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  1. #201
    Quote Originally Posted by kamran View Post
    more skill than afking in LFR tho
    and also a lot more luck (which is tied to the legendary idea)
    You. You're a little cry baby.

  2. #202
    Herald of the Titans Tzalix's Avatar
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    Quote Originally Posted by kamran View Post
    Omg. CHALLENGE MODE BOOST = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU
    ARENA BOOST = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU

    now let's imagine a hard solo scenario (like warlock quest maybe)
    SOLO SCENARIO = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU
    What, giving people your password?

    Is anyone stupid enough to actually do that?
    I really like christmas. It's sentimental, I know... But I just really like it.

  3. #203
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    Quote Originally Posted by kamran View Post
    Yeah let's ask ourselves something. Legendary has to mean something. Would it be a good idea to require 9/9 gold ? Personnaly I think so.

    Afking in LFR requires no skill, whereas getting 9/9 gold means you kinda know how to play. The casual excuse doesnt matter : you dont need time, hell you dont even need gear.

    I always found the challenge mode rewards highly lackluster. I think gating the legendary quest to them would be a good idea. The bads wont have a legendary, at least
    The people who sell challenge runs for money just had their eyes lit up with $$$$$$ reading your post.

  4. #204
    Quote Originally Posted by Nobleshield View Post
    Seriously though, of course not. They handled the legendary cloak correctly. Why do you care if "bads" get the cloak? How does that lessen your enjoyment? Oh wait, it doesn't.
    This, and pretty much SoO encounters are balanced around an assumption that basically everyone in the raid has one. They are powerful things, and making it harder to obtain would actually do weird things in respect to game balance at the end, as well as cause people to quit rather than switch mains if there wasn't an easy way of catching up.

    In all honesty, I'd rather see Legendaries removed as they're too impacting on the game, and have the effort put into cosmetic rewards for class quests, like green fire. Those are much more personally rewarding, and long lived. I loved the DTR quest for example, kinda lame that I get so little out of it now; if only they made Tarecgosa's visage a learned spell from it :3

  5. #205
    Quote Originally Posted by Nobleshield View Post
    Sure BUT CMs need the time limit removed. The problem with CMs in general is that it doesn't encourage "hard" content it encourages cheesing and skipping as much as possible. Where's the challenge in that?

    Seriously though, of course not. They handled the legendary cloak correctly. Why do you care if "bads" get the cloak? How does that lessen your enjoyment? Oh wait, it doesn't.
    Skipping packs and avoiding patrols is challenging. Just not the kind of challenge you enjoy, which is fair enough.

    And yes, if everyone has a thing, it lessens the value of that thing. Rarity has a value all of its own.

  6. #206
    Quote Originally Posted by Tamerlane2 View Post
    Skipping packs and avoiding patrols is challenging. Just not the kind of challenge you enjoy, which is fair enough.

    And yes, if everyone has a thing, it lessens the value of that thing. Rarity has a value all of its own.
    Interesting point in itself. Everyone would be moaning about how Gold CMs weren't challenging enough because everyone had them...

  7. #207
    What would it change ?
    So far i've did 3 cm's (not really carry, with friend). I did terribly as ret paladin, in part due to lack of experience as ret or in CMs, and yet we still got gold.

  8. #208
    I don't get why "Legendaries" are accessible to everyone now, anyway. I've never even obtained one because of terrible luck I assume.. but doesn't the fact that there are like a million Legendaries make it, I don't know, not legendary?

  9. #209
    Stood in the Fire Darchi's Avatar
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    Quote Originally Posted by Lord Blackmore View Post
    This is just another thinly veiled attempt to dump on people who don't live up to your imaginary standards.
    ahahahahahaha you got nailed OP ahahahaha !!!

    http://eu.battle.net/wow/en/characte...night/advanced

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  10. #210
    Quote Originally Posted by Tzalix View Post
    What, giving people your password?

    Is anyone stupid enough to actually do that?
    What a question! Lots of people are. Remember the usual "HALP!!! I GOT HACKED!!1"? Most of the time it's due to these "services", or other means of account sharing.

    On topic: Personally, I think the legendary quest shouldn't even have existed to start with. But if it's going to be meant to be powerful to the point of becoming mandatory, putting more roadblocks is uncalled for. Gold Challenge has its own rewards already.

  11. #211
    Legendary! Pendra's Avatar
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    Quote Originally Posted by Tzalix View Post
    What, giving people your password?
    Is anyone stupid enough to actually do that?
    You'd be surprised how many people are.
    Even for relatively easy things like the warlock quest chain.

  12. #212
    The Insane Wildtree's Avatar
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    Quote Originally Posted by kamran View Post
    Yeah let's ask ourselves something. Legendary has to mean something. Would it be a good idea to require 9/9 gold ? Personnaly I think so.

    Afking in LFR requires no skill, whereas getting 9/9 gold means you kinda know how to play. The casual excuse doesnt matter : you dont need time, hell you dont even need gear.

