Originally Posted by
Trihan
Note that I'm not diminishing the importance or validity of what you wrote, but quoting the whole thing will take up way too much room.
Okay, so.
I think you're misunderstanding me if you think I was bringing in Blizzard to justify the way things are being their intended design. To be honest, that's implicit in that the things we're discussing are actually the state of the game right now. I am attempting to explain the merit of something that is already there, while you are counteracting my argument by asking for a feature that isn't.
Let's move on to the actual difference you seem to be missing. LFD is basically there so that you can do dungeons without the tedium of finding a group the way we used to have to do it. Note that this is OPTIONAL. The old way is still there: if you really want to you can ask for a group in trade chat and actually travel to the dungeon and zone into it just like we did before LFD came along. However, the actual dungeon (with the exception of a minor buff) is exactly the same in every way. There is no difference between LFDing it and getting a 5-man group of people on your server and running into it yourself. The only thing LFD is changing is the method by which we enter the dungeon.
Your hypothetical feature of not wiping, if you also get loot from the fight the way you're saying, completely changes the state of dungeons because there would be literally no reason not to use it. Nobody likes dying in the game because you get nothing from it, so if there were an option to get your loot like normal with no chance of dying, I doubt many people would opt out of it. (there would obviously be some who would because they like to actually work for things, but given the state of the community today the vast majority would use it). Does that mean it's a good idea for a feature? Perhaps, but Blizzard hasn't added it to the game yet so clearly they haven't yet considered it important enough to put in the game.
I honestly don't know how I can get across the difference between these two things any better. It's not a huge difference, true, but it fundamentally changes the flavour of the debate we're having.
In short, your feature will make dungeons trivial, mine simply lets you get into them more easily. They're affecting completely different areas of the game, so they can't really be compared. The only sense in which it's logically the same thing is that they make some aspect of the game more convenient, but that's where the similarity ends for me.
LFR, as far as I'm aware, was basically created because not everyone is in a raiding guild and not everyone necessarily has the time to PuG raids, but they still wanted everyone to see the instances and get the chance to fight the bosses. That's why the loot isn't as good as in normal or heroic: it's not meant to be a competitive raiding tier, so much as a try-before-you-buy sort of thing. Whether that has met expectations is a topic for another debate.
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Why don't stats matter to you? You're hitting bosses with your stats, not your looks. If you want to look good, then transmog is a GOOD thing because if you end up with a piece that's good stat-wise but you don't like the look of you can opt to change it to something that's more aesthetically pleasing to you. You say it's diminishing it, but the only reason people transmog gear in the first place is that they'd rather a piece look like other piece X than current piece Y. I honestly can't fathom the problem you're having with this because on other people it affects you in no way whatsoever and on your own character if you don't want to transmog your current gear you're completely free to not do so.