What do you guys think about such suggestion as
I know alot of people including myself are addicted to pvp, wouldn't it be reasonable to give equal experience if you lose or win? People that do BGs when not maxed lvl want to level aswell. Those who wish not to level can stop the XP... I mean to get same exp even if you lose games would be more equal to what instances do. They give the same amount of exp every time depending if you got any xp boosts etc. Let's say one dungeon gives 2 BARS with exp from a full run, why not get 2 BARS of exp from a BG loss? pvp consist of so many factors to win compared to pve.
pvp (bots, experience of people, afkers) of course bots can be kicked but I have played WSG with 8 bots on my team = hard to get rid of them... in a 5 man dungeon you can still have the same problem with bots (theyre better scripted to work cause pve is all about avoiding same things usually, vs players you cant predict as much as npc)
these are just my suggestions, feel free to express yourself