Code:
due5iaGiGQlbGQrru5uaWRaqzwaPBbq2fsmmeLJrHwgIONrqMgrvxdiABis9nuPghKIZHKmpIc6Ei0(ikWbjk1cre8qGYere6IauBKG6JaHrsuKojaYkHyMOICtIIyNqQ(jrjdfvyPqk1tj1ujKRIkXwjkQElrHAUqk5UefL9sv)frYGvhMkpMqnzaDzqBMaFgr1OrvNMIMnrUnu2ns9BugosQLtPNdvtNKRdjBhvuFhbJhvsNNcMprHSFzVrViVgZRb61a9I8AGM4ul5micYvLxdWf71IrHRyyIGCv51cqrlwzYOLdaH0D3McAconVLXWaRtgrSPnLAfpKoKU7U7UTqfklTCGZHKZa0I3YyWPqHGtZBzmmWyOOvuOaUmdTObNcfconVLXWKnfkGJw0GtHcbNM3YyyKafkGJw0GtHcbNM3YyyGbGq6UBinWqG0adjKqcjKqcjKqcjKqcjKqcjKq8AXOWvmmrqUQ4c1aDkOxd5mKw51kRj5KdTErETYa1qVwmkCfdZRHCgsRW9AWKLmHeKTisXjzbcsbyzoGrxeP4c6cdqCseGrBatIETyu4kggPugOg61qodPvETyu4kgMxlafTyLjJwoiNH0kqBLjgex5WOg0gdIJ7ihcAZBcecMdxbTG24muwXqqWfaIebTXzOSIHO7WGG24muwXqHLCKJdAJZqzfdrBNjqHLCKJdAdeIRabxaise0giexHUddcAdeIRewYrooOnqiUcTDMafwYrooOnfkuaq3H0D3McAmioUJCytKydUMdaZjorkzkGLnNaVv8q6q6U7U7wIj2j14udLKaiGG24udLKq3HbbTXPgkjPfZZysnXMcfkH0D3D3TPGgNAOKe6omytKydoGfiqIzH4IH0IHG3oAGnodLvmeDhgSjsS5cTPcDhguoWPwYzaAbhaDR4H0Dhs3D3D3D3nbNM3YyyCi5maT4nXMGtZBzmmoKCgGw8MzBJH0D3D3D3DtWP5Tmggymu0kOTj2eCAElJHbgdfTcABMTbbujYedkhacP7U7U7U7oKU7U7U7UBtbnbNM3YyyCi5maT4nrITXwXdP7U7U7U7oKU7U7U7U7U7MGtZBzmmz3eBGqCf6omyiD3D3D3D3qjCOPGMGtZBzmmoKCgGw8MiXMKDR4H0H0D3D3D3D3D3eCAElJHrcnXgiexHUddgs3D3D3D3nuchAkOj408wgdJdjNbOfVjsSfQv8q6q6U7U7U7U7UBconVLXWaRj2aH4k0DyWq6U7U7U7UH0a7U7U7U7q6U7U7U7UdP7U7U7U7oKU7U7U7UBconVLXW4qYzaAXBInbNM3YyyCi5maT4naRngsiD3D3Dhs3D3D3McAconVLXW4qYzaAXBzqluR4H0H0D3D3D3DtWP5TmgghsodqlEtSngs3D3D3qAGH0D3D3DiD3D3DBkObbujYedkhaAa1eCAElJHbgdfTcABzytgfq2kEiDiD3D3D3D3eCAElJHbgdfTQj2eCAElJHbgdfTQbyTXq6U7U7U7Uj408wgddmgkAf02eBqavImXGYbGq6U7U7gkHddP7U7U7U7MGtZBzmmWyOOvqBtSbbujYedkhacP7U7U7U7MGtZBzmmWyOOvnX2yiD3D3DdPbgs3D3D3H0D3D3TfQqzPBLffmKU7gsdmeinWqG0a9AXOWvmmsXBce61ktmiqVYRTqYnz0Imqn0RvqUQ8AcMav8EHbjzKjevurfAiP8GKBsdsJK0laqYtAVMgfMiRj5KdT4E0n61Ma9AnVLXW4HojVMhAsoVYlmPPsi0GgUPsiUjZivurM8K5fai552R5QSeiahQ8cdiqsfPfImQqdvKbsJgjnP5MKEbasEH8AjMdOxKxBzsqViVgdLKY0lYR8kVYRnilbcWHkVWacKKXnzClejrd3OHkHqJrJK0laqYZTx514ETrkYtHBku51C2JUr5jJmVY7ba
WA1 only
Thinking of a more silly way to do it is (as long as you don't have the glyph) just get the player coordinates on whom you put the Shroom beneath, then use those coordinates and LibMapData to check who is technically in range of your Wild Mushroom... however that's overkill and won't work if there is no map info available