You don't switch tanks during mid-progression. We're a 25m HC guild and we rarely change the roster at all. FotM classes come and go, but nothing substitutes someone who knows his class in and out. Also, I believe good tanks are severely underrated. I'd never tell a tank to re-roll just to accomodate the roster. There's few enough good tanks available.
I have logged onto my old main, kept geared but not played much beyond that, had a 5min explanation, watched 3 min of a 5min vid and mt'd without hiccups.
As far as I have ever noticed it was the OT who did all the leg work ect, so put the more able of the two on OT duty.
Now, if they are super green, it's gonna be a bitch, but if they understand personal mechanics, it's not bad.
Just have to work on their encounter understanding and mechanics.
As always, I recommend watching and rewatching tankspot's guide to awareness and camera control.
If the above poster was right, we'd never get new tanks, or never raid, or give up when one member leaves and so forth.
New tanks and teaching our raid members is just a fact of wow.
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Proof that the mmochamp community can be a bitter and lonely place. What a shame.
Bringing up Malkorok progression as an example of bad tanking when there are much more challenging bosses tanking-wise before him is a bit weird.
Losing the shield as a tank happens. It's not a big deal. If it happens very frequently to the point that you end up actually losing a tank, you might have a healing problem more than a tanking problem.
Khorm, you're joking right? I suppose a look at my armory might confirm I've tanked this numerous times. But I guess it's totally crazy that a tank might have sharp enuf eyeballs as to not get hit by an orb, considering there twice the size of your character, and if your dps are on point, they clear orbs that might be problematic for tanks. Man... try and be helpful and out come the trolls.
Last edited by Sinthetik; 2013-12-01 at 06:34 AM.
It's not even possible to hit orbs as a tank if the boss is positioned correctly.
Switching tanks during progression is difficult and dangerous. I advise against doing it whenever possible.
My guild had to go through replacing both tanks during our Lei Shen Heroic progression (and going from 4 warlocks to 1), and it resulted in us taking 400 wipes to kill a boss that should have taken 150-200. Tanks are just that important for raid synergy.
A tank doesn't even have to be the raid leader, they don't even need to be calling stuff out in the encounters, but getting used to how a tank actually plays is a big deal for a raid. They control the boss positioning, they control the facing, their survival is key over basically every other member, and if a pair (or trio) of tanks are incapable of working with one another effectively, it WILL hinder progression. Possibly to the point of needing to replace one of them just because they can't work together.
All that said...
You've brought these new tanks in. It's going to take them a week, perhaps two or more, to get used to one another and perhaps more significantly, to get used to their healers. Don't be impatient. Violent shake-ups to your roster from week-to-week can be just as bad. Make sure your tanks are talking to each other and also communicating with the healers to feel each other out.