I was thinking. Now we got that Flexible technology in the game it could be used for almost anything. I was thinking; Why not use that for the zones as well. We've seen the flex tech already in Battlefield Barrens, which was really good. WHy not extending the whole thing. I was thinking: Flex Zones.
These are zones accessible for almost all players level. Let's say from level 20 to max level. That will mean that the content will be scaled for level 20 at it's lowest point and level 100 (in WoD) at it's highest point.
Which Zones Could be a Flex Zone?
I was thinking of the Faction territory zones. It is best explained with an example. You are Alliance level 35. You are in Elwynn Forest, which is an Alliance territory zone. This means that for you nothing is changed. Then you travel to Durotar, which is an Horde territory zone. All enemies lower then your level will be upscaled to your level or a little bit better to offer a challenge. All enemies (except players) who are already higher will stay the same. This means that the enemy's territory becomes a real dangerous zone for you.
The Flex system can be used otherwise as well. For PvP zones for example. Let's say you want to visit Wintergrasp, a level 80 PvP zone. All players in it could be scaled down to level 80, if they are higher then level 80, so every player is equal to each other and the battle stay interesting.
Parts of zones as well
Parts or regions of zones could be flexed as well. For example places which are used by events like Hallows End or Winter Veil. Those area's can be used for Flex to keep the quest the players are doing interesting.
What Do you think