Of course in raids you could be the biggest jerk. Swapping places with melee who are closer to your destination. It could be great utility if you could swap places with an enemy target, used almost like a death grip. So like in the Galakras fight where they need that Shaman or Bonecrushers, you could swap places with them so the dps can bring them down quicker.
To make it feel less of being a jerk, the swapped target can also receive or give a speed buff. Swap with a friendly target will give them a 100% speed boost for 4 seconds. Swap with a enemy target will give you a speed boost for 100% for 4 seconds. Again, don't like it then feel free to give out your own suggestion. I'm just trying to avoid taking Warriors Charge and slapping the word Holy or Crusader in front of it and giving it to Paladins.
It doesn't hurt to think outside of the box.
Last edited by Dukenukemx; 2013-11-13 at 11:15 PM.
Said swap would not allow for swapping between ret and an enemy for obvious balancing reasons(swap+bubble combo would be an abuse)
Thinking outside the box wouldnt hurt the devs.
#1 Homogenization is a complaint they hear often from the community, and a charge for Paladins would only enforce it.
#2 Giving charge to Ret would make it very attractive for players to go Ret. It's a fun and great ability to have, but then Holy and Prot would be left out. Giving charge to Prot isn't a problem, but to Holy it would be OP in PvP. So they'd have to leave out charge for Holy, but then less players would play as Holy. Developers do want Paladins to spec Holy.
#3 They'd have to remove Freedom from the Paladin class, as Freedom+Charge would be OP. At least remove Freedom from Ret/Prot if they get charge.
i don't want to sound pessimist but, any good idea that would help to enhance ret s given to warriors
paladins ask for blink? warrior got leap
paladins ask for snare? they have it for 2 patch then need to glyph for it. warrior have 2, 1 of them is a basic ability
paladins ask for dps with shield? now warriors have gladiator stance
the list can go on...
what we have now? a talent that add another lame seal. other that make us seal swaping AGAIN . and make holy dmg out hit harder but at cost of little % less. (ret version, holy is another bored issue)
so, the fun part is given to warriors and the obsolete mechanics are given to paladins.
deal with it
I assume that is ment to be a class balance for being able to heal and dps with tools, while having some of the best armour.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
*Grabs popcorn while this thread goes on, waits until the WoD changes pop up and no gap closer is given to us and another thread opens up*
let me begin by saying "thank you" for a good and well-thought post.
now then, let us argue...
But charge is the easiest solution, and entirely sound about issue paladins have .
but it is worse making class/spec close tounplayable on any pro level in fear of said homogenization.
Is warrior OP when he's provided a HoF from his teammate?
I dont see an issue here tbh.
and to not sound like a complainer, here are a few ideas about our Tier15, hope you guys like em.
Pursuit/Chains of Justice
15/20 sec cd, 5-7 sec duration, instant, 35 yard range
Puts a debuff on enemy target called "Pursuit/Chains of Justice" which does not allow said target to get away further than 15 yards from casting paladin, if used further from 15 yards, instantly teleports paladin in a 15 yard range of enemy, also passively increases paladins runspeed by 25%(and by additional 5% for every HoPo paladin has stored, up to +15% more) and decreases affected enemy's runspeed by 25%
Speed of Light
15 seconds cd(for Ret)
Increases runspeed by 150% for 4 seconds(and probably awards 1 HoPo)
Long arm of no you dont get to charge
same cd, inreases runspeed by 75-100% for 2 seconds, provides immunity against slows/roots for duration, dampens already existing efects on paladin for duration .
Hope you guys find some rational seed in my ideas, enjoy.
As someone who raided Throne of Thunder on my ret paladin, I also agree that multi-target movement intensive fights were death on my DPS. I would utterly wreck and destroy on fights with much less movement like Jin'rokh or even Lei Shen, but fights like Horridon and Iron Qon were laughable and I got yelled at a few times by my raid leader.
I think we should get a grip, sure its a Dk ability but that kind of thinking has been going away the last few years(heroism and so on), I think some kind of Holy grip would Fit best with paladins, som kind of Death grip and Leap of Faith combo would be awsome, Maybe a lvl 30 talent that replaces our Fist of justice just for some tradeoff
I'd actually prefer something different altogether that gives some meaning to the word "retribution". A spell, on a shortish cd perhaps with a couple of charges, that when cast on the target inflicts damage (holy i guess) based on their distance from you, or gives you a stacking buff that can be unleashed when you get to them. This in conjunction with long arm would suit me fine, and wouldnt make me feel like i needed a charge. Just an idea.