Yes they are a minority.
Anyone who says otherwise is a WotLK scrub!
I started in TBC and a majority of the people I played with back then have quit but quite a few are still playing.
I'm playing and raiding since 2005.
It seems like all my guildmates from Vanilla to late Wrath don't play anymore. Or maybe they juste rerolled on a more active realm, as i did.
That's completly true, sadly. Now the guild chat is almost never used, just some "anyone for scenar hm" here and there. Everything else happens on vent during our raid.Seems like not many old timers run guilds, as it seems guilds have lost all heir meaning, beyond hosting raid teams.
That's maybe what I miss the most. Back then there was a "guild spirit", a Faction spirit and even a Realm Spirit (f**k yeah I was proud of being on Cho'gall-EU ). It's all gone now.
Last edited by Sandwhale; 2013-11-20 at 01:31 PM.
MW Monk - Armory
i started week after wsg was implemented, not a single player from those days on my friend list plays now, on a whole serv there is maby 5-10 ppl on horde side from vanila. In what point game is now, its totally dif game then it was back in the days so nothing wierd in fact that those ppl dont like it anymore.
Its very very sad... pve is just a joke nerfed at any ocasion, hc dungs can be solo runed by any good geared dpsers, raids is just free loot.
pvp is counter by counter followed by endless cc fest + bladestorm with immortal healers on the top of this, back in the days healers were super vurneable they needed def by their dps and any dps class could ez few shoot any healer still there was shit load of healers.
Even tho i still kinda like the game i hate how ppl act now and its rly annoying when ppl say game has not changed so much its just nostalgia, NO ITS NOT its different game...
Seems like not many old timers run guilds, as it seems guilds have lost all heir meaning, beyond hosting raid teams.
And as a source for buffs.
Coming from EQ and vanilla WoW, I guess I have this concept that a guild is something you don't join lightly. You should meet people, get to know them, make sure the guild is for you. In essence, be as critical of the guild you're joining as the guild is going to be of you as an applicant.
This means that I don't end up joining many guilds. I'll roam around guildless a lot of the time in MMOs, and for some reason random people just seem to be confused/offended by it. I've had whole arguments with people that seemed legitimately upset at me for not joining any random guild. It's weird.
I began playing as soon as TBC was released. I made a Blood Elf Paladin, I still remember how much hate Paladins on the Horde side got, I would get whispers that were like, "Go back to the Alliance you scum" and that's the censored version!
Back in my day, we killed bosses 400 times a day...uphill both ways...in the snow...and we fucking liked it. In related news, I hear that uninstalling WoW completely from your hard drive and then reinstalling it resets your RNG numbers. -septor
What a Long, Strange Trip It's Been
Played in closed beta, and got live game on day 2 (ordered from Amazon, too lazy to go to midnight opening).
Seen the game change and evolve over the years, and the player base change and devolve.
Diablo: mrgummage#2816 : World of Warcraft: Grand Marshal Hottage : Overwatch: mrgummage
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We have bi-annual real life guild parties, which people fly from all over to attend. We do events, games (manhunt, a bounty hunter game in random zones with prizes; screenshot quests; drunk tightrope walking in Howling fjord; hi-low rolls), some in the guild do roleplay, others are artists, and others don't do much of anything but love being somewhere that it all happens.
I've tried over the past 7+ years to keep my guild atmosphere just like this. So it's there... just a lot of guilds aren't that way and I think the good people out there need to know that there are homes for people who don't want to be drones hitting raid queues. A big chunk of it is up to guild leadership, I embrace a large non-raider group of members who are reasonable and respect the raid group. Many of them donate and help the raid group as well.
There are good guilds out there still running strong.
I've ignored PuGging tools since they first came out. Only finally got my stupid perky pug this xpac, because I wanted to finish the achievement.
I guess so, I've been playing since Vanilla off and on, but I never felt like the minority. Sometimes games have to change to attract more players, nothing wrong with that.
I created my first character in May of 2005 (still my main and only max level character) and I played up until Nov. of 2012. I took a one year sabbatical and just came back this past week. Off hand, I know 3 people that I played with in Classic WoW that are still around, although all four of us raided, none of us do now, with the exception of LFR.
Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding.
You exist because we allow it, and you will end because we demand it.
I haven't subbed since last year so pretty much a year now, but last I did I checked my original vanilla guild roster....50 or 60 characters all with 4-6+ years last seen times. I would say yes. I knew dozens of people playing wow when it was launched in 2004. Now I think its more like 1 or 2. that sub every few months to see whats going on.
I just recently re-subbed because of WoD. If WoD doesn't lure me in long enough I might just leave for good. Not because the game is bad, I just think most people get tired of the same game and my breaks from this game are getting longer and longer.
I guess it depends on your definition of art. I class it as art because it seemed like there was a vision behind it, reasoning behind the rules, and they tried to keep a cause-and-effect thing in place that at least allowed for some suspension of disbelief. Remember when bleed effects and poisons didn't work on undead or elementals? It may not have been perfect game balance, but it made sense. Those were rules put in place by someone who had a vision for how their creation should be, and who cared about it. Remember having to visit a trainer to change your talents? It wasn't convenient, but it made at least a little sense. More than changing talents on the fly in the middle of nowhere. How is that supposed to work, anyways? You may not think it matters, but it does.
Here's the thing: all the little conveniences they've built in (like changing talents on the fly) that don't have some sort of in-game reasoning to them eat away at the world they've built (the idea that just because some things aren't realistic- e.g. keeping a saddled elephant in your bags- means you can throw away all realism without consequence is just... idiotic? Naive? Shitty logic? Lazy game design?). And whether people realize it or not, the more that stuff like that happens the less people respect or care about that world/game. It's just part of how we are. People want free stuff, they want easy stuff, but they rarely respect or value it and almost never do they become invested in it. Have you ever played a game for a hundred hours, then found a cheat code and used it and lost interest overnight? A good game developer, an artist (because it is an art), understands that the inconveniences of a game are its soul. They are what give it flavor and personality. WoW has lost most of it's personality. Conveniences can be good, they can be awesome, but they have to be done by someone who knows what they're doing when it comes to game design and who has a overall vision and really cares about the game; they have to be done just so, or they ultimately cheapen the game. Even high-fantasy settings have to have their rules.
It's hard to convey the differences I see between then and now; but if you've ever read a book by a talented author who was very invested in their creation and then read one by an author who's just being paid to write 350 pages no more no less, you can see the difference. Except this isn't about how a story is created, it's about how the game is designed and where the inspiration (or lack of it) comes from. One design had a vision behind it, a place where they wanted it to go and a feel for each class. The other design is just juggling numbers and time-sink tricks, trying to maintain a maximum number of subscriptions, and it sort of lacks a soul (as silly as that sounds).
Wow, that's a wall of text. It's amazing the shit you can do when you're putting off homework.
I was just logging in all the alts I can remember to care about last night so they could get the "9th anniversary" achievement. I sat there looking at my level 64 warlock who has the Knight-Lieutenant rank and though, "Well, I guess there's proof I've been here since Beta".
Then I logged him out.