Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.
Dunno I think there is plenty of content. What I am sure its that the good players get shited over the worse ones. Back in cata I pwned both pvp and pve, and each time I had even a minor complaint about someone slacking I would allways get the "stfu respones". In PvP the best players were allways shitted over with "rofl roll fotm for insta glad", yet every time I hear it its from a sub 2k player.I think the problem is rather:
There are enough content for players who are casuals but not particulary skilled in the game.
The fact is that wow is a very unfriendly game for a good player since the game is filled with the worst players that have a false sense of accomplishment due to LFR and random bgs. Just try to talk about strategy in LFR and prepare to get a truck of shit.
PvE is a minigame // Spreading rows of DoTs and no love on this forum // WoT : Playing German and Soviet tanks: Tiger I, Tiger II, KV-2...
I think you are missing a major point here. The original audience grew up, when I started playing I was 18-19, I think, now I am 27.
Back then I could just sit in WoW all days and nights long with little care in the world, because mommy and daddy were feeding me and I did not have to worry about anything much, except for getting attuned to raids. I also could just wipe for hours and days at C'thun and happily have 10 minute of running back to the boss chamber after each wipe for weeks.
Now I am 27, I no longer have the luxury of sitting and grinding daily heroics or some other nonsense just to be able to raid. I have life, I need to earn cash, study, give attention and time to my girlfriend and in the not very far away future raise my own children.
So yes, the times where I could sit and grind pixels just to get that key to whatever raid or work my ass off to get geared just to be able to see what the raid is are long gone. If this would still be relevant at this time, I would not play WoW.
Am I the player that should have never been attracted to WoW? I don't think so, I simply grew up and my priorities changed. And I am not alone.
I see a problem with how Blizzard is running the game.
Picture a gym. You have the long-term members that work out several times a week and eventually getting big and strong. Then you have the people who dont have time for the gym and maybe goes once a week.
Here comes the problem though. Now the people who only goes once a week demand big muscles because they pay the same monthly membership as the bodybuilders. And now the gym surrenders, handing out steroids to all the people that aren't interested in putting in time and effort.
If you dont have the time, you dont deserve the rewards.
Players 'growing up' will account for why some players get bored of Wow, or grow out of Wow. But it has nothing to do with what the OP is pointing out... hes saying that too many players have come to Wow and are changing the game into a game they want. Hes making the specific point that they obviously are not fans of the RPG MMO Genre so why are they even playing Wow in the first place?
- - - Updated - - -
I am kind of liking the idea of being able to get to level 90 without that massive pain of leveling again. I have been playing MMorpgs since 1998 and when i started playing my first i must admit i did pay to boost one of my characters on that, just to help me out and it did i also tended to enjoy the game a lot more as i was not spending most of my time doing the same grind over and over. But like many others here i have been playing wow since the beta and the thought of having to level yet another character from 1-90 again kinda makes me sick. Also alot has changed since i started as most have said we have all grown up since those days, work, kids all take huge chunks out of gaming time so to enjoy the game properly i would myself like to dive rite in there. Just my opinion anyhow but i do think it would make life easier and more enjoyable. if you know the class then whats the issue?
Hello everyone, my name is Lumicide. "Hello Lumicide." I've been playing WoW off and on since Vanilla, but I've been clean for about 9 months. ::audience claps::
Now that we've gotten that worthless, "proof that my opinions actually carry some merit, because seniority", introduction out of the way. Let's get onto how I think.
To those who say: "And it won't grow, anyone who expects it to grow outside of the usual new expansion spurt are deluded, slowing or stopping decline is the only thing blizzard can do now"
I don't think it's delusional to think that it's 'possible' to grow WoW. Not with the way they're headed, no chance in hell; but it's certainly possible to get this train rolling again.
It may require the use of "Crazy Ideas™"
- Crazy idea #1: Convenience, who needs it? This stuff is all about avoiding human contact, in a genre were the social thing is pretty much its core feature. (i.e. LFD, LFR, Flex, X-Server gameplay, arguably even flying)
- Crazy idea #2: Lean how to say "No." (i.e. "I want combat pet for my frost mage." "No."; "Hit/Exp/Block/Dodge/Parry aren't fun" "No"; "I didn't like what dropped, it was useless to us" "DE it (see: No)")
- Crazy idea #3: Aggressive merging of servers, and faction quotas. Get stuff equal, and keep it there. ("But I like my dustbowl/overpopulated mess/My carebear 95:1 "PvP" server", "No.")
- Crazy idea #4: Prune content. Vanilla, BC, WotLK, Cata, MoP, make so little sense the second a new expansion hits. This has to be kept up to date, interesting, 'and fun'. For both new 'and' old players.
- Crazy idea #5: "I don't have the time" "Sorry" (see: No)*
- Crazy idea #6: Convenience, we need it. Resil is just a stupid stat, look... I used to be pretty hardcore, but I was never hardcore enough to have sufficient PvP gear 'and' good PvE gear at the same time. This crap has to be balanced and usable for both arenas (no pun intended). Regents for spells? Damn am I glad that's gone.
- Crazy idea #7: (///warning///crazy overload///warning///) Server wipes once every few-ish years, and full redo of 1-Max leveling content.**
*Call me crazy, I'd rather not have the time for a great game, than have the time for a mediocre one.
**As much as SW:TOR offered damn near nothing new, lvl 1-16 Sith Inquisitor was really quite enjoyable. Shame the more character oriented questing was just front-loaded content. The world story was just dull (and so were the "good guys" in general, no color).
Last edited by Lumicide; 2013-11-18 at 03:53 PM.
and is this not the fate all things that live, grow old and die?
WoW is like 60 years old in video-game years, it's all down hill at this age, if it can make it 100 video-game years of age its birthdays will be announced on NBC morning news.