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  1. #721
    like 40% of current wildstar devs is ex blizzard devs. Gc is so totaly joining Wildstar. Only game that have a small shot at being the so called "wow killer". But will ofc fail as anything else since the devs wont keep what they promiss.

  2. #722
    Quote Originally Posted by glowpipe View Post
    like 40% of current wildstar devs is ex blizzard devs. Gc is so totaly joining Wildstar. Only game that have a small shot at being the so called "wow killer". But will ofc fail as anything else since the devs wont keep what they promiss.
    If Wildstar had any chance of becoming a WoW killer, that chance will be 0 if GC joins.

  3. #723
    Quote Originally Posted by glowpipe View Post
    like 40% of current wildstar devs is ex blizzard devs. Gc is so totaly joining Wildstar. Only game that have a small shot at being the so called "wow killer". But will ofc fail as anything else since the devs wont keep what they promiss.
    He's made it clear he won't be joining an MMO by saying any other mmo would seem anticlimactic. Since he joined WoW when it was at the peak of it's genre, you can bet he's moved to another game that's at the peak of its genre.

  4. #724
    Quote Originally Posted by hrugner View Post
    He's made it clear he won't be joining an MMO by saying any other mmo would seem anticlimactic. Since he joined WoW when it was at the peak of it's genre, you can bet he's moved to another game that's at the peak of its genre.
    Hahaha

    No sane MMO would take him after all he's done to Wow!

  5. #725
    Quote Originally Posted by killidan View Post
    Hahaha

    No sane MMO would take him after all he's done to Wow!
    What exactly did Ghostcrawler do that was terrible? Do people actually have an understanding of what he was in charge of? He wasn't the team lead; that's Tom Chilton.

    Ghostcrawler is simply the manager of the team in charge of UI and feature management. LFR, LFD, transmog were features added under him and all of them helped to slow sub losses and slow the decline of the game. The entire MMORPG genre has been in decline, not just WoW. Aside from that, he did stats and itemization, again UI work such as Dungeon Journal, raid frames, and an in game Power Auras, and made sure changes to the game were implemented and functional.

    Class balance was a collaborative effort between him, Cory Stockton, encounter design (led now by Ion Hazzikostas,) and whoever from was in charge of PvP at the time (now Brian Holinka.) Class balance was a very small part of Ghostcrawler's job. It's just the one he gets flooded with the most questions about. People have some weird notion that because he's the guy doing the majority of the explanations and player discussion that he's the one with all the power. He wasn't.

    If you insist on blaming someone, at least blame the right people. All changes the game has seen have to go through Tom Chilton who answered to Rob Pardo. Things like playable Pandaren that people bitch about fall on Pardo, Chilton, and Metzen. Ghostcrawler's job was simply to make sure the Pandaren were functional.

    Quote Originally Posted by glowpipe View Post
    like 40% of current wildstar devs is ex blizzard devs. Gc is so totaly joining Wildstar. Only game that have a small shot at being the so called "wow killer". But will ofc fail as anything else since the devs wont keep what they promiss.
    He stated on Twitter he isn't going to work on another MMO.
    Last edited by Bullettime; 2013-12-01 at 12:25 AM.
    Quote Originally Posted by Connal View Post
    From my perspective it is an uncle who was is a "simple" slat of the earth person, who has religous beliefs I may or may not fully agree with, but who in the end of the day wants to go hope, kiss his wife, and kids, and enjoy their company.
    Connal defending child molestation

  6. #726
    I don't post on these forums, but Ghostcrawler was the reason I quit World of Warcraft. I am glad he quit.

  7. #727
    Quote Originally Posted by Metallikiddd View Post
    Chilton IS to blame for every problem in WoW. That "Fackler" idiot needs to be ejected out ASAP!
    Not at all. Can't blame blizzard go ejecting gc. He was never one of the old boys network who made wow initially.

  8. #728
    Deleted
    Ghostcrawler did a great job, people saying otherwise plays a paladin.

  9. #729
    Deleted
    reading peoples comments in these posts really makes your eyes bleed. Bunch of narrowminded people who's only equal is to be found in the foxnews comment section

  10. #730
    Quote Originally Posted by glowpipe View Post
    like 40% of current wildstar devs is ex blizzard devs. Gc is so totaly joining Wildstar. Only game that have a small shot at being the so called "wow killer". But will ofc fail as anything else since the devs wont keep what they promiss.
    For their sake I hope not lol

  11. #731
    Can't wait to see 9000+ topics "waaaah! bring back GC!!!!oneoneeleven" 1 year after WOD release
    Why you think the Net was born? Porn! Porn! Porn!

