I liked Cata and Dragon Soul. I'd actually rank DS above ToES and MSV.
OT List of why Cata sucked ass:
- Dragon Soul/Overall raiding experience past T11
-- Rushed out 4 months after Firelands release, leaving very little time for any 10N guild to get their Caster legendary (Fun fact: A friend of mine started the thread that got them to fix the bullshit behind Normal drops)
-- Was globally nerfed SO quickly and Ragnaros had to be nerfed multiple times. PS: These nerfs were HUGE, so yeah, so much for 'testing'.
-- There were fights in Cata that required Burst DPS due to mechanics, and therefore favored class stacking. From what I can remember: Spine of Deathwing (Burning Tendons; worst offender) and Ragnaros (Transition phases/Adds in P2), but I'm sure I'm missing plenty of others.
- LFR launching and (continuing) to be a toxic experience for most players.
-- Loot wasn't individual and a premade group of 24 could all roll need on the piece you wanted and give it to their friends. This is what started Need Before Greed being used in LFD to avoid the same problem (sadly, it doesn't work)
- Extremely little content outside of raiding through the patches, with ZA/ZG revamps, 3 NEW dungeons, and one daily hub in Firelands (but it was a decent hub, unlike the MoP ones; there were quite a few achievements and Hunter pets to collect)
- PvP balancing was among the worst its been. Base Resilience was 0.
- Worst iteration of the classic talent trees we grew up with, with them forcing you into the entire main spec tree until you hit the bottom, then allowing you to spec into another tree, but only a few points. Imagine a butchered version of today's Specialization mixed with a bad version of the old talent trees.
- Archaeology. Remember how epic it was going to be and how shit it turned out to be?
Plenty of other reasons, but I'll leave this here for now.
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DS has more (bad/gamebreaking) bugs than any other raid and they didn't even fix them. Zon'ozz's ball bouncing, Thrall refusing to jump you across platforms on Madness of Deathwing, Morchok's crystal being finicky, and let's not forget a cutscene in the middle of the Spine fight, I mean who the fuck puts a cutscene in at the start of a fight?
While I agree enjoying things is definitely subjective, it's well known that Dragon Soul was THE worst raid of all time, and that's not just me.
Progression pre-nerfed: [T17] 6/7H; 0/10N
ICC patch also introduced LFD and new hard heroics. Do you remember how hated were hard new heroics in ICC patch? Tanks instantly quit as soon as they zoned in last dungeon of ICC dungeons set (don't remember its name - the one with waves of mobs). It was obvious from those heroics that LFD and hard content don't go well together. Yet Blizzard ignored it and introduced hard heroics at start of Cataclysm and then in Zul'Rehash patch.
Problem was not hard heroics. Problem was LFD. You can't expect any coordination when putting random players together in one group.
The reason Stormwind park was completely destroyed was because the night elves there had the audacity to tell Khadgar that Boomkins are superior to Mages in every way. Deathwing just happened to be flying by.
The ICC heroics were only marginally challenging. We NEED hard content because not all casual players want to faceroll stuff. However, LFD will continue to be a problem, since those who refuse to talk to others will feel restricted. That is the root of the issue. There are casuals who want hard content, and there are baduals who want easy stuff, and both go by the name casual.
Oh this is gonna be fun.
There were only 2 starting zones, compared to Vanilla, BC, Wotlk, where you could choose various places to level and reach cap.
Uh... TB is a PvP zone........basically a bg on a 2 hr cd.........not really WPvP.
I will however agree that when you actually sat down to do the quests, IE Harrison Jones they were quite fun.
Next we're fighting a Firelord..................our main enemy is a giant flying dragon who can breath fire and whose blood is molten lava/corrupted...........why the hell does he need Ragnaros?
Deathwing as a villian was pathetic. He barely appeared throughout the game. Most people forgot about him by the time DS came around. Virtually nothing anyone did in this game made sense, even worse was the time travel bit to get Thrall's kamehameha. And then the Aspects give up their powers..................their purpose was to stop one of their own......that the titans gave power to. Well here's an idea, travel back in time, axe Neltharion before he becomes Deathwing.
Last edited by militaryspartan; 2013-11-19 at 12:29 AM.
And here I thought TOC was the worst raid in the game. I enjoyed cata up till ds raided it first three weeks and called it quits Cuz by that point most of all of my friends had moved on to other games or IRL so I did the same. Came back for mop but being on a new server and not playing with my crew its not the same :'(
I liked cataclysm. We still had our guns and polearms (I'm a hunter). I liked being able to grind valor and rep in dungeons. You could do all your 5 mans in one night if you wanted to. Justice points were actually worth something which made it even more fun for me to grind 5 mans. I really do enjoy doing five mans. I ran them on normal and heroic mode with all my alts every week. We got to fly from day 1. The raids were not too big, or too small, I liked firelands a lot. (not the daily quests that came with it) DS wasn't great, but I had fun doing it. I think all cataclysm's raids were fun. The economy was also very kind to me in Cataclysm. I really enjoyed that expansion, even if it wasn't as fun as Wrath, or B.C.
I guess that's why I disliked mop so much, they took everything I really liked about the previous expansions away. I did do ok earning gold in mop, but its not like cata was, for me.
Last edited by SL1200; 2013-11-19 at 12:55 AM.
Because every raid boss was easy...well mop is not much different.
Running ZG and ZA for a year to cap valour, Dragon Soul and warlocks being completely broken; I mean come on, shadowflame as part of the rotation?
Can't comment on raiding, because I didn't do much of that in Cata.
A general consensus why cata gets bashed so often its because its the first expac to piss off almost every part of the playerbase. 25 man raiders would definitely remember the changes to raid lockouts and loot and people who used to spec hybrid didn't liked the new 'talent trees'. High end raiders would not have liked the ZA/ZG patch and as for myself as a casual, I hated the revamped 1-60
But the tears from the casual playerbase who want content to be easy would be too great.
Cata was my fav expansion. I can understand the hate but I loved it
But that's just me and how I viewed everyone from playing in Wrath of the Lich King. Digressing from the topic at hand though.
I don't know exactly why people hated Cataclysm. I know partially it was due to people not wanting to do many things in the gearing process, especially when most of the expansion punished people for not knowing the fights (As it should). Than LFR came along and so did the return to extremely easy queuing, the separation of the troll dungeons, nerfing of the original Cataclysm ones... Etc.
The complaints about the 10/25M are legitamate, and from 25s it make sense, but 10M players were just upset it was hard. I understand the 25M complaint that there was no more incentive to run 25 over 10, but 10M were just sad they had hard stuff.
The complaint about DS is fair, firelands as well, however its not like Wrath, hailed as such a great expansion, had all good raids. 3/5 of Catas raids were decent. 1 of Wrath's was good, Ulduar, and ICC was okay.