike)
        • 15 yd range
        • Instant, 45 sec cooldown
        • Unleash a rapid series of kicks, dashing between nearby targets, dealing 14000 damage over 3 sec. While kicking, you are immune to all damage and effects.
    • Chi Explosion
      • 1 Chi, 40 yd range
      • Instant
      • Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
      • Brewmaster
        • 1+ Chi: Deals 2500 Nature damage to an enemy.
        • 2+ Chi: You also gain Shuffle for 6 sec.
        • 3+ Chi: Also purifies all of your staggered damage.
        • 4+ Chi: The damage also hits all enemies within 8 yds of the target.
      • Mistweaver
        • 1+ Chi: Heals an ally for 2500.
        • 2+ Chi: This healing also heals all allies within 8 yds of the target.
        • 3+ Chi: Also summons 8 Healing Spheres in an 8 yd radius ring around the target.
        • 4+ Chi: Healed allies are also healed for an additional 800 over 6 sec.
      • Windwalker
        • 1+ Chi: Deals 2500 Nature damage to an enemy
        • 2+ Chi: Damaged enemies also take an additional 1500 Nature damage over 6 sec.
        • 3+ Chi: Also generates a charge of Tigereye Brew.
        • 4+ Chi: The damage also hits all enemies within 8 yds of the target.
    • Serene Mists
      • Brewmaster & Windwalker (Chi Serenity)
        • Instant, 1.5 min cooldown
        • You enter a state of mental and physical serenity for 10 sec. While in this state all Chi consumptions are instantly refilled.
      • Mistweaver (Soothing Tendrils)
        • Passive
        • Your Soothing Mist now also chains to up to 2 additional allies within 15 yds of the last ally, and has a 50% higher chance to generate Chi.
    Originally Posted by MMO-Champion
    Paladin (Forums)
    • The Light Within
      • Holy (Bastions of Light)
        • Passive
        • Beacon of Light can now be placed on up to two targets.
      • Protection and Retribution (Empowered Seals)
        • Passive
        • Your Seals also cause your Judgment to empower you with an additional beneficial effect:
        • Judgment of Justice
          • Increases your movement speed by 10% for 20 sec.
        • Judgment of Insight
          • Heals you for 3% of your maximum health every 2.00 sec for 20 sec.
        • Judgment of Righteousness
          • Increases your attack speed by 10% for 20 sec.
        • Judgment of Truth
          • Increases your attack power by 10% for 20 sec.
    • Seal of Faith
      • 623 Mana
      • Instant
      • Fills you with Holy Light, causing you to gain Faith equal to all damage dealt. Faith acts as spell power toward the next healing spell you cast.
      • Holy
        • While Seal of Faith is active, all damage dealt is increased by 30%.
      • Protection & Retribution
        • While Seal of Faith is active, all damage dealt is reduced by 30%.
    • Divine Conviction
      • Holy (Saved by the Light)
        • Passive
        • When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.
        • You cannot shield the same person this way twice within 60 sec.
      • Protection (Holy Shield)
        • Passive
        • Increases your block chance by 10% and when you block, you deal 2000 Holy damage to your attacker.
      • Retribution (Final Verdict)
        • 3 Holy Power, Melee Range
        • Instant
        • Requires Melee Weapon
        • Empowers your weapon with holy energy, and performs a devastating strike, dealing 250% weapon damage as Holy.
        • Replaces Templar's Verdict.
    Originally Posted by MMO-Champion
    Priest (Forums)
    • Divine Clarity
      • Discipline (Clarity of Will)
        • 1000 Mana, 40 yd range
        • 2.50 sec cast
        • Shields the target with a protective ward, absorbing 2500 damage within 30 sec.
        • Replaces Greater Heal.
      • Holy (Clarity of Purpose)
        • 1000 Mana, 40 yd range
        • 2.50 sec cast
        • Heals allies within 10 yards of the target for 5000, split such that more injured targets will receive a larger portion of the healing.
        • Replaces Greater Heal.
      • Shadow (Clarity of Power)
        • Passive
        • Your direct Shadow damage spells deal 40% additional damage to targets not affected by your periodic Shadow damage spells. Casting Mind Spike also reduces the cooldown of Mind Blast by 1 sec.
        • Shadowy Recall now also affects your direct Shadow damage spells.
    • Power of the Void
      • Discipline & Holy (Shifting Perspectives)
        • Passive
        • Your Void Shift spell has no cooldown, but can only be cast on allies with less health than you, and no longer heals.
      • Shadow (Void Entropy)
        • All Shadow Orbs, 40 yd range
        • 1.5 sec cast
        • Consumes up to 3 Shadow Orbs to deal up to 750 Shadow damage every 3.00 sec for 60 sec.
    • Spiritual Guidance
      • Discipline & Holy (Saving Grace)
        • 3000 Mana, 40 yd range
        • Instant