    I always found the challenge mode rewards highly lackluster. I think gating the legendary quest to them would be a good idea. The bads wont have a legendary, at least
    I admire your idea, but it's flawed.
    I don't know about you, but on the realms where my toons sitting, CM achievements are sold by teams.. Takes about 2 hours of ones time, and everything is done.
    And from what I see it's fairly cheap.
    Binding something to ANY achievement that's only possible by a group is not the best solution.
    Proving Grounds Gold would be a better choice for that matter. No one can get carried for that, unless they violate the TOU, risking the shutdown of their Acct, and/or high jacking of it, by letting someone else play their toon.
    "The pen is mightier than the sword.. and considerably easier to write with."

  13. #213
    Scarab Lord shise's Avatar
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    Quote Originally Posted by UnifiedDivide View Post
    Pfft! All the best legendary stuff randomly dropped from bosses! That required real skill!


    Fair or not, a legendary MUST be RARE


    In my opinion, legendary should be this way:

    1) You need certain item to drop from some bosses (this would be a really low chance to drop item, no more than 4% which is quite fair tbh), this item will allow you to start your legendary farm and every class should have it's own legendary weapon, allowing everyone to have it's chance. (There can easily be 2 tanking weapons, 2 healing weapons and 4 DPS weapons if I'm not mistaken)

    2) The items you need to collect should follow Val'anyr, Hammer of Ancient Kings" style. The drops were quite fair but it toke a while.

    3) Then, to finally complete your legendary, defeat the last boss of the next tier and loots it's [Insert name] which should have a 10-25% chance to drop. Not even heroic, just normal so it helps a bit the fact of having to farm two raids at the same time.





    In short; RNG should condition if you are gathering it or not. If you are lucky enough, farm it for a long while and then do something to finish it off. That way you ensure how a legendary is RARE and not as common as MoP cloak, which everyone is wearing already.


    Believe it or not, skills would be involved if it was about RNG, because a guild would only allow it's best PLAYERS to gather the legendary once they see the item drop in a raid. There can be an internal war indeed, but that's a guild matter and if they are good enough there won't be any issues. Everyone knows who deserves certain things in their guild
    Last edited by shise; 2013-11-16 at 02:30 PM.

  14. #214
    Brewmaster ACES's Avatar
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    It would have been impossible to get the cloak because everyone would be asking for 9/9 exp. and nobody would have any exp. because everyone wants 9/9 exp.

  15. #215
    Quote Originally Posted by kamran View Post
    yeah thats why I'm ranked on wol and usually have the highest survivability in my raids, lol
    still waiting for an armory link, right now you´re just a whiny noob and probably one of the lfr heroes you despise.

  16. #216
    Epic!
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    Quote Originally Posted by kamran View Post
    Omg. CHALLENGE MODE BOOST = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU
    ARENA BOOST = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU

    now let's imagine a hard solo scenario (like warlock quest maybe)
    SOLO SCENARIO = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU
    Well if you are idiotic enough to let someone else play your toon like that then the full weight of Blizzes Ban Hammer awaits thee.. If thy account is not hacked first only stupid people do those use services like that..

  17. #217
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    Quote Originally Posted by kamran View Post
    Omg. CHALLENGE MODE BOOST = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU
    ARENA BOOST = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU

    now let's imagine a hard solo scenario (like warlock quest maybe)
    SOLO SCENARIO = SOMEONE PLAYS YOUR CHARACTER INSTEAD OF YOU
    Challenge Mode Boost = 4 other people doing the challenge and taking you along for the ride
    Arena Boost = The rest of your team taking you along for the ride

    These are common practice, they are not cheating and are part of the game, and are just an aspect of grouping up with other people.

    This goes back to you saying that solo scenarios are easy because you've never seen anyone asking for a boost; well someone else playing your character for you is not a boost, it's cheating, and probably the reason you've never seen anyone asking for a boost is not that it's easy (and I'm not arguing about whether it is or no), it's that most of the people who play the game want to actually play the game as it is and not take the path of cheating with the risks that go with it by exposing their account to someone else and breaking the ToU.

    But saying that, there are people who find it perfectly acceptable to cheat, I'm not one of them, but if you think that it is acceptable to cheat then any argument you try and make about making it harder to do the legendary quest is pure hypocrisy as it would only apply to people who don't cheat.

  18. #218
    Quote Originally Posted by kamran View Post
    Yeah let's ask ourselves something. Legendary has to mean something. Would it be a good idea to require 9/9 gold ? Personnaly I think so.

    Afking in LFR requires no skill, whereas getting 9/9 gold means you kinda know how to play. The casual excuse doesnt matter : you dont need time, hell you dont even need gear.

    I always found the challenge mode rewards highly lackluster. I think gating the legendary quest to them would be a good idea. The bads wont have a legendary, at least
    As someone who sells Challenge Mode boosts: yes, please.

  19. #219
    Quote Originally Posted by kamran View Post
    yeah thats why I'm ranked on wol and usually have the highest survivability in my raids, lol
    So why do you care about someone else's gear?
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  20. #220
    I think gold in Proving Grounds would be good too. I think some kind of gating should be required. I agree that afking in LFR seems like a shitty way to get a legendary.

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