10 Man Garrosh or 25 Man Blackfuse gets my vote.
This times 100, as soon as you hit 570+ his HP falls off and you start doing substantially less belts (which is about the iLvl I assume people will be killing it nowadays)It blows my mind how people think 25 Blackfuse is hard. It is pretty easy with the level of gear people have now compared to Klaxxi.
During progress this was admittedly quite hard (still not as hard as Klaxxi & Garrosh tho) but people saying this is the hardest boss in SoO is absurd.
> The fight was almost dependent on certain loot drops - Assurance of Consequence HCWF I'm looking at you!
> RNG played a big part (weapons being killed too close to the end of the belt still shielding the boss).
> Players not dying on the belt because they became un-ressable.
"Resolved an issue where destroying the last disassembled weapon right as it exits the conveyor belt may cause Siegecrafter Blackfuse to incorrectly gain the Energized Defensive Matrix effect."
"Siegecrafter Blackfuse's Magnetic Lasso will now also pull character corpses that are on the conveyor belt to the main platform."}
And there was a hotfix for rogues but it generally doesn't matter as the DPS is much higher now, you can send less people.
I keep reading that 10 man blackfuse is harder than the 25 man version, but why is that? Is it just because 25 mans usually have access to the right setups for belts and mines while 10's don't (considerably less cc and more of the raid fixated)?
My guild started on Blackfuse this week and it is really scary (I didn't vote though). Imagine going onto the belt when the fight is still very relaxed. When you then go down again you see lines of fire friggin everywhere and drills going all over the place. Really fun though.
Probably being trolled. A friend of mine in a 10 man guild is killing Blackfuse HC in five belts.I keep reading that 10 man blackfuse is harder than the 25 man version
I hear garrosh heroic is harder on 10 man though, have fun with that :P
Not even the most annoying thing. The fact that they hotfix rogues going every belt after a ton of guild have killed it was the most annoying thing....
Watching guilds kill it with 2 hunters and 3 rogues going every time made me want to cunt punt someone.
Had a 14% wipe on Blackfuse trying to push for a no mines 7 DPS kill (10HC), on the 5th belt. Our trial Mage then AWOL'd.
100 odd wipes later, we are at 250 wipes with only 6 viable DPS and running a 2 heal strat, still feeling unsure of exactly wth we should be doing to make things easier for ourselves. Empowered mine killing seems messy, empowered lasers consecutively seem to result in player awareness going to crap.
I think this fight is the largest step up from a previous boss than any fight I've done as current content!
Will withhold voting on the poll until 14/14HC though... and in the meantime, if anyone has a pro Siegecrafter idea that will help us go in tonight and kill it on the first pull with 2 tank/6 dps/ 2 heal then I'd love to hear it
Zabuzan: GM, RL and MT of <Origin> Alonsus-EU // 14/14HC 10-man // 7/14HC 25-man
Check out my Siege of Orgrimmar Heroic raid guides over Vengeance King and follow me on Twitter & Facebook for new guide updates!
Mythic Team Recruitment / Guild Website / VK Website / VK Facebook / VK Twitter
Mythic Team - 14/14HC (10-man) 7/14HC (25-man) // Alpha Team - 1/14HC (10-man) // Bravo Team 6/14NM (10-man)