Stack up/Spread out
Run away from/towards people when you have debuff
Use cooldowns to survive something and/or rush through a burn phase
Start/Stop DPS at a certain moment
Switch to DPS a different target for a bit
The fuck are these options?
They're all extremely generic and none are what makes an encounter interesting.
all of them in one fight
I don't think I have a specific mechanic I think is awesome. The combination is what makes the fight fun to me.
I guess Defile is really fun though.
Heroism/Bloodlust burn phases probably. Especially on bosses that take extra damage like Horridon.
Song that's currently stuck in my head: Kirby's Dream Course - Green Fields https://www.youtube.com/watch?v=5lsb...KSBdbw&index=1
Don't like stack. Can't see shit in the crowd and have no idea where my character is specifically. It's also hard to concentrate on the rotation when I can't see what my character is doing. It's even worse in 25 men.
I'm pretty much indiferent to all other mechanics. Just as long as it's not something retarded like the dance at Heigan The Unclean where you don't even know where you're supposed to move. After all these years I still have no fucking clue where to stand on that.
I loved to have to kit adds from nefarian bwd (at start I don't like it but after learn how to do it was my favourite boss of the week back then). Worst mechanic imho: stack
ps: I think you should add "move and avoid fire and shit" (like the "dance" of ragnaros, missiles from blackfuse and so on)
I dont like stacking up, using all cds and aoe healing through everything which blizz usually prefer. It is boring.
Aye, I came here to say Heigan! You learn the fight yourself, or you die.
To a lesser extent, dancing on Will of the Emperor.
Fuck that poll, enfeeble on Prince with multiple lolrets in your group. :-)
I liked Majrodromo a lot in that regard, especially HC.
It is a basic stack and Spread on the surface, but your Raid skill controls exactly how long you stack stacked or spread. There are also various tricks like having one DPS not stack with the others for doing increased damage if you pay attention for the stacking requirement.
With that said, my favourite Mechanics are those where the Developers add destructive Effects:
-Lich King or Malygos destroying parts of the Ground, Lord Rhyolith having pieces of his Armor torn off, Statues of Feng collapsing, Raidgnn's Carapace breaking off partially. Those Fights I enjoy a lot.
I would say.... dont push big red button.
You are missing 1 shot mehanics.
Secret gym code: http://shrani.si/f/m/1r/u8tkte8/tanjagym.png
I wanted to vote all, as a good fight will use many of those, if not all. Singularly though, since I have to... probably add control. CC/Kiting is always good fun.
Pre-nerf - Mokvar the Treasurer is the sort of raid mechanic that needs to be more frequently implemented, alongside such mechanics as the mind spike by the Archweavers and various other interruptable death sentences......
Shitstorms of epic proportions. Think Phase 3 new Ragnaros will all the meatballs rolling around, or Phase 4 Ragnaros if you are on heroic. Xin the Weaponmaster (final boss of Mogushan Palace), a LOT going on for a 5 man. Mimiron Firefighter. Stuff where each individual has to perform and not just follow others or they just die. I also really like soft enrages that you can actually see, like a boss growing in size or the room getting smaller, such as Professor Putricide, Sinestra or even the last boss of Halls of Reflection.
"I'LL SHOW YOU! THIS BEATEN DOG STILL HAS SOME TEETH!"
I really enjoyed bosses such as Kael'thas, Illidari Council and High King Maulgar, as a mage;p
Last edited by Shiny212; 2013-11-19 at 12:02 PM.
Throwing the cores at Vashj.
Real interaction with the other members of your team, rather than everyone doing their own thing (heal/tank/dps)