like 3 shot it
just 3 tank it and make it way easier.
Last edited by cyqu; 2013-11-12 at 04:34 AM.
14/14H SoO <Divinity>
I think nazgrim is a bit easier then shamans but doing it as 7th won't matter that much. The combination of falling ash+iron prison or toxic mist kinda hurts and both groups need proper movement. It's not that hard but harder then the first 6.
I'd put Sha=Shamans with 3 tanks with the rest being below and the difference not being great enough to matter (only norushen and galakras are a bit easier if you don't have much time). Some guilds seem to have much less problems on sha than others though.
Juggy really isn't very hard if you have the dps and 3 healers. With this gear it's no problem.You're in a world top 100 guild, stop pretending to know how it is for people stepping into heroics now. You're summary of every boss in the first 8 is "lol faceroll collect lewts gg" Its pure unhelpful bullshit.
Problem with this fight over the requirements of the other fights, is that it relies heavily on the 2nd healer (if you 2 heal) to be able to solo heal the top.
It's possible to do 2 heal 3 tank, with a rogue up top to soak up the odd debuff, but it still requires the healer to be able to sustain heals on themselves + others during falling ash + Toxic mists, which sub 25% is still a very difficult task for most. Your other option is 2 healing the top + a 3rd healer down below (disc is amazing for the lower part) and just hoping the pure throughput from the 2 healers up above can survive through the last 25%.
Granted, my guild's progression on this was during the first week, it still took us more attempts than any other boss, and came down to purely strategy based, and a little timing on making sure the Falling Ash wasn't happening the last ~5-10 seconds of the Toxic Mist debuff.
I'd rank it difficulty wise about on par with Malkorok (at this point). Immerseus > Norushen > Protectors > Galakras > Sha of Pride > Juggernaut > Nazgrim > Shamans~> Malkorok=Spoils
If you're weak in the healing department, Juggernaut, Dark Shamans and Malkorok become infinitely harder.
As for Dark Shamans - it's really probably easier than Juggernaut for DPS and the Haromm group, assuming you 3-tank, but you want a great healer with absorbs and your best tank on Kardris, and even then it's going to be a painful learning process for them.
Most annoying boss since M'uru.
Alliance Bladefist EU
I'm in a guild who did not have 3 tanks, so we had to 2 tank Dark Shamans HC. The thing is, the fight is unforgiving. You can lose players so fast if they are not paying attention + if you lack healers with shield (absorbs) abilties, it can be a pain depending on your team setup, the reason being the ability Iron Prison which is 100% max hp in dmg.
Imo. your best choice is just doing them in order, I will say that since Norushen HC was nerfed, the fight has become a lot easier.
Nobody should get hit by Ricochet if they watch out for the line which the Ricochet travel. Furthermore if a clothie has been assigned to a Ricochet spot and keeps getting anihilated, you might want to swap the player with somebody else in the safe zone.
From a DPS perspective, with the 3 tank split... DShaman is one of the easiest fights of the first 8, however that's only from a DPS point of view and I can't comment on how much harder it is for healers. We got it down relatively quickly, and have easily repeated it weekly since.
It's extremely easy. One shot it with minimal effort put forward.
think we killed it in 20 pulls, definately took a raid night, its about people surviving the falling ash with raid cds
Having killed 6 heroics and attempts on Dark shaman I will say without a doubt if you want a morale boosting kill do norushen first, by far the easiest of the heroic bosses. After that it would all depend on your comp, immers, fallen next then sha,galakras,jugger all about equal imo.
We are going to skip shamans this week and go for nazgrim for now.
Keeping everyone happy is impossible.
We got our first kills of Twin towers (I can't spell), Iron Jug, and Dark Shaman last lockout. We three tank, three healed Dark Shaman (one disc, with a healing raid lead, yes, ten man). We three healed Iron Jug with the "run the heck away for siege" strategy. (Yes, we do a lot better at making numbers than at staying out of bad).
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Dark Shamans is just so much harder than any of the other 7. Norushen is a exactly like normal, Immerseus is basically all about positioning and little else, Protectors will take some time but really just depends on executing the same mechanics over and over, with a small healing check. Galakras is pretty much the same as normal, higher heal check and requires one or two dps to kill an add every now and then. Juggernaut is really easy, we killed it 3rd, but only if you have good heals. Outrange him in P2 and have your dps heal through it with the healers. Sha is really really cool and requires everyone to know whats going on, all the mechanics come in a predictable order and its really about just moving and knowing when to soak and when to kill adds/fragment. Nazgrim is just add control. The more stuns and slows you have the better, the dps check is nonexistent, just cc the adds and you win. Shamans is a load of RNG bullshit. We are closing in on 70 pulls now with multiple sub-10% wipes 3-tanking it. We have tried solo healing top, two-healing top, two healing bottom, having a dps up top, having no dps up top, all with a variety of different raiders. Our closest pull was when we had a trial disc priest in, who then left after an issue with one of our dps. Having a priest makes the fight entirely different, to the point of being stupidly unbalanced. Our resto druid and resto shaman, who are typically miles ahead of any of the other healers we have trialed or run with, can not heal bottom due to lack of absorbs. When falling ash, toxic storm, and prisons happen within 5 seconds of each other (which, if it happens once, will continue to happen the entire pull, therefore making it an automatic wipe) there is nothing you can do to save the people with prisons without an absorb. Spriest disperse and iceblock from the mage have been our only two raiders to ever survive the combination out of at least 50 pulls getting to that point.