Originally Posted by
Puri
Well, obviously you don't understand what the problem is. Please continue reducing the numbers in equal, relative amounts:
Now a WOTLK mob has 10,000 health. If I continue your row the level 80 mob will have 100 health after the squish, that's about what a lvl 7 tirisfal bat has now. A BC mob now has ~1500 health, so after the squish he will have 15?
Does that mean all mobs below level ~55 will have 1 HP?
So it can't be a linear factor as you simplified in your post. It's a complex calculation, and so the item squish will have influence on our ability to solo old content - nobody knows yet if it will get easier or harder in general, or that it just depends on the bosses. And yes, of course you will still be able to run through MC and AoE everything that moves, no doubt. The question are cutting-edge fights, like LK 25 HC. People did about 10,000 dps in ICC when it was current content, so following your logic people at 80 would do 100dps after the squish. That would be absurdly low, don't you agree? So lower levels need to be squished less than higher levels. That means if WOTLK content gets squished by a factor of 10, and MOP content gets squished by a factor of 100, in this example you will be 10 times weaker after the squish than you were before when entering with a level 90 char a level 80 raid.
I don't say I oppose the item squish if done right, but it is not as easy as you point it out to be.