View Poll Results: How do you feel about the Lone Wolf talent?

Voters
584. You may not vote on this poll
  • I really hate it.

    22 3.77%
  • I would prefer a different approach.

    42 7.19%
  • Indifferent. (or "other". Discuss below)

    38 6.51%
  • It sounds cool, but I will stick with a pet, personally.

    83 14.21%
  • Amazing! Finally an archer/ranger spec!

    399 68.32%
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  1. #121
    My hunter is low level, so I'm not going to vote in the poll.

    However:

    If hunter is meant to be viable as an archer, that should be a SPEC CHOICE like it is for DKs, not a talent, and definitely not a level 100 talent. Without it being a spec choice, it will be considered like the warlock one:

    "We don't want to bribe you not to use the pet, so we had to tune it lower. Now it's a thing you use if we make a fight where pets are bugged absolutely to shit and are useless, but otherwise is a 10% dps loss on any normal fight. Enjoy your waste of a talent spot!"

  2. #122
    I actually said to my friend that if they enable hunter's to play without pets I will reroll back to my hunter. It's not so much that I hate pets per say, but more of the issues with pathing and them being nuicanse (sp?) on some fights where you a) have to stop dps of all kinds, b) zone in somewhere where pet doesn't spawn/gets stuck and c) switching targets often. It's just not fun, at least not for me, having to micromanage it.

    But on the other hand I'm glad they made it a talent because at least this way you can choose to have it or not have it (or so I say until we hear more about how other talents such as master's call is gonna affect it) and if the minor dps different between talents is not a huge issue it should be win/win for everyone who love/hate playing with pets.

    My 2c. ^^

    edit: Oh and when I do solo and such pets are lovely to control and try to min/max for doing something new and perfect your gameplay. Its just the end content where your performance affects all others and then you see your tiger getting one shot by some glitchy ability.
    Last edited by Zylanaa; 2013-11-12 at 12:59 AM.

  3. #123
    Mechagnome Huntermyth's Avatar
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    i won't be using that talent for sure. my hunter has a wide variety of pets and i am planning to use them till the end

  4. #124
    Well I like it as long as it provides the least dps gain of the 3 talents. If it is even equal to the other 2, there will be no excuse not to take it for progression and expose yourself to lost dps due to pet AI. Its great that it is there for ppl who like the flavor of it or don't want to deal with pet management, but I will be sad if it becomes the new standard for what a hunter is.
    Last edited by Osmin; 2013-11-12 at 04:25 AM.

  5. #125
    Gonna switch alot more often the talents. Sometimes I'll play with Pet (PvP, Solo, other stuff), sometimes without ((Max dps, when the pet annoys me).

    Overall good talent idea.
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  6. #126
    Quote Originally Posted by Ettan View Post
    Master's call? sac? Those abilities needs to be added into the talent.
    And lynx rush + blink strikes needs to do something else when you have a petless talent.
    Then I would be 100% okey with it.

    Now its horrible.
    Pretty much this. Its bad design to have talents useless/incompatible with another one. (bad synergy between talents is a separate argument but even talents must work for this argument to come up)
    Its likely that Lone wolf will become a 1 min CD and activating Lynx rush will cancel it.

    Anyway, those talents are not final and the devs will letus know about any changes when its time.

  7. #127
    Stood in the Fire Les Grossman's Avatar
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    Quote Originally Posted by ttak82 View Post
    Pretty much this. Its bad design to have talents useless/incompatible with another one. (bad synergy between talents is a separate argument but even talents must work for this argument to come up)
    Its likely that Lone wolf will become a 1 min CD and activating Lynx rush will cancel it.

    Anyway, those talents are not final and the devs will letus know about any changes when its time.
    I think they'll just add in secondary effects for those kinds of talents like they did with Warlocks IMO.

    Something like:
    Lynx Rush: [Passive] Chimera Shot and Explosive Shot ricochet between targets within 10 yards of the primary target over 4 seconds, or if only one target is available they deal +___% damage. Can only occur once every 1.5 min.

    Blink Strikes: Your auto shots deal +___% damage and your trap launcher and binding shot no longer have a travel time.

    Spirit Bond: You generate 3% total health every 2 sec and receive +___% extra healing taken.

    Intimidation: You fire a warning shot into the air, stunning your target for 3 sec. 1 minute cooldown.

  8. #128
    Warchief Redpanda's Avatar
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    The talent just seems counter productive just so you get a certain "feel like a ranger". Hunters as a whole are built to work with a pet. Reworking all the other pet centric talents just so other talent works is like 1 step forward 2 steps back, bad design imo. Beta needs to hurry up and come out so that things can be dissected more
    Chaos! Madness! Like a hug for your brain!¯\(°_o)/¯
    Quote Originally Posted by Alpheus View Post
    People doing below 200k dps? Ain't nobody got time for that.
    Quote Originally Posted by smartazjb0y View Post
    Why? Why should content be gated behind skill?
    14/14h and finally done

  9. #129
    Quote Originally Posted by Yindoo View Post
    Gonna switch alot more often the talents. Sometimes I'll play with Pet (PvP, Solo, other stuff), sometimes without ((Max dps, when the pet annoys me).

    Overall good talent idea.
    You won't be using it for "max dps", I promise you that. You'll always use the pet for max dps, outside of really strange scenarios where pets don't work right at all, or the boss provides some massive buff that doesn't help pets.