        • Instantly heals a friendly target for 50% of their maximum health. Reduces your healing done by 10% for 10 sec, stacking up to 10 times.
      • Shadow (Auspicious Spirits)
        • Passive
        • Your Shadowy Apparitions also grant you 1 Shadow Orb when they deal damage.
    Originally Posted by MMO-Champion
    Rogue (Forums)
    • Master the Basics
      • Passive
      • When you critically strike with an autoattack, you gain an additional combo point on your target.
    • Shadow Reflection
      • 20 yd range
      • Instant, 2 min cooldown
      • Summon a shadow of yourself on the target that will watch you and memorize your ability usage for the next 8 sec. After this time, it will mimic the memorized abilities on tis target over the next 8 sec.
    • Death from Above
      • 50 Energy
      • Instant, 20 sec cooldown
      • Requires One-Handed Melee Weapon
      • Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack.
      • You whirl around, dealing Shadow damage to all enemies within 8 yards, then leap into the air and slice into your target on the way back down, dealing additional Shadow damage.
      • 1 point: 400 area damage, 1000 target damage
      • 2 points: 800 area damage, 2000 target damage
      • 3 points: 1200 area damage, 3000 target damage
      • 4 points: 1600 area damage, 4000 target damage
      • 5 points: 2000 area damage, 5000 target damage
    Originally Posted by MMO-Champion
    Shaman (Forums)
    • Rainstorm
      • Elemental & Enhancement (Storm Armor)
        • Passive
        • While your Lightning Shield is active, lightning will strike a random enemy within 40 yards that you are in combat with every 3.00 sec for 2000 Nature damage.
      • Restoration (Condensation Totem)
        • 100 Mana
        • Instant
        • Summons a Water Totem with 5 health at the feet of the caster for 1 min that collects 25% of all overhealing, and grants it to the Shaman as spell power toward their next Healing Wave, Healing Surge, Greater Healing Wave, Chain Heal, or Riptide.
    • Storm Elemental Totem
      • 1022 Mana
      • Instant, 5 min cooldown
      • Summons an Air Totem with 6000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of winds on the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15% yards for 100% of the damage dealt, split evenly. Lasts until cancelled.
    • Reach of the Elements
      • Elemental & Enhancement (Spew Lava)
        • 40 yd range
        • Instant, 45 sec cooldown
        • Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at a random enemy within 40 yards every 1.00 sec for 15 sec. Each glob of lava deals 2000 Fire damage to all enemies within 8 yards.
      • Restoration (High Tide)
        • Passive
        • Your Chain Heal also bounces to all targets affected by your Riptide.
    Originally Posted by MMO-Champion
    Warlock (Forums)
    • Chaotic Resources
      • Affliction (Soulburn: Haunt)
        • Passive
        • Grants the Soulburn empowerment to your Haunt spell.
        • Your Haunt spell also grants you 15% increased periodic damage for 30 sec.
      • Demonology (Furious Chaos)
        • Passive
        • Touch of Chaos no longer costs Demonic Fury, and instead generates 40 Demonic Fury, but Metamorphosis provides 30% less increased damage.
      • Destruction (Charred Remains)
        • Passive
        • Incinerate and Conflagrate deal 75% less damage by generate 400% more Burning Embers.
    • Cataclysm
      • 40 yd range
      • 2.6 sec cast, 1 min cooldown
      • Conjures a cataclysm at the target location, dealing 10000 Shadowflame damage to all enemies within 8 yards.
      • Affliction & Demonology
        • Also applies Corruption.
      • Destruction
        • Also applies Immolate.
    • Demonic Servitude
      • Passive
      • You are now able to maintain your control over even greater demons indefinitely, allowing you to summon Doomguards and Infernals as permanent pets.
    Originally Posted by MMO-Champion
    Warrior (Forums)
    • Blade Barrier
      • Passive
      • When you Whirlwind or Thunder Clap, whirling blades continue to spin around you for 30 sec. These blades do 1000 damage every 1.00 second to all enemies within 8 yards.
    • Ravager
      • 40 yd range
      • 0.879 sec cast, 1 min cooldown
      • Throw a whirling axe at the target location that inflicts 3000 damage to enemies within 8 yards every 1 sec. Lasts 15 sec.
    • Extreme Measures
      • Arms & Fury (Masochism)
        • Instant
        • Deal damage to yourself equal to 20% of your maximum health, and gain 30 Rage.
      • Protection (Gladiator Stance)
        • Instant, 1.5 sec cooldown
        • A dauntless combat stance.
        • Increases all damage dealt by 20%. Also causes Shield Slam to consume Shield Barrier as additional damage, and have an increased chance to critically strike equal to your critical block chance.


