Originally Posted by
Squirly
hurricane is dps loss. what you really want to do on hc immerseus is be hybrid, and like it or not but your shrooms are quite effectiv here, and tons times better then hurricane [generally people say shrooms are bad because you use 3 global cooldowns by spawning 3 shrooms, and 1 global cooldown for trigger them, so the 200k burst or 300k not sure, isn't worth 4 sec to use on, but if you had them up before encounter starts then it's 1 global cooldown and not 4!. and immerseus is quite slacky aswell that you just do nothing, so ye! remember this]
when immerseus is down just put shrooms for where your guild is collecting adds [Edit: if you have a holy paladin, ask him to use Threat aura, rightious fury or w.e it's called, I am not a paladin player just know what they can do. This way when he is healing raid he will have aggro. adds deals no dmg, and he is plate user so ye, easy to collect add where the off-tank can easily tank them all], and simple destroy them, ofc you could hurricane when they are all stacked but do you really have the time to stand where you are standing and channel a spell? i guess not. in my guild we decided to ignore the concept of DPS on immerseus, and just do it right, we are currently 25m guild with 2 (3 with os) boomkins who really don't give a crap about dps, and actually also heals during the encounter. so for immerseus as long as it dies forget about rest of what to do or what shouldn't happend.
in other fights, heart of the wild 100%. no other talents, and stick with incarnation, if someone says FoN is better for single target, he should go play for a better guild with more progress as FoN is just bad.
as a boomkin you really just want to keep your NG up and dot while NG is up, and do your basic eclipse rotation. the only moment i use hurricane is on slims on dark shamans, but really we have 3 hunters with barrage so it really doesn't matter, and the billion adds on nazgrim before First attempt.
DPS increasing you say? for certain fights. that would be your lunar vs solar openings
you either wanna do lunar opening for single target or solar opening for aoe.
lunar opening :
start pre lunar 75 energy + have shrooms out under the boss.
pre pot
starfall
wrath (hit lunar eclipse)
incarnation
dots
and just do normal playstyle til you hit 0 energy
CA + dot + detonate
and then just play as a boomkin, this is lunar opener.
Solar - Aoe fights, same as above start with 75 pre solar. and shrooms out.
during pull time, pre pot, astral communion for hit eclipse!
starfall + Starsurge
CA + Incernation
Dot's and spam starfire/starsurge btw when dotting multi dot since this is aoe opener. this is also where you detonate shrooms.
when you are done with CA effects etc, you will find yourself close lunar, and you basically just keep uptime with your nature's grace and starfall
source : excellent moonkin, just need hc garrosh !.
goodluck