Did you see that interview at the front? Where they actually show that they're dumb enough to believe that TASTE is subjective... and based on what they said, they're going to make sure that it's EASY first but hard to master after.
What this means for the next 20 expansions:
>Easy 5 man FIRST.
>Raid on Tuesday
>Long waiting time.
>Raid on Thursday
>Long wait time thru the rest of the week and weekend.
Was this the design during Vanilla and TBC? NO, It's the 15 man hard sht first and then even HARDDDERRRR sht after. The initial end game stuff you gotta do lasted so long that it took you along time to do and ALWAYS gave you an activity to do WHEN you want to do them. This is the only reason why wow blow up. Now a day they're shooting themselves in the foot. They took what was a once a lasting activity and they make you finish REALLY fast by making it 5 man faceroll hotcake loot hall. Then all that is left is WAIT time... for raid... and sometime your only option is a TWO days raiding guild.
>Wait time makes me unsub.
YOU SERIOUS BLIZZ? No wonder why WoW is loosing sub by the mil. Ur taking away our activity and you giving us wait time. No wonder why ppl unsub. What's worse is, they try to find activities to fill up these wait time period with leveling alt, gearing up alt, scenario, pet battle, stuff that has no perceived worth while reward like looting gear and feeling like your gear is worth some thing. You fill up the wait time with redundant un rewarding activities that only make you MORE BORED.
>Basically Blizz is funneling and herding you into unsubbing.
>This game is all about loot and feeling like your loot is worth something jesus.
Taste is not subjective, forget raid, everyone want this 15 man format. Forget investing on PvP to make it complex, just make 8 15 man dungeons, make them challenging but doable for 15 man PUG groups that can form at any moment, then afterward they can do 3 shot PvP in PvE gear. Force everyone to play like this, they enjoy it, taste is not subjective. Lets get real here:
>8 million players
>taste is subjective
>No 8 million version of the game for everyone?
How do you know your game design won't satisfy only ONE person and make it terrible for everyone else? the rest 7,999,999 people?
You make a game for 8 million people, you say "taste is subjective", and you hope some of them aggregate into "subjective group" that happens to have OVERLAP in taste but have subjective taste from other "subjective group"? seriously? you assume taste is not subjective for people who belongs to one subjective group? where's your taste is subjective argument now? How dumb.
Instead of worrying about making epic raid that no one experienced and adding a LFR version that is DETRIMENTAL to your experience, spend the time making epic raid to making epic 15 man dungeons with the difficulty and gear spread out of UBRS, Scholo, and Strath, and have nice collectable gear like the old 8 piece set that take you a long time to collect.