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  1. #41
    Quote Originally Posted by LairenyX View Post
    I'm asking for 15 man UBRS, back in the day. Was UBRS a faceroll hotcake loot hall? NO, you go in sometime you fail mid way, you quit and you try again later. I'm asking for exactly what UBRS, scholo, and strath was with 8 piece collectable that LAST YOU A LONGGG TIME TO COLLECT.

    ESPECIALLY if you're casual.

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    Can someone tell me please? if he does not understand what I mean "faceroll hotcakes loot hall means", should I talk to him?
    Lol you wiped alot in UBRS?
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  2. #42
    Quote Originally Posted by LairenyX View Post
    Really, they're worthless activities with no reward like treasure hunting and loot obtaining.

    - - - Updated - - -

    Except with LFR is faceroll hotcakes hall that make you feel like your rewards are diamond ring that is actually plastics.


    Challenge modes give you a mount and unique gear.
    So PvP doesn't award anything? See: PvP Gear for people who PvP.
    Mount collective doesn't award anything? Funny, because that's how I got all of mine...
    And how does LFR / Flex not offer loot?

    Seriously, some people...

  3. #43
    Stratholme and Scholomance were HARD in vanilla when you could raid them ? "Faceroll hotcakes hall" ? Jesus, OP, are you 10 or something ? Did you really play during Vanilla ?

    Stratholme and Scholomance were anything but hard. I never wiped in there, not even once, even when my paladin was level 59 at that time and my UI was "slightly retarded" in it's arrangement. UBRS was slightly challenging, but nothing too extreme. If anything, they were just time consuming.


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  4. #44
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by LairenyX View Post
    Taste is not subjective
    Well, yes it is in the real world that most of us inhabit.
    If you have anything to contribute to a thread topic, please do so. Discussing moderation or calling out specific people is against the rules and makes a post liable for an infraction. Please report problem posts. If anyone is unclear about the rules please read our FAQ. Thanks.

    It's a magical world, Hobbes, ol' buddy...let's go exploring!

  5. #45
    Quote Originally Posted by MoanaLisa View Post
    Well, yes it is in the real world that most of us inhabit.
    Oh? like what give me an example.

  6. #46
    Blademaster Eleshar's Avatar
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    Quote Originally Posted by LairenyX View Post
    Oh? like what give me an example.
    I have a feeling that you don't quite know what subjective means.

  7. #47
    Originally Posted by Blizzard Entertainment
    I'm determined to someday make Med'an awesome. (MickyNeilson)

    ´So.. sorry to bring this up but..you know that .."thing" (Med'an).. is that "thing" cannon still?
    ...as much have some have wished otherwise, yes. (Loreology)

  8. #48
    Quote Originally Posted by LairenyX View Post
    Sorry, I addressed that the argument that taste is subjective is an argument that falls apart quickly when you aggregate people into subjective group and you assume that people belonging to 1 subjective group have overlapping taste.

    Just remove flex, remove LFR, have one format of 15 man dungeons and make a lot of them with the difficulty of UBRS that you gotta pug for.

    Everyone knows challenge mode, pet hunting, scenarios, are all worthless activities cause they don't got loot that's worth anything. In this context of an MMO where you loot gear that you want to be worth something, pet battle is pointless. This isn't Pokemon where your pet IS your gear. In WoW there's your gear... and your pet that don't do anything. Seriously.

    I have one question? Do you raid at all today? If so at what lvl do you raid(LFR,Flex,Normal,Heroic) You are speaking as if you have alreeady raided every difficulty already and that it dont last long enough each week? If that is the case i can just congratulate you that you have Heroic raids on farmmode if you finish them so fast that you do them on one night and then have nothing to do rest of the week.

    Regarding you wanting 15 man dungeons similar to the ones that was in vanilla i can only say, sure i wouldnt mind them but i sure as hell wouldnt want them to replace raiding.

    And about you not liking other activities such as petbattles among others since they dont "give you Epix" for you toon, and that that would make them useless in your opinion and that everyoneelse share that opinion is just hilarious. I like to do pet battles and pvp occasionally or to run Challengemode or whatever with my guildies.
    Dont assume that just becuase YOU think something is useless everyoneelse thinks the same.

  9. #49
    Mechagnome Lethora's Avatar
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    Quote Originally Posted by LairenyX View Post
    Oh? like what give me an example.
    My brother likes mushrooms, I hate them. There you go.
    It's totally the same here. You don't like X feature, but other people do. Yet you claim that the feature is useless and not fun.
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  10. #50
    Quote Originally Posted by Lethora View Post
    My brother likes mushrooms, I hate them. There you go.
    It's totally the same here. You don't like X feature, but other people do. Yet you claim that the feature is useless and not fun.
    Which mushroom don't you like? the one that you dislike or the one that you like?

