Srsly size of INT has nothing to do with it, you can store one number on few variables, or even arrays. If they wanted to use much bigger numbers it wouldn't be any problem.
Srsly size of INT has nothing to do with it, you can store one number on few variables, or even arrays. If they wanted to use much bigger numbers it wouldn't be any problem.
...what does that have to do with anything?
Smart heals are being reduced for gameplay reasons.
Heck, the only recent change I can think of is HPriest mastery -> It now ticks 1/3rd as often for 3x as much. Larger numbers shock horror! But less events, which causes Recount and such to lag (As well as network lag due to having 25 events/second per holy priest being sent alone from their mastery, let along everything else)
Please don't call others on their intelect then proceed on writing even lower quality posts.
32bit programs can only hold 32bits of information in a single variable. That is it.
WoW engine uses signed int's, so your largest single variable in WoW would be 2,147,483,647 divided by 2, which results in stuff like gold cap being 1mil gold.
PM me weird stuff :3
Wow already increased its INT size awhile back as they were approaching their first breakpoint at the end of Wrath. The item squish is purely from a gameplay/longevity perspective. As numbers inflate upgrades and large crits SEEM less meaningful. (to the human brain going from 500 to 1000 at first sight (seeing the numbers popping up on the screen) seems much more noticeable than going from 500000 to 1000000).
"Fell deeds awake! Now for wrath; now for ruin, and the red dawn!"
I wasn't answering a question, but addressing the logical issues of a 32 bit system. It can only make use of 4GB of RAM and also has various other limitations in the size of their variables. We've already seen in Mists of Pandaria several bosses reach that critical point ...
Last edited by mmoc9e94235ac9; 2013-11-21 at 01:52 PM.
Not yet, but without a squish it's very likely next expansion. Currently they've avoided the breakpoint with innovative mechanics
Hunters were brought down on the first wave, when asked they said holy paladins do 3-8x the number of events, and resto shamans (well. shamans) up to 25 times.
Signed cap is 2.14B. Unsigned cap is 4.29B.
Again, I'd need to check the message format through wireshark, but to keep it short: The odds of a message needing to be resized like that is very low. Let's say we'd go up to chaos bolts of 15M next xpac.
That's still less than 1% of Ra-Den's health, which is also being updated on most packets.
It's the amount of events, not the size of them, that causes issues. HoTs on 25 people, per healer, for example are a large cause.