  12. #732
    To actually contribute to the thread on why I dislike GC and his team:

    I think many of his ideas are what really ruined WoW for me. They managed to make the game less organic and exploratory like a true RPG and at the same time a worse experience for competitive players and an overall more convoluted and washed down experience that could be classified in 3 stages consisting of

    Homogenization of class followed by dumbed down difficulty and mechanics followed with pointless grinding and the last stage consisting of loss of player interest and a sense of community.

    This cycle became apparent at the end of Wotlk and every period of time since then. But, I this was to its greatest extent in MoP which really ruined the expansion for me and unlike previous expansions which could fall back on other aspects of the game I felt that MoP was very weak in every category including Raids, PvP, story, environment and class mechanics. Mixing a bunch of unoriginal ideas does not create an original one and this was nowhere more present than in the major changes to classes such as the warlock in MoP.

    I will say one thing though, one person leaving the team will probably not make the game better or worse since the WoW team is so large now (around 200 full time devs) and has several members who I think are both very talented and possibly some of the best in the industry (Afrasiabi, Pardo, Kaplan. Some of them work on other projects now however.) and members who I feel are not terrible ("terrible" game developers do not make it that far) but would be more qualified on a game that isn't an MMORPG (Chilton, GC and some of the new members of the team). Metzen is really hit or miss. Although I think the game is better off without GC it still remains to be seen how good the final product of WoD will be.

    Edit: Spelling
    Last edited by Deletedaccount1; 2013-12-09 at 04:18 PM.

  13. #733
    Deleted
    Quote Originally Posted by Knadra View Post
    To actually contribute to the thread on why I dislike GC and his team:

    I think many of his ideas are what really ruined WoW for me. They managed to make the game less organic and exploratory like a true RPG and at the same time a worse experience for competitive players and an overall more convoluted and washed down experience that could be classified in 3 stages consisting of

    Homogenization of class followed by dumbed down difficulty and mechanics followed with pointless grinding and the last stage consisting of loss of player interest and a sense of community.

    This cycle became apparent at the end of Wotlk and every period of time since then. But, I this was to its greatest extent in MoP which really ruined the expansion for me and unlike previous expansions which could fall back on other aspects of the game I felt that MoP was very weak in every category including Raids, PvP, story, environment and class mechanics. Mixing a bunch of unoriginal ideas does not create an original one and this was nowhere more present than in the major changes to classes such as the warlock in MoP.

    I will say one thing though, one person leaving the team will probably not make the game better or worse since the WoW team is so large now (around 200 full time devs) and has several members who I think are both very talented and possibly some of the best in the industry (Afrasiabi, Pardo, Kaplan. Some of them work on other projects now however.) and members who I feel are not terrible ("terrible" game developers do not make it that far) but would be more qualified on a game that isn't an MMORPG (Chilton, GC and some of the new members of the team). Metzen is really hit or miss. Although I think the game is better off without GC it still remains to be seen how good the final product of WoD will be.

    Edit: Spelling
    Exactly.

    Sadly, there is no turning back, even If Kaplan takes the seat. This game was so dumbed down by GC and other system mechanic developers, that you cant reverse it. The damage is irreparable.

    Chilton has made bad decisions all the way aswell, since GC isnt making the whole game and so on. That guy has to leave too.

  14. #734
    Quote Originally Posted by Centauron View Post
    Exactly.

    Sadly, there is no turning back, even If Kaplan takes the seat. This game was so dumbed down by GC and other system mechanic developers, that you cant reverse it. The damage is irreparable.

    Chilton has made bad decisions all the way aswell, since GC isnt making the whole game and so on. That guy has to leave too.
    Implicit in your complaint is the presumption that "dumbing down" the game is/was a "bad decision". As I see it, if anything, the bad decision (from a business point of view) was not having reduced the complexity/difficulty of the game much earlier. They have squandered tens of millions of accounts, and the great majority of those were not hardcore.

    (I presume you are using "bad decision" in an objective sense, not in the sense of "something that Centauron personally dislikes".)
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

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