In my experience, Cata was great on release. Every content patch and change they did after release to ease up on the difficulty, Dragon Soul and the ZA/ZG stuff was awful. The actual release content I found really enjoyable, everything afterwards = nope.
This thread is terrible. Full of blanket subjective statements about how Cata is bad, and anyone daring to say Cata is better than MoP is going to inevitably get shit on.
Personally I just think that the X-Pacs lost quality ever since BC. Cata and MoP being the absolut downside of things. But so far the next one looks very promising.
I am Rogue - Play Free Online Games
A lot of your positives are negatives for me
The fact that they ignored Quel'Thalas and the Draenei islands really upset me. And some comment some dev made made it even worse. "Would you rather have a new raid or Silvermoon updated?" It was stupid. Which would I prefer: a new raid that I'd only run a few times and never run again or have the place I've come to call home in WoW updated? Which would you choose?
Cata heroics weren't even that bad. What they were was a study in how you cannot go backwards in MMOs with regards to difficulty (or convenience, really).
Some Wrath heroics were actually pretty mean at the start too. But as time went on, people got used to just steamrolling them with a level of gear that - previous to Wrath - wasn't as easily accessible to the majority of the playerbase. The transitions from Vanilla -> TBC and TBC -> Wrath weren't really as huge a difference for most players because raid level gear wasn't as easy to come by as it was in Wrath. (Your average player was never going to get enough gear to simply faceroll Magisters' Terrace, for example.)
Cata heroics reset the playing field - as expansions do in WoW - but this time the majority of the player base was used to their level of power in Wrath. Never before had 5-man content at max level been so easily trounced by players, and you simply can't easily go backwards once people get used to something.
As an aside, this is also why I worry that Mythic mode raids might also cause a large sub drop. Never before have I seen an MMO *increase* the mandatory raid size. (Yes, it's a decrease from 25, but an increase from 10) As I said before, it's hard to go backwards in terms of these things, and I wonder how many 10-man raiders are just gonna not bother.
Cata raids were really bad. It all turned into dexterity and reaction time games, which I dislike and I cannot qualify as 35+. I'm talking about heroic mode raids.
I don't recall any raids in Cata (I didn't do Dragon Soul) requiring any significant dexterity or reaction time. (No, 2-4 seconds is not "fast reaction time")
Age is hardly an excuse either. At the risk of being trounced by my wife for giving up age details, lets just say that neither of us are exactly spring chickens by any measure.
Last edited by Bovinity Divinity; 2013-11-19 at 11:40 PM.
If you are talking about engaging dungeons then GC has mentioned that they could return, but not in the RDF system which was the root problem and players who are unwilling to accept the risks of their choices. Without the random queue feature the requirement to form your own group has largely been successful in MoP to filter out the disruptive players that plague random queue features and the complaints of those players.
I hope to see more engaging non-raid PVE content options of which players can progress their characters in WoD without having to turn to Normal mode raiding just to use their brain. I would be very delighted if such content was on par with LFR reward level.
Last edited by nekobaka; 2013-11-20 at 12:19 AM.
So yea Cataclysm comes out,
the first mistake they made was the Login screen another Dragon and this time this Dragon looked absolutly crappy, the animation was so bad I wanted to login ASAP just to keep the picture out of my mind. they should've brought up that Twilight Portal, if you've seen video's of it the Crowd went louder at the portal rather than the another dragon crap.
Alright let's talk about dem Races, Worgens and Goblins. All cool and stuff the storyline was great and all was funzies but the fact that Worgens could be DK's i dunno not my thing still isn't my thing.
dem zones, it's cool and stuff having to choose between A boat ride to an underwater world with Nazgrim or to help some GReen Dragonflight woman who's trying to cast her Heartstone but she appears to be lagging.. and still is!
Then after that it was diving into Deepholme, rocks, rocks and more rocks. Even a giant female overweight rock monster, They should have but Therazane on the Login screen.
Third was Uldum, it was a cool place its just ... Those Tol'vir guys dem cat people, Y dey no talk ? I asked a GM about it and he/she replied '' If you listen very carefully you can hear them saying, meow, meow! '' Uh-huh.
Twilight highlands! Another Ring of blood series free exp etc, fighting off dem humies with the Help of Dragonmaw or join dem Wildhammers with tattoo's and stuff and take down dem Hordies,
All of the zones BEFORE the patches came was funzies as always. But then which raids could you do ? Back then LFR wasn't available yet atleast not untill DS came out. So basicly you needed a Raid group to do 'em.
BoT = EASY
Al'akir = EASY
Supposingly they were going to make a raid in Vashj'ir .. It never happend.
Baradin Hold. Tol barad... Let's do the same thing what we did in Wintergrasp cuz APPARENTLY people enjoyed it!
No they did not enjoy it, atleast i sure didn't. But yea i'm no PvP guy i suck at it.
All of the bosses in BH however were EASSSSZZYYY. So easy.. The only one where there was trouble at and where people obviously had no clue what to do was the trash of those eyeballs. Everytime it was a wipe. But yea that's just trash.
LETS BRING BACK ONYXIA !!!! MORE DOTS MORE DOTS MORE DOTS!
That was just terrible.
Firelands... Alright I must say that Raid was pretty EPIC, amazing and cool. Who would have ever thought that Ragnaros could walk on 2 feet. It's like a baby taking it's first two steppes. D'aww.. So cute...
Dragon Soul: LFR CAME OUT! Well.. that just ruined everything.
This is what people did or are still doing! But during Cata it was just extreemly boring.
*Sit in orgrimmar/Stormwind waiting for a queue for LFR, you join in and some guy needs on gear they don't even need. Great ninja's in LFR! Waiting so long for a queue as a dps and then this happends. I'm glad they removed that*
So yea this is my view on Cataclysm and some of the mistakes they made and it just not being '' fun '' enough as the other Expansions. Dragon soul was just completely boring it was just.. *meh* just *meh* there was no oomph to say like '' Hey guys! Lets go kill Deathwing again! '' wasn't there. It was in Burning crusade however, and Wotlk even in MoP with Garrosh it's still there, but yea cuz those were '' known '' lore Characters. The only reason you'd want to kill Deathwing is if you took place when suddenly the sky turns red and fire appears everywhere and it takes about 10 seconds for you to instantly die because Deathwing just wanted to cook you alive at the place you wanted to quest!
Overall. I played throught it and my sight for WoD is that i'm thrilled to play it. GG
I see no evidence for this. The players that found Cata heroics too hard wouldn't, I suggest, have ever found them easy. If Wrath had been difficult, they'd have bailed out then, not an expansion later.
I dont think cata was THAT bad, it just didnt have enough to do. Dragon Soul was a let down though.
Still probably is my least favorite expansion, but its still good.
Grindy leveling through 2 long as hell zones.
I loved the Cata 5 mans, but the normal mode raids were overtuned for most players, and there was nothing to do in the world (apart from level of course). The 5 mans were perfect for organized groups but too many players just didn't want to make friends and many of those who did were on dead servers. It was a recipe for disaster.
Last edited by Garian; 2013-11-20 at 12:51 AM.