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  1. #1

    Will Tanaan Jungle be the starting zone?

    If the Dark Portal is located in Tanaan jungle, shouldnt that be the starting zone?
    I mean why would we split up to Frostfire Ridge and Shadowmoon Valley if Blasted Lands portal takes us to Tanaan Jungle?

  2. #2
    We start out there for an intro and then head to the two other places.
    '"Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you."
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  3. #3
    It's an altered Dark Portal.

  4. #4
    Because you're thinking in terms of "we start here with a quest hub and hang out." That's not the case. We go in, destroy the portal and are spirited away to help our allies in need. Those two areas are our starting zones for that reason.
    Gone until the next expansion.

  5. #5
    Horde starting location is with the frostwolves in frost fire ridge i think, and alliance start with vhelen in the temple of karabor in shadowmoon valley.

  6. #6
    so tanaan jungle isnt a level zone? or do we get back there later?

  7. #7
    Originally Posted by Blizzard Entertainment
    Return to the Dark Portal

    For both Horde and Alliance players, the campaign starts behind enemy lines in the Tanaan Jungle on Draenor. It’s up to you and your allies to prevent the seemingly unstoppable Iron Horde forces from passing through the portal to wreak havoc upon Azeroth as you know it.

    Once on Draenor, you’ll face the might of great orc warlords like Grommash Hellscream and Kilrogg Deadeye, who command a legion of 10,000 orcs from Draenor’s united clans—but you won’t have to take on this desperate mission alone. The great draenei champion Vindicator Maraad will accompany the Alliance through the portal, while the Horde will go through backed by Thrall. Your strike on Draenor is practically a suicide mission, but if you can destroy the portal from the other side, you’ll buy your faction—and Azeroth—some much-needed time. . . .

    All level-90 players will begin in the Tanaan Jungle, and for newly boosted level-90 characters, the experience will be tailored to help you get up to speed and ready for taking on the challenges to come. Instead of gaining all of your skills and abilities right away, you’ll be able to unlock them as you progress and learn your way around your more powerful character—and you’ll need every ounce of your ability to stop the Iron Horde and continue your campaign on Draenor.

    Once the threat at the Dark Portal has been (temporarily) dealt with, Alliance and Horde players will take divergent paths. Each will answer the call of their new allies to engage the native threats of the world and mount a long-term defense against the Iron Horde. (Source)
    The intro is just around the Dark Portal and about shutting it down. We go back later for the rest of the zone when they try to rebuild it.
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  8. #8
    thank you broski!

  9. #9
    Stood in the Fire Somnium's Avatar
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    Quote Originally Posted by frabwood View Post
    so tanaan jungle isnt a level zone? or do we get back there later?
    it's the highest level pexxing zone I believe.

  10. #10
    Its likely a phased area. From what I can gather you destroy the dark portal as the opening quest line and head off to your faction starting zone. You come back at 100 and they are rebuilding it.

  11. #11
    The Lightbringer Wildberry's Avatar
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    Seems like we'll go into a phased, or atleast very small section, of Tanaan, with Thrall/Maraad, while rescuing Drek'thar/Yrel and then going to our proper starting zones, Frostfire Ridge (Horde)/Shadowmoon Valley (Alliance).
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  12. #12
    Hmm, shades of BC where you start behind Legion lines at the portal and fly to your respective faction's zone base.

    Considering that Blizz gets better and better at events and set-pieces with every expansion, dropping us in front of the Iron Horde is bound to be awesome.

  13. #13
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    Quote Originally Posted by Golden Yak View Post
    Hmm, shades of BC where you start behind Legion lines at the portal and fly to your respective faction's zone base.

    Considering that Blizz gets better and better at events and set-pieces with every expansion, dropping us in front of the Iron Horde is bound to be awesome.