  10. #130
    Field Marshal fisayoolat's Avatar
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    This is a good idea and I believe for balancing purposes masters call , sac and the rest should not be added to it so that hunters can use this ability with skill, pvp wise. Hunters will have to pick the appropriate moment to maybe dismiss their pet and be petless and recall it back to begin kiting or go defensive, so as much as I want the other things to go with it , I think it should not for balancing purposes . As for Bm hunters and this talent, Its gg for them. Snipe is meh, you cant pvp with that shit , you will get raped by a warrior before you can snipe lol.

  11. #131
    Quote Originally Posted by Yuyn View Post
    Don't like it. Danger of it becoming mandatory, and I've been playing a hunter for almost seven years -- I rolled a class with a pet, I want a class with a pet.

    Assuming it's tuned to be a damage loss, then... Okay, indifferent if that's the case.
    ïts a talent. you dont have to take it.

    personally i love it!

  12. #132
    There are so many raid fights and so many aspects of the game you can't use a pet in. For those that like pets, the talent is SUPERPET if you're beastmastery, so unless for some reason you like the middle ground (just having regular pets), everyone wins.

    Everything else aside, this is a solution to future design overlooks, such as trinkets not proccing, boss mechanics not working, etc.

  13. #133
    Not sure if I responded to this (I know I voted =P), but I've been wanting an option to be a petless hunter (without gimping my DPS) literally since at latest the Burning Crusade.
    "It is a demonstration of incomprehensible hubris to quote one's self, especially in one's own forum signature."
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  14. #134
    Stood in the Fire Les Grossman's Avatar
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    Quote Originally Posted by Redrun View Post
    The talent just seems counter productive just so you get a certain "feel like a ranger". Hunters as a whole are built to work with a pet.
    Again with the "this is the status quo don't change it ever" statement.

  15. #135
    Warchief Redpanda's Avatar
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    Quote Originally Posted by Les Grossman View Post
    Again with the "this is the status quo don't change it ever" statement.
    there is no status quo dont ever change it. for the sake of 1(one) talent the entire class needs to be reworked so all the pet centric abilities we have to somehow work just seems to be more work than what its worth instead of working on other issues that plague hunters.

    no need to try and scorch my earth friend just my opinions on the talent <3
    Chaos! Madness! Like a hug for your brain!¯\(°_o)/¯
    Quote Originally Posted by Alpheus View Post
    People doing below 200k dps? Ain't nobody got time for that.
    Quote Originally Posted by smartazjb0y View Post
    Why? Why should content be gated behind skill?
    14/14h and finally done

  16. #136
    Stood in the Fire Les Grossman's Avatar
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    Quote Originally Posted by Redrun View Post
    there is no status quo dont ever change it. for the sake of 1(one) talent the entire class needs to be reworked so all the pet centric abilities we have to somehow work just seems to be more work than what its worth instead of working on other issues that plague hunters.

    no need to try and scorch my earth friend just my opinions on the talent <3
    Tropic Thunder reference, all is forgiven.

    Although I just don't agree that this talent will consume all of their efforts. I think they can still fix other issues in addition to working with this talent; not to the exclusion of one or the other.

  17. #137
    Quote Originally Posted by Les Grossman View Post
    I think they'll just add in secondary effects for those kinds of talents like they did with Warlocks IMO.

    Something like:
    Lynx Rush: [Passive] Chimera Shot and Explosive Shot ricochet between targets within 10 yards of the primary target over 4 seconds, or if only one target is available they deal +___% damage. Can only occur once every 1.5 min.

    Blink Strikes: Your auto shots deal +___% damage and your trap launcher and binding shot no longer have a travel time.

    Spirit Bond: You generate 3% total health every 2 sec and receive +___% extra healing taken.

    Intimidation: You fire a warning shot into the air, stunning your target for 3 sec. 1 minute cooldown.
    Or except for spirit bond, the talent will just summon a temporary pet like a Dire Beast without affecting your no-pet buff. It would probably be too OP if it swapped to the 70% pet buff during pet centric abilities. I imagine stampede will just be a 5 pet dire beast. Masters call will need work or probably removing/removing pet aspect. Spirit bond kind of needs a pet or they could just let it work all the time.

    - - - Updated - - -

    Quote Originally Posted by Redrun View Post
    The talent just seems counter productive just so you get a certain "feel like a ranger". Hunters as a whole are built to work with a pet. Reworking all the other pet centric talents just so other talent works is like 1 step forward 2 steps back, bad design imo. Beta needs to hurry up and come out so that things can be dissected more
    Most of that junk was added in MoP. Pets have never really been integral to the workings of MM or Surv except for soloing.

  18. #138
    Dreadlord Danmakus's Avatar
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    As i said earlier, i think this talent is going to be cool, and many will like it. but i wonder how certain abilities will be changed..

    Kill command
    Masters call
    Spirit bond
    Blink strike
    Lynx rush
    Frenzy + focus fire

    i may be forgetting something but meh.

  19. #139
    For me I will go with whatever seems higher in DPS as I'm confortable with all 3 specs. I do like that Blizz is starting to give us options and is also listening to the community. OFC there are alot of things that need to be considered and that will all come out before the Expac, there's still alot of tweeking to be done.

    I like the fact that every hunter will now have to think about specs/glyphs before each fight, which will separate the good from the bad.

    I'm excited as things seem to be getting done and it means the overall happiness of the hunter community is higher.

  20. #140
    Quote Originally Posted by Danmakus View Post
    As i said earlier, i think this talent is going to be cool, and many will like it. but i wonder how certain abilities will be changed..

    Kill command
    Masters call
    Spirit bond
    Blink strike
    Lynx rush
    Frenzy + focus fire

    i may be forgetting something but meh.
    i see you didnt read the spell discription^^
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