    Recaps and Links

    Blizzcon 2013 - Day 2 Panels
    • World of Warcraft Q&A
    • Warcraft Movie Presentation
    • World of Warcraft Raids, Gameplay, Questing, and More
      • The Blackrock Foundry will be the second raid available at release. It is the center of the Iron Horde and has 10 bosses in three wings, with a non linear layout
      • Flex becomes Normal, Normal becomes Heroic, and Heroic becomes 20 player fixed size Mythic. All levels of difficulty except for Mythic will be cross realm on release.
      • Each raid difficulty has its own lockout. They will be loot based lockouts, allowing you to kill the same boss multiple times per week and only get loot once a week.
      • There will be more optional content and less quest hubs that have to be unlocked by another chain first, along with more dynamic events and treasures found in the world.
      • There will be few or no daily quests at level 100! It will be a mix of the story in 5.1 and Timeless Isle in 5.4.
      • Hit, Expertise, Dodge, Parry, Reforging, all gone!
      • The primary stats on armor will now change based on your spec. Plate drops and it will have whatever stats your class needs, no more Intellect plate! No more PvP Priest Healing set and PvP Priest DPS set, just a Priest set.
      • Tertiary stats are bonus stats that can appear on gear that don't count towards the item level budget. Lifesteal, avoidance, sturdiness, movement speed, cleave, and more.
    • Warlords of Draenor Developer Q&A
    • The Evolving Sound of Warcraft
      • Jason Hayes is back at Blizzard.
      • New character models will come with new character attack sounds, new footstep sounds, and new working sounds.
      • Hunters will be getting updated weapon sounds in WoD.

    Blizzcon 2013 - Day 1 Panels
    • Opening Ceremony
      • Warlords of Draenor will bring us Garrisons, new character models, Level 100, World PvP zone, and a free level 90 character.
    • World of Warcraft: What's Next
      • Garrosh escapes and goes to Draenor to build the Iron Horde, which will try to invade Azeroth.
      • Draenor is somewhat similar to Outland, but all built from scratch. The Ogre empire there is in decline.
      • Garrisons are your personal base, buildings have multiple tiers, specializations, offline progression, and more!
      • Seven dungeons, Two Raids with 16 bosses, World Bosses, Normal, Heroic, Mythic raid difficulties.
      • World PvP zone uses cross realm zone tech to create a faction balanced zone that always has PvP going on.
      • Trial of the Gladiator (Arenas) will take place at more defined times during the week and give you the gear so that everyone is on equal footing as far as gear goes.
    • Warlords of Draenor FAQ
    • World of Warcraft: The Adventure Continues
      • Garrosh is creating the Iron Horde, but he only sets things in motion, he isn't the main bad guy.
      • This isn't a time travel expansion, time travel is just a tool to explain the ongoing story. It isn't being used to massively change the current timeline. The past is fine!
    • Art of World of Warcraft