    Agreed, definitely looking forward to that. They mentioned something about a dk like starting zone for instant 90s, but we will probably;y end up going there as well. I imagine it will take 30-60 minutes of action packed questing ala dk starting zone.
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  14. #14
    The Insane Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Aquamonkey View Post
    Originally Posted by Blizzard Entertainment
    Return to the Dark Portal

    For both Horde and Alliance players, the campaign starts behind enemy lines in the Tanaan Jungle on Draenor. It’s up to you and your allies to prevent the seemingly unstoppable Iron Horde forces from passing through the portal to wreak havoc upon Azeroth as you know it.

    Once on Draenor, you’ll face the might of great orc warlords like Grommash Hellscream and Kilrogg Deadeye, who command a legion of 10,000 orcs from Draenor’s united clans—but you won’t have to take on this desperate mission alone. The great draenei champion Vindicator Maraad will accompany the Alliance through the portal, while the Horde will go through backed by Thrall. Your strike on Draenor is practically a suicide mission, but if you can destroy the portal from the other side, you’ll buy your faction—and Azeroth—some much-needed time. . . .

    All level-90 players will begin in the Tanaan Jungle, and for newly boosted level-90 characters, the experience will be tailored to help you get up to speed and ready for taking on the challenges to come. Instead of gaining all of your skills and abilities right away, you’ll be able to unlock them as you progress and learn your way around your more powerful character—and you’ll need every ounce of your ability to stop the Iron Horde and continue your campaign on Draenor.

    Once the threat at the Dark Portal has been (temporarily) dealt with, Alliance and Horde players will take divergent paths. Each will answer the call of their new allies to engage the native threats of the world and mount a long-term defense against the Iron Horde. (Source)
    The intro is just around the Dark Portal and about shutting it down. We go back later for the rest of the zone when they try to rebuild it.
    Sounds like we succeed in taking down the portal, and then go off with our new friends on Draenor.

    Chances are by the time we return to Tanaam (probably 98) they are building a new portal.
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  15. #15
    Ignore this post.

    I read above!

  16. #16
    Pandaren Monk shoc's Avatar
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    Quote Originally Posted by Feral Camel View Post
    Are the Portals that same unused ones we saw around Outland during BC?
    Nope, the Iron Horde Dark Portal is where the BC Dark Portal is, albeit under construction and Iron Horde themed. When we enter Draenor we blow it up and strand ourselves there and mess around on Tanaan for a few hours before heading to Frostfire or Shadowmoon. Tanaan is going to be a level 100 zone otherwise.
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  17. #17
    Stood in the Fire Steve the Sloth's Avatar
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    Quote Originally Posted by shoc View Post
    Nope, the Iron Horde Dark Portal is where the BC Dark Portal is, albeit under construction and Iron Horde themed. When we enter Draenor we blow it up and strand ourselves there and mess around on Tanaan for a few hours before heading to Frostfire or Shadowmoon. Tanaan is going to be a level 100 zone otherwise.
    And then Mages miraculously learn how to teleport between timelines and aid everyone in traveling back and forth.

    Unless we're truly going to be on Draenor for the entire xpac.

  18. #18
    Trying to help confirm this --

    I don't remember where I saw it and I can't provide proof, but I do remember seeing/reading that tanaan jungle is the last zone. I believe it's 98-100, and the only one like that.

  19. #19
    Quote Originally Posted by Steve the Sloth View Post
    And then Mages miraculously learn how to teleport between timelines and aid everyone in traveling back and forth.

    Unless we're truly going to be on Draenor for the entire xpac.
    Gameplay =/= Lore

    They can't just strand us from the rest of the game, but we're supposed to be trapped in there.
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  20. #20
    Pandaren Monk shoc's Avatar
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    Quote Originally Posted by Steve the Sloth View Post
    And then Mages miraculously learn how to teleport between timelines and aid everyone in traveling back and forth.

    Unless we're truly going to be on Draenor for the entire xpac.
    Technically, we were stranded on Pandaria until 5.2, so it's not too far fetched. Besides, it's not too different of a concept as teleporting to and from Outland anyways.
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