In all honesty, I'd rather see Legendaries removed as they're too impacting on the game, and have the effort put into cosmetic rewards for class quests, like green fire. Those are much more personally rewarding, and long lived. I loved the DTR quest for example, kinda lame that I get so little out of it now; if only they made Tarecgosa's visage a learned spell from it :3
Last edited by Jessicka; 2013-11-16 at 01:33 PM.
What would it change ?
So far i've did 3 cm's (not really carry, with friend). I did terribly as ret paladin, in part due to lack of experience as ret or in CMs, and yet we still got gold.
I don't get why "Legendaries" are accessible to everyone now, anyway. I've never even obtained one because of terrible luck I assume.. but doesn't the fact that there are like a million Legendaries make it, I don't know, not legendary?
...“Fear leads to anger. Anger leads to hate. Hate leads to suffering.”...
On topic: Personally, I think the legendary quest shouldn't even have existed to start with. But if it's going to be meant to be powerful to the point of becoming mandatory, putting more roadblocks is uncalled for. Gold Challenge has its own rewards already.
I don't know about you, but on the realms where my toons sitting, CM achievements are sold by teams.. Takes about 2 hours of ones time, and everything is done.
And from what I see it's fairly cheap.
Binding something to ANY achievement that's only possible by a group is not the best solution.
Proving Grounds Gold would be a better choice for that matter. No one can get carried for that, unless they violate the TOU, risking the shutdown of their Acct, and/or high jacking of it, by letting someone else play their toon.
"The pen is mightier than the sword.. and considerably easier to write with."
Fair or not, a legendary MUST be RARE
In my opinion, legendary should be this way:
1) You need certain item to drop from some bosses (this would be a really low chance to drop item, no more than 4% which is quite fair tbh), this item will allow you to start your legendary farm and every class should have it's own legendary weapon, allowing everyone to have it's chance. (There can easily be 2 tanking weapons, 2 healing weapons and 4 DPS weapons if I'm not mistaken)
2) The items you need to collect should follow Val'anyr, Hammer of Ancient Kings" style. The drops were quite fair but it toke a while.
3) Then, to finally complete your legendary, defeat the last boss of the next tier and loots it's [Insert name] which should have a 10-25% chance to drop. Not even heroic, just normal so it helps a bit the fact of having to farm two raids at the same time.
In short; RNG should condition if you are gathering it or not. If you are lucky enough, farm it for a long while and then do something to finish it off. That way you ensure how a legendary is RARE and not as common as MoP cloak, which everyone is wearing already.
Believe it or not, skills would be involved if it was about RNG, because a guild would only allow it's best PLAYERS to gather the legendary once they see the item drop in a raid. There can be an internal war indeed, but that's a guild matter and if they are good enough there won't be any issues. Everyone knows who deserves certain things in their guild
Last edited by shise; 2013-11-16 at 02:30 PM.
It would have been impossible to get the cloak because everyone would be asking for 9/9 exp. and nobody would have any exp. because everyone wants 9/9 exp.
Arena Boost = The rest of your team taking you along for the ride
These are common practice, they are not cheating and are part of the game, and are just an aspect of grouping up with other people.
This goes back to you saying that solo scenarios are easy because you've never seen anyone asking for a boost; well someone else playing your character for you is not a boost, it's cheating, and probably the reason you've never seen anyone asking for a boost is not that it's easy (and I'm not arguing about whether it is or no), it's that most of the people who play the game want to actually play the game as it is and not take the path of cheating with the risks that go with it by exposing their account to someone else and breaking the ToU.
But saying that, there are people who find it perfectly acceptable to cheat, I'm not one of them, but if you think that it is acceptable to cheat then any argument you try and make about making it harder to do the legendary quest is pure hypocrisy as it would only apply to people who don't cheat.