    Blizzcon 2013 - WoW Panels (Official Blue Posts)

    Warlords of Draenor Videos

    Heroes of the Storm

    Diablo 3

    Hearthstone

    Websites
    Last edited by chaud; 2013-11-11 at 02:22 AM.

  2. #2
    Dreadlord Tarx's Avatar
    Join Date
    Apr 2012
    Location
    Greece
    Posts
    787
    I can't wait to play this expansion!!!!

  3. #3
    same, I like new models, can't wait to see all of them

  4. #4
    Mechagnome Adonael's Avatar
    Join Date
    Aug 2010
    Location
    Nuclear power plant
    Posts
    555
    ... now what :\ can't wait for that long. ( waaaaaaaaaaa!)

    might just start crossing the days off my calender... until the next con

  5. #5
    The Patient lanceb's Avatar
    Join Date
    Feb 2010
    Location
    cell
    Posts
    301
    Quote Originally Posted by PsychoDruid View Post
    same, I like new models, can't wait to see all of them
    i just hope they gona update the belfs to.. neither belfs of the draenei is even listed on their main WoD site for the model changes..

    my dk feels discriminated..

    Got 1m hp fully buffed

  6. #6
    High Overlord Toolt's Avatar
    Join Date
    Dec 2010
    Location
    Sweden
    Posts
    180
    thank you for delivering as always <3 cant wait for those new female trolls!

  7. #7
    The Lightbringer MonsieuRoberts's Avatar
    Join Date
    May 2010
    Location
    CANADALANDLOL
    Posts
    3,687
    Hooray for WoD! Now to literally play the waiting game...

    - - - Updated - - -

    Quote Originally Posted by Toolt View Post
    thank you for delivering as always <3 cant wait for those new female trolls!
    They've stated that Blood Elves and Draenei are not getting updated.

    I do wonder if there will be a huge outcry after the new models are done, seeing as female Belves and Draenei are super common and won't stack up to any of the other models in the game.

  8. #8
    Quests and Leveling
    You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.
    That part scares me a bit, but we'll see I guess.

    - - - Updated - - -

    Quote Originally Posted by MonsieuRoberts View Post
    They've stated that Blood Elves and Draenei are not getting updated.

    I do wonder if there will be a huge outcry after the new models are done, seeing as female Belves and Draenei are super common and won't stack up to any of the other models in the game.
    They actually said the exact opposite of that.

  9. #9
    High Overlord
    Join Date
    Jul 2013
    Location
    Tampa
    Posts
    191
    That whole option buying a 90 from their store. I just find that appalling. I hope it doesn't go through. *Sigh* Who even thought of having this boost to 90 to begin with???

  10. #10
    Quote Originally Posted by Aven Ballantyne View Post
    That part scares me a bit, but we'll see I guess.

    - - - Updated - - -



    They actually said the exact opposite of that.
    Why is that? There is nothing to gain from leveling "by hand" rather than buying the 90.
    “It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so fucking what.”
    Stephen Fry

  11. #11
    Quote Originally Posted by Enan1981 View Post
    That whole option buying a 90 from their store. I just find that appalling. I hope it doesn't go through. *Sigh* Who even thought of having this boost to 90 to begin with???
    90 levels is quite a lot of levelling to do if you want to roll a new character for the expansion. Especially if you've already got multiple 90s already and therefore have seen all the content multiple times. *shrugs*
    Shadowsil and her variety of alts.

