Stratholme and Scholomance were HARD in vanilla when you could raid them ? "Faceroll hotcakes hall" ? Jesus, OP, are you 10 or something ? Did you really play during Vanilla ?
Stratholme and Scholomance were anything but hard. I never wiped in there, not even once, even when my paladin was level 59 at that time and my UI was "slightly retarded" in it's arrangement. UBRS was slightly challenging, but nothing too extreme. If anything, they were just time consuming.
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Sturgeon's Law states that 90% of everything is crap. When posting try and be in the 10% once in a while. It makes it better for everyone. First rule: Post about the topic, not about one another.
Originally Posted by Blizzard Entertainment
I have one question? Do you raid at all today? If so at what lvl do you raid(LFR,Flex,Normal,Heroic) You are speaking as if you have alreeady raided every difficulty already and that it dont last long enough each week? If that is the case i can just congratulate you that you have Heroic raids on farmmode if you finish them so fast that you do them on one night and then have nothing to do rest of the week.
Regarding you wanting 15 man dungeons similar to the ones that was in vanilla i can only say, sure i wouldnt mind them but i sure as hell wouldnt want them to replace raiding.
And about you not liking other activities such as petbattles among others since they dont "give you Epix" for you toon, and that that would make them useless in your opinion and that everyoneelse share that opinion is just hilarious. I like to do pet battles and pvp occasionally or to run Challengemode or whatever with my guildies.
Dont assume that just becuase YOU think something is useless everyoneelse thinks the same.
Better make things easy enough so we don't leave a single customer behind, we all know that what wow player actually wants is farmville difficulty in an mmo.
Do you see now that what you wrote doesn't have any bloody sense in it ?
1 more thing, which I forgot in my previous post. This is an unofficial forum. Adressing Blizzard here is not going to do anything, and if you ever posted thread like this on the official forums, it would be locked faster than you could say your favorite phrase "Faceroll hotcakes hall".
Blizzard is providing plenty of content, but the way the current design is set up, it's also much easier to get burned out on. The lack of variety in the content is a very real thing. Just look at half of the list and count all the overlap.
Last edited by Thimagryn; 2013-11-21 at 08:28 AM.
More raids ? In number of raid dungeons, yes. When it comes to raid encounters, it's pretty damn close.
1 tier) Karazhan (10 bosses), Gruul's Lair (2 bosses), Maghteridon's Lair (1 boss) = grand total of 13 bosses in first tier
1.5 tier) Zul'aman (6 bosses) - in betwean tier 1 and 2 because first bosses required Karazhan-level gear, while later ones required tier 5+ gear (TBC raiding tier 2) - added in patch 2.3
2 tier) SSC (6 bosses) and TK (4 bosses) = grand total of 10 bosses
3 tier) MH (5 bosses) and BT (9 bosses) = grand total of 14 bosses
3.5 tier) Sunwell (6 bosses) - you can call it a filler raid, as it dropped same level of gear as MH and BT and additional tier pieces for MH/BT tier sets
GRAND TOTAL OF 49 RAID ENCOUNTERS.
1 tier) Mogu'shan Vaults (6 bosses), Heart of Fear (6 bosses) and Terrace (4 bosses) - grand total of 16 bosses
2 tier) Throne of Thunder (12 + 1 bosses) = grand total of 13 bosses
3 tier) Siege of Orgrimar (14 bosses)
GRAND TOTAL OF 43 RAID ENCOUNTERS (does not include world bosses dropping tier loot and Oondasta/Ordos, which would bump up the number)
More daily quest hubs in TBC ? ......... What are you smoking ?
Karazhan - progressive difficulty ? Than why the Curator was called a guild destroyer ? Hint: in the beginning, most of the middle bosses were horribly overtuned.
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Diplomacy is just war by other means.
The 'meaning of loot' is also subjective.
And I like my LFR-loot, so that makes it subjective too.
Yes, it does.Okay, you can't be saying this game has two modes, PVE and PVP, to satisfy THREE groups of people. IF taste is subjective, PVE and PVP should satisfy only two people and leave the rest 7,999,999 in the dust. If you start aggregating people into "subjective group" and you make a point to say the people in one subjective group have overlapping in unsubjective taste, then your argument that taste is subjective falls apart, fast and furious.
It satisfies PVE'ers, PVP'ers and people that like both. That makes three.
Are you really saying that only 1 out of 8 million people like PvE?
You have no freaking clue to what subjectivity means, do you?
-I don't like 15 man dungeons.>Everyone like 15 man dungeon.
>Everyone like their reward to mean something.
>Everyone want their end game to last.
>Nobody likes 5 man and LFR faceroll hotcakes loot hall.
>No one likes wait time afterward.
-I like my end-game to be entertaining for a longer period.
-I like it, you are wrong.
-What the hell is 'waiting time'?
Originally Posted by Blizzard Entertainment
Dear OP: It sounds like you want a completely different game than most everyone else. The good news is, there are plenty of other games out there -- stop trying to ruin ours.
I've been playing since vanilla and I'm not interested in anything you're suggesting. I've never heard of anyone else asking for 15 man dungeons (or 40 mans, or anything). Raiding is end game and people like it. I'm sorry that you're not cut out for it, but that doesn't mean you have to act like everyone agrees with you.