  11. #51
    Quote Originally Posted by LairenyX View Post
    Really, they're worthless activities with no reward like treasure hunting and loot obtaining.
    Lol, the first has only value if you are playing alts, and the second has no value at all as you replace the items after a week of wearing them.
    You can try to fit me in a box, only to see me burst out of it.

  12. #52
    Better make things easy enough so we don't leave a single customer behind, we all know that what wow player actually wants is farmville difficulty in an mmo.

  13. #53
    Quote Originally Posted by LairenyX View Post
    Which mushroom don't you like? the one that you dislike or the one that you like?
    Read what you wrote. Read it again. Read it one more time. Read it again. And once again.




    Do you see now that what you wrote doesn't have any bloody sense in it ?





    1 more thing, which I forgot in my previous post. This is an unofficial forum. Adressing Blizzard here is not going to do anything, and if you ever posted thread like this on the official forums, it would be locked faster than you could say your favorite phrase "Faceroll hotcakes hall".
    Last edited by rad586; 2013-11-21 at 08:10 AM.


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  14. #54
    Quote Originally Posted by rad586 View Post
    Read what you wrote. Read it again. Read it one more time. Read it again. And once again.




    Do you see now that what you wrote doesn't have any bloody sense in it ?





    1 more thing, which I forgot in my previous post. This is an unofficial forum. Adressing Blizzard here is not going to do anything, and if you ever posted thread like this on the official forums, it would be locked faster than you could say your favorite phrase "Faceroll hotcakes hall".
    No, it made plenty of sense to me.

  15. #55
    Quote Originally Posted by Darsithis View Post
    Then I guess this isn't your game anymore. If nothing in it interests you, I don't understand why you still play it. You can't blame Blizzard...they provide a ton of content.
    I don't want to be that guy, but if you do compare what we have now to what we had in TBC, we had a lot more content. We had more dungeons, more raids, daily questing hubs and pvp. We still have those now, but we had a much greater variety of content that wasn't run through in a matter of 4 months. Even if all I got to do was raid Kara for 6+ months, the place was big enough and the challenge was progressive enough that it didn't matter if my guild wasn't able to reach the big 25 mans. Now, content is split up into multiple tiers and passed off as being equivalent to multiple dungeons of old. Instead of 4 major raids and multiple dungeons, we get 3 major with different tiers of difficulty.

    Blizzard is providing plenty of content, but the way the current design is set up, it's also much easier to get burned out on. The lack of variety in the content is a very real thing. Just look at half of the list and count all the overlap.
    Last edited by Thimagryn; 2013-11-21 at 08:28 AM.

  16. #56
    Quote Originally Posted by Thimagryn View Post
    I don't want to be that guy, but if you do compare what we have now to what we had in TBC, we had a lot more content. We had more dungeons, more raids, daily questing hubs and pvp. We still have those now, but we had a much greater variety of content that wasn't run through in a matter of 4 months. Even if all I got to do was raid Kara for 6+ months, the place was big enough and the challenge was progressive enough that it didn't matter if my guild wasn't able to reach the big 25 mans. Now, content is split up into multiple tiers and passed off as being equivalent to multiple dungeons of old. Instead of 4 major raids and multiple dungeons, we get 3 major with different tiers of difficulty.

    Blizzard is providing plenty of content, but the way the current design is set up, it's also much easier to get burned out on. The lack of variety in the content is a very real thing. Just look at half of the list and count all the overlap.
    More 5-mans, yes.
    More raids ? In number of raid dungeons, yes. When it comes to raid encounters, it's pretty damn close.

    TBC:
    1 tier) Karazhan (10 bosses), Gruul's Lair (2 bosses), Maghteridon's Lair (1 boss) = grand total of 13 bosses in first tier
    1.5 tier) Zul'aman (6 bosses) - in betwean tier 1 and 2 because first bosses required Karazhan-level gear, while later ones required tier 5+ gear (TBC raiding tier 2) - added in patch 2.3
    2 tier) SSC (6 bosses) and TK (4 bosses) = grand total of 10 bosses
    3 tier) MH (5 bosses) and BT (9 bosses) = grand total of 14 bosses
    3.5 tier) Sunwell (6 bosses) - you can call it a filler raid, as it dropped same level of gear as MH and BT and additional tier pieces for MH/BT tier sets
    GRAND TOTAL OF 49 RAID ENCOUNTERS.

    MoP
    1 tier) Mogu'shan Vaults (6 bosses), Heart of Fear (6 bosses) and Terrace (4 bosses) - grand total of 16 bosses
    2 tier) Throne of Thunder (12 + 1 bosses) = grand total of 13 bosses
    3 tier) Siege of Orgrimar (14 bosses)
    GRAND TOTAL OF 43 RAID ENCOUNTERS (does not include world bosses dropping tier loot and Oondasta/Ordos, which would bump up the number)

    More daily quest hubs in TBC ? ......... What are you smoking ?

