The thing with Timeless Isle is most raiders did not need to grind it to progress their character. Grinds that don't reward character progression are actually a lot better since they feel much more "optional" and "your own pace" thing - while I did the "grind" to get Exalted Shaohao Rep for the Mount, I didn't feel I was really being "pushed" hard and took it at my pace.
That's what a good grind is, and I think Blizzard's "gate character progression behind shitty grind" is a massive fucking disaster recipe.
Have to agree with you. Getting reputation with Emperor Shaohao to exalted felt with a giant grind.
I feel for ya. I sometimes get the feeling that this community caters to elitist jerks. It doesn't, it is just those that identify themselves as much feel the need to post tha they don't feel challenged by such content and put others down. Don't feel bad mate, you can't control everyone. I enjoy the island for the pet aspect. My only complaint is the instant ilvl boost.
Is it really that good of an idea to give a fresh level 90 to an ilvl 496 score? Probably not lol. I'me sure there are some folks that are just fine, but let's face it. That majority can't compete at all in that environment. That isn't a bad thing at all by the way. You need to learn to walk before you run right?
Last edited by Issalice; 2013-11-24 at 08:29 AM. Reason: So many damn typos,,,so many lol
people don´t understand just how gear dependent the island is. I have 2 Flex geared guys who romp through it without any problems.. but even the snakes and cranes give my alts problems who are like ilvl 480ish.
Evermaw's "you can use this to solo mechanic" consists of those rings everybody ignores that he drops, it lets you get a pretty decent damage bonus. Since he does no damage you can just take rings and wear his health down eventually.
The Kilnmasters requre you to pay attention hardcore if your melee. If you space out for half a second you may not get out of the way in time.
MoP is flat out the most melee unfriendly part of the game, Timeless Isle just makes it glaringly obvious.
If you call an area that will rack up more deaths for your toons in a few hours than your toons accumulated going from 1-90 a success then Timeless Isle is a success.
Last edited by Cobaltius; 2013-11-24 at 10:17 PM.
I think part of the disconnect is that some people who don't challenge themselves automatically equate actually dying with "difficult content" whereas most higher-end players don't necessarily do so. Just because you die doesn't necessarily mean the stuff is actually difficult.
I gave my definition of "difficult" in this thread which is stuff that you can die repeatedly to and get little-to-no closer to actually killing it. A solo example would be Disruptron as melee-no-levitate especially in intended (~510 item level) gear. Include all bugs such as invisible discs of death, for instance. Even overgearing it, he's a challenge - a true testament to his difficulty.
Edit again: Another example of "difficult when undergeared" would be Mingus Diggs. You basically have to execute a perfect rotation to beat him because his DPS check is simply ridiculous. It can be insane to really do a lot of attempts, and wonder whether you are even able with best play to beat him (test of faith?) Of course once you get geared *he* becomes a lot easier and eventually a joke.
Timeless Isle, yes you can die there, but I wouldn't call it that difficult. If you were Diablo III-style Hardcore Character maybe, but as is? Nah.
Last edited by nightfalls; 2013-11-24 at 11:43 PM.
It was still piss easy. Killing gulp frogs in 3 seconds.
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Got an issue? Get a tissue, and perhaps L2P your goddamn class for once. Might help with not being reduced to a shitstain on the ground on the TI.