i already have most classes to 90 (except mage which i cant seem to get past 15) but i would still like to be able to buy one if say i was wanting to try out a new server or something
FU BLIZZ FUFUFUFU!!! *rage*
Cool! *pulls out wallet* Two please.
Leveling is pointless anyway, all the magic happens in high level / newest continent / Pandaria.
Belief can become reality!
I'm fine with it as long as there is a clause about needing X amount of max level characters before you can purchase a level 90 or whatever.
Why isn't there the option: "It doesn't bother me at all"
I'm against paid services in general (in the sense that I feel most of them should be free, given we're already paying a subscription) but I'd totally be willing to pay for this; it's the only way I'll ever have every class, cause I despise leveling.
For people who already have a level 90 char, not a problem. But for new players? Big problem.
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lol for us Mutliboxers its awesome, I box x5, and have 4 sets of 5, level 90's, free 90's x5 is awesome for me and for Garrisons to come :P
Boxing community is Very hyped about this and some other stuff coming, so I like it :P
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I love the idea. I just started playing on US again after playing on EU for the past 4 years. On EU was I playing a Pally but on US I have a Priest that is about to hit 90. I really want a Pally there also but it's going to take a while to level without any Heirlooms so if I could, I would spend some money to have a 90 Pally there (which I already know how to play)
Also I think if they do allow you to purchase 90s it should start until 2 or 3 months after WoD and should have a limit and/or a cooldown on how many you can buy.
Last edited by Yobtar; 2013-11-11 at 03:49 PM.
If they do go for it i am wondering what sort of bags and gear you will get. Will the come with professions? Hmm...
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Being max level was never the equivalent of know what the hell to do, so yes I think it's a good idea because I would willingly pay money to be max level because I hate leveling. Those that enjoy it still can do it.
Meh, it'll encourage new players to want to play. One of my roommates doesn't want to get into WoW because he'd be too far behind starting completely new now, but come expansion he can at least jump right in right away with the rest of us leveling.
If it does bring a lot more new players, it'll definitely create a big chunk of players that aren't experienced and thus will struggle at endgame. However I bet a lot of these players will hit 100, play for a little bit, and then quit the game anyway, and the ones who stay will probably be committed enough to being better at the game.
It's hardly "pay to win".
You're paying for 90 levels out of 100. Much cool. Many exp. Wow.
All jokes aside, get over it. It's levels. They're not buying gear, reps, achievements, or anything that actually matters. Hell, buying a Mount provides more than buying a level 90 would. At least the store mounts count towards the X amount of mounts achievements. What does buying a 90 provide? Saved time. That's it. Who cares.
As much as I would love to say that WoW is about the journey to max level, it isn't. The leveling experience is such a minor aspect of the game. I welcome this change with open arms.
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- Original WoW (comes with BC/LK) ~$20
- Cataclysm ~$30
- MoP ~$40
- WoD ~$40-50
- Character Transfer $25
So y'know, if you really want to spend THAT much on a 90, by all means, go for it.
PS: They're not free if you pay for them... o_O;
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Personally I'll probably just get 2 expansions to uprade my 2 active accounts and get 1 90 monk and 1 90 something else and call it a day.
Putting purchased level 90's on the store is a non issue. Nobody learns how to play a class while leveling anyway since it is completely faceroll.
I don't see the problem. Video games have been selling boosts for ages.