    Karazhan - progressive difficulty ? Than why the Curator was called a guild destroyer ? Hint: in the beginning, most of the middle bosses were horribly overtuned.

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    Quote Originally Posted by LairenyX View Post
    No, it made plenty of sense to me.
    Then explain to me how can HE don't like something that HE likes ?
    Last edited by rad586; 2013-11-21 at 09:06 AM. Reason: Forgot about Zul'aman >.<


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  17. #57
    Pit Lord Alltat's Avatar
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    Quote Originally Posted by Tryana View Post
    Lol you wiped alot in UBRS?
    Early vanilla PUGs. If you didn't wipe in UBRS, you either did it in a guild group or you're lying. UBRS was harder than the Cataclysm heroics were on release. You had to use CC, you had to focus down enemies and you had to interrupt casters, or it was a guaranteed wipe.

    Quote Originally Posted by Thimagryn View Post
    Even if all I got to do was raid Kara for 6+ months, the place was big enough and the challenge was progressive enough that it didn't matter if my guild wasn't able to reach the big 25 mans..
    For six months, sure. The problem was that if you couldn't reach the big 25 mans, you weren't stuck doing Karazhan for six months. You were stuck doing Karazhan for two years (Jan '07 to Nov '08). Even if you take Zul'Aman into account, it's still less than one boss per month throughout the expansion. No one progressed that slow, meaning you would inevitably run out of things to do. Not because there wasn't enough content, but because you never reached the point where you could actually start doing it.
    Diplomacy is just war by other means.

  18. #58
    Titan Kangodo's Avatar
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    Quote Originally Posted by LairenyX View Post
    Okay, lets get real, everyone, casual and non 1%, likes a not unreasonably challenging activity like 15 UBRS, SCHOLO, and STRATH, and they like LOOTING worthwhile reward from these activities. EVERYONE LIKE LOOTING AND EVERYONE LIKE THEIR LOOT TO MEAN SOMETHING. Not freaking welfare LFR epics, and hand me out Redcross blues.
    But the 'not unreasonably challenging activity' is subjective and that makes the whole thing subjective.
    The 'meaning of loot' is also subjective.
    And I like my LFR-loot, so that makes it subjective too.
    Okay, you can't be saying this game has two modes, PVE and PVP, to satisfy THREE groups of people. IF taste is subjective, PVE and PVP should satisfy only two people and leave the rest 7,999,999 in the dust. If you start aggregating people into "subjective group" and you make a point to say the people in one subjective group have overlapping in unsubjective taste, then your argument that taste is subjective falls apart, fast and furious.
    Yes, it does.
    It satisfies PVE'ers, PVP'ers and people that like both. That makes three.

    Are you really saying that only 1 out of 8 million people like PvE?
    You have no freaking clue to what subjectivity means, do you?
    >Everyone like 15 man dungeon.
    >Everyone like their reward to mean something.
    >Everyone want their end game to last.
    >Nobody likes 5 man and LFR faceroll hotcakes loot hall.
    >No one likes wait time afterward.
    -I don't like 15 man dungeons.
    -True.
    -I like my end-game to be entertaining for a longer period.
    -I like it, you are wrong.
    -What the hell is 'waiting time'?
    Originally Posted by Blizzard Entertainment
    Try to boil everything down to a negative catch phrase all you want. We're still going to spend countless hours making Warlords of Draenor the most epic expansion possible.

  19. #59
    Dear OP: It sounds like you want a completely different game than most everyone else. The good news is, there are plenty of other games out there -- stop trying to ruin ours.

    I've been playing since vanilla and I'm not interested in anything you're suggesting. I've never heard of anyone else asking for 15 man dungeons (or 40 mans, or anything). Raiding is end game and people like it. I'm sorry that you're not cut out for it, but that doesn't mean you have to act like everyone agrees with you.

  20. #60
    Quote Originally Posted by rad586 View Post
    Stratholme and Scholomance were HARD in vanilla when you could raid them ? "Faceroll hotcakes hall" ? Jesus, OP, are you 10 or something ? Did you really play during Vanilla ?

    Stratholme and Scholomance were anything but hard. I never wiped in there, not even once, even when my paladin was level 59 at that time and my UI was "slightly retarded" in it's arrangement. UBRS was slightly challenging, but nothing too extreme. If anything, they were just time consuming.
    Your lying if you NEVER wiped in Scholomance or Stratholme. ESPECIALLY, if you were doing the timed run. Only like 10% of the player base made it into BWL, and killed Razorgore. Which means, unless you farmed MC and ZG, like people in BC farmed Karazhan, UBRS remained relevant and difficult for the MAJORITY of the player base.

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