stormstriking a target below 20% resets the cooldown on ascendance
what? sounds fair to me
A good way to make us better at fighting with both 2H and DW would be to for us to and passive that allow us to buff ourselves(I.E our fists) instead of our weapons twice so we wouldn't miss out on one weapon enhancement when we switch to 2H should it become viable to us again. and it would also lessen the effect of disarming us as well.
Don't touch my favorite spec, please. There is nothing inherently wrong with the spec atm, except Ascendance burst which should be nerfed in PvP.
I use Frostbrand all the time and even Rockbiter every now and then, if I'm playing Unleashed Fury in PvP. Taking away Maelstorms like this would cripple Enha off-healing.
And now that I read further while typing this I see that you persevered the imbues in Maelstorm Weapon passive ^^ Thunderstorm for Enha would be worthless, in PvP, mostly. Only good in Dalaran/Blade's Edge for kiteing melee, I would definately take Sham Rage before that. I quess this suggestion was more in line for PvE upgrades, but the fact this there is still 2 sides in this game, try to keep PvP in mind aswell Otherwise the suggestions looked pretty good. More mobility,nomnomnom.
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I am not argueing semantics, I am argueing facts. You make baseless statements (totems are spells because I say so, you're wrong, your arguments are all semantics (?*)), I reason perfectly. The totems are casting the spells/their effects, not us shamans. if totems should be susceptible to silences, the enemy player would have to target the totem, and silence it to keep it from performing.
There is no visual indicator either that putting down a totem is a magical act. You put out your hand and the totem is on the ground. The magical visuals come from the totem itself, not the shaman.
Using totems is a physical act, hence it does not make sense that we couldn't put them down while silenced. The work the totems themselves do is magic, yes, but seperated from the player.
Blizz themselves stated in at least one comment that the point about totems is that they do their thing independant from the player.
Totems are for flavor, but not as an advantage? So basically you're talking about shitty flavor? Because if everyone has flavor, but it's a better one, I rather taste the good flavor. Totems are supposed to be iconic for shamans. If the most iconic thing for shamans is a pile of design-s***, that's saying something about a class.
There is no indicator what so ever that totems were something else than physical abilities at any one point ingame.
1. The study or science of meaning in language.
2. The study of relationships between signs and symbols and what they represent. Also called semasiology.
3. The meaning or the interpretation of a word, sentence, or other language form
So if I'd be argueing semantics, first of all, I'd be argueing with you. Secondly, we'd argue about what defines a spell.
I brought several good points about what makes totems physical, and not spells. (attackable, immobile, unsilenceable (prior to nerf), totemic brackets, the spell originating from the totem, not the shaman (shamans would be spells as well, because they cast magic, like totems)).
You're free to do the same, until that I am basically not argueing anything, but stating facts against a brick wall.
-Catapulting enemies of cliffs in eots/ab/av and other battlegrounds?Thunderstorm for Enha would be worthless, in PvP, mostly.
-Glyphed to no knockback as an additional aoe button in pve?
-For getting mana back while kited in areans?
-To get pesky melees of your case while chasing a caster?
And he's not suggesting that we lose SR either. He's saying that we get TS while keeping SR. Ele have both abilities also, so not really a prob in that regard.
Last edited by Omanley; 2013-11-30 at 07:30 AM.
Originally Posted by Angoth