View Poll Results: Would you like to see that idea in WoW?

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  • I like that idea!

    7 6.48%
  • I dont think that idea could fit for WoW!

    92 85.19%
  • It has some potential, but it would need some adjustments or conditions first!

    9 8.33%
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  1. #21

  2. #22
    Blademaster Sprinklepock's Avatar
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    Sorry OP, RNG doesn't like me already as it is.

  3. #23
    Stood in the Fire Crisius's Avatar
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    Original thought, terrible idea. What you are suggesting means that a person with luck doing normal modes is gonna have better gear than a person with bad luck clearing heroic mode, be it due to itemisation or stat-budget, itemlevel aside. Not even to mention the fact that the mere thought of the odds you'll get that perfect, if only good, item will be enough for most min-maxing players to just give up on the spot.

  4. #24
    Nope.

    /10char

  5. #25
    Herald of the Titans Seriss's Avatar
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    It's hard enough to even get the items you need to drop. With this idea implemented, you cheer because it's the item you wanted, and then you're disappointed because the stat generator let you down big time.

    Loot is so limited in WoW, it's not like Diablo where every mob drowns you in yellows and every pack seems to drop a legendary at high enough paragon levels.

  6. #26
    I don't think it's that bad of an idea if the range of values was much smaller. 700-1200 is far too big.

    No more than like a 1-2% difference I think would be sort of cool in the idea that you could get a "perfect" one, but getting one on the low end wouldn't really be much different. Of course then you start getting into the "why bother" territory when the impact is so small. Don't think the development time would warrant it.

    Something I think might work out better maybe - if you could, after getting an item, spend something (a small amount of valor perhaps, gold would make it too easy to keep doing it) to take a "gamble" on the stats of your item (that you already have), or just one stat. Sort of like reforging, but could be good or bad. It would "randomize" that stat within a + or - 30% range of the original value of the stat.
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  7. #27
    Immortal Granyala's Avatar
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    Quote Originally Posted by Mousa View Post
    Well, the numbers are random as I said. I was asking in general how the whole concept was being seen by others!
    Idiotic.
    When I raid I need a predictable power gain on my items, so the encounters can be tuned properly.

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  8. #28
    Quote Originally Posted by Mousa View Post
    ....be from a range of values? Meaning, an item that now grants 1000 Agility could now grant a random number from lets say 700-1200! Diablo style, maybe? Numbers are random of course blablabla!
    Would you like it? Not? Why?

    Dont immediately purge the idea, as its 7am here and Im bored. Its just a conversation starter!

    (trying to figure out how to add a poll)
    Warforged items kind of already accomplish this.

  9. #29
    players get enough screwed by rng no need to make it rng^2....

  10. #30
    Already happens on some blues and greens, on pre-71 gear at least.

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