  12. #12
    Mechagnome Adonael's Avatar
    Join Date
    Aug 2010
    Location
    Nuclear power plant
    Posts
    555
    Quote Originally Posted by Enan1981 View Post
    That whole option buying a 90 from their store. I just find that appalling. I hope it doesn't go through. *Sigh* Who even thought of having this boost to 90 to begin with???
    Aslong as it's going ot be one character then it's ok i guess... who would want to do the old content anyways :P ( might even see some old players coming back )

  13. #13
    What I'm really pumped about is the new player models, and their new animations to go with them. Did you guys see the Orc casting animation? Omfg... That, and account-wide boa items (finaallllyyyy!). It's going to be awesome to sign in and see my character feel really animated in an amazing way. Casting abilities will have a fresh feel, even if i get used to it a week later.

  14. #14
    I personally would have thought it awesome if they would have been honest about the release and just said "We will be releasing around the same date that one of the next highly anticipated MMO's (ESO, Wildstar...) releases because in business you want to squash the competition". Everyone knows that that is the plan, it would have been spectacular if they had the testicular fortitude to challenge the other companies to bring it and may the best game win.

    - - - Updated - - -

    Quote Originally Posted by Enan1981 View Post
    That whole option buying a 90 from their store. I just find that appalling. I hope it doesn't go through. *Sigh* Who even thought of having this boost to 90 to begin with???
    That is one of the best things i've heard, along with the stat squish. I haven't played since early cataclysm and knowing that i would be able to just skip the whole panda parade goes on the plus side of reasons to maybe return in my book.

  15. #15
    Bloodsail Admiral Shudder's Avatar
    Join Date
    Jun 2013
    Location
    Canada
    Posts
    1,046
    "There will be no free re-customization for characters after new character models."

    HAHAHAHAHAHA that's so cute! Sorry, but if you're changing the way my character looks, you're giving me a free re-customization. End of story.

  16. #16
    Super excited for this expac. I'm guessing without any big snags it will be out in march.

  17. #17
    Mechagnome Adonael's Avatar
    Join Date
    Aug 2010
    Location
    Nuclear power plant
    Posts
    555
    Quote Originally Posted by ColbaneX View Post
    Super excited for this expac. I'm guessing without any big snags it will be out in march.
    beta opens up in like 2-4 months ... but sure if you say so
    I would take the entire game in March. :P

  18. #18
    Bloodsail Admiral
    Join Date
    Feb 2011
    Location
    If you knew you would run the other way.
    Posts
    1,238
    Quote Originally Posted by MonsieuRoberts View Post


    They've stated that Blood Elves and Draenei are not getting updated.

    I do wonder if there will be a huge outcry after the new models are done, seeing as female Belves and Draenei are super common and won't stack up to any of the other models in the game.
    Wrong!! If you actually read the new models section at the top of page you will see that Belfs and Draenei will be getting new models..

    New Character Models

    The old Dwarf male has 1,160 polygons and was mirrored on both sides. The new model is 7,821 polygons and has higher texture resolutions. The face doesn't have to be symmetrical anymore.
    They went 956 to 5,408 polygons on the Gnomes. 130 to 196 bones. Texture resolution was 2 to 5x higher depending on the area of the body.
    Dwarf Female, Tauren Male, and Female Troll models are all being worked on right now.
    All of the original races, Draenei, and Blood Elves will be getting new models for Warlords.
    Worgen and Goblin won't be getting new models right away. The team will take a look at those models after all of the other ones are done.
    Facial hair is animated using bones.
    Capes are now animated using bones to flow more naturally.
    Gnome female pigtails are now animated.
    Last edited by grexly75; 2013-11-10 at 06:36 AM.

  19. #19
    ...nothing to do the next 6 months... re-sub again in 6 months then...

  20. #20

    Cool

    Quote Originally Posted by Shudder View Post
    "There will be no free re-customization for characters after new character models."

    HAHAHAHAHAHA that's so cute! Sorry, but if you're changing the way my character looks, you're giving me a free re-customization. End of story.
    Sounds like someone's going to be quitting here soon because, you aren't going to get your demand. End